@Witt Malaya was a staple of Allied defense in our last game! And now its gone in Round 1?! :-(
Total Ancient War UK vs US Game 1
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - RomanRepublic 1 bireme moved from SZ 28 to SZ 25 1 bireme moved from SZ 25 to SZ 27 2 biremes, 6 quadriremes and 1 quinquereme moved from SZ 28 to SZ 27 1 bireme and 1 trireme moved from SZ 49 to SZ 47 1 legionaire moved from Lilybaeum to Syracuse Purchase Units - RomanRepublic Trigger ROMtradeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 2 ballistas, 3 legionaires and 3 quadriremes; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in SZ 27 RomanRepublic attack with 3 biremes, 6 quadriremes and 1 quinquereme Carthage defend with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes quad_VS_tri fire in SZ 27 : 0/4 hits, 0.67 expected hits quin_VS_quad fire in SZ 27 : 0/2 hits, 0.33 expected hits quin_VS_quad fire in SZ 27 : 0/6 hits, 1.00 expected hits tri_VS_bi fire in SZ 27 : 0/3 hits, 0.50 expected hits RomanRepublic roll dice for 3 biremes, 6 quadriremes and 1 quinquereme in SZ 27, round 2 : 5/10 hits, 4.17 expected hits Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 6/9 hits, 5.33 expected hits 3 triremes owned by the Carthage, 1 bireme owned by the Carthage, 3 biremes owned by the RomanRepublic, 1 flagship owned by the Carthage and 3 quadriremes owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 3 quadriremes and 1 quinquereme in SZ 27, round 3 : 2/4 hits, 2.17 expected hits Carthage roll dice for 2 quadriremes, 1 quinquereme and 1 trireme in SZ 27, round 3 : 1/4 hits, 2.67 expected hits 1 quadrireme owned by the Carthage, 1 trireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 2 quadriremes and 1 quinquereme in SZ 27, round 4 : 1/3 hits, 1.67 expected hits Carthage roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 4 : 1/2 hits, 1.50 expected hits 1 quadrireme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 1 quadrireme and 1 quinquereme in SZ 27, round 5 : 2/2 hits, 1.17 expected hits Carthage roll dice for 1 quinquereme in SZ 27, round 5 : 1/1 hits, 0.83 expected hits 1 quinquereme owned by the Carthage and 1 quadrireme owned by the RomanRepublic lost in SZ 27 RomanRepublic win with 1 quinquereme remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 biremes and 6 quadriremes Casualties for Carthage: 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes Non Combat Move - RomanRepublic 3 cataphracts moved from Patavium to Genua 4 legionaires moved from Patavium to Verona 1 ballista moved from Patavium to Verona Place Units - RomanRepublic 1 ballista, 1 legionaire and 1 wall placed in Valentia 3 quadriremes placed in SZ 28 1 ballista and 2 legionaires placed in Roma Research Technology - RomanRepublic RomanRepublic roll 5,5 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs RomanRepublic collect 1 PU from War Bonds; end with 63 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 59 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 65 PUsCombat Hit Differential Summary :
tri_VS_bi fire in SZ 27 : : -0.50 Carthage : -1.33 quad_VS_tri fire in SZ 27 : : -0.67 RomanRepublic : 0.83 quin_VS_quad fire in SZ 27 : : -1.33 -
TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - GreekCityStates 1 hoplite and 1 skirmisher moved from Athens to Delphi Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 8 skirmishers; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 hoplite and 1 skirmisher Macedonia defend with 1 skirmisher GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 3 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 4 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 skirmisher in Delphi, round 4 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 67 1 skirmisher and 1 trireme moved from SZ 67 to SZ 69 1 skirmisher moved from SZ 69 to Athens 1 quadrireme moved from SZ 69 to SZ 67 1 bireme moved from SZ 28 to SZ 35 2 hoplites moved from Syracuse to Lilybaeum Place Units - GreekCityStates 1 hoplite and 5 skirmishers placed in Athens 3 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 4,6 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover conscription Activate Technology - GreekCityStates GreekCityStates activating conscription Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 38 PUsCombat Hit Differential Summary :
Macedonia : -0.50 GreekCityStates : -0.50 -
TripleA Turn Summary: Pergamon round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pergamon Purchase Units - Pergamon Pergamon buy 5 cavalrys; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Non Combat Move - Pergamon 1 catapult, 3 skirmishers and 1 spearman moved from Sardis to Nicaea Place Units - Pergamon 5 cavalrys placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 27 PUs; end with 27 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Carthage 2 units repaired. 2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 32 to SZ 27 2 biremes moved from SZ 24 to SZ 27 4 phalanxs moved from Carthago Nova to Corduba 1 leader moved from Carthago Nova to Corduba 1 hoplite moved from Banasa to SZ 12 1 leader moved from Banasa to SZ 12 1 leader moved from SZ 12 to Hispatis 1 hoplite moved from SZ 12 to Hispatis 1 cavalry moved from Carthago Nova to Corduba 2 cavalrys moved from Carthago Nova to Hispatis Purchase Units - Carthage Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage Carthage buy 2 cavalrys, 1 hoplite, 1 suprareme and 2 triremes; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in SZ 27 Carthage attack with 4 biremes, 1 quadrireme and 1 quinquereme RomanRepublic defend with 1 quinquereme quin_VS_quad fire in SZ 27 : 1/1 hits, 0.17 expected hits 1 quadrireme owned by the Carthage lost in SZ 27 Carthage roll dice for 4 biremes and 1 quinquereme in SZ 27, round 2 : 1/5 hits, 1.33 expected hits RomanRepublic roll dice for 1 quinquereme in SZ 27, round 2 : 1/1 hits, 0.83 expected hits 1 quinquereme owned by the RomanRepublic and 1 bireme owned by the Carthage lost in SZ 27 Carthage win with 3 biremes and 1 quinquereme remaining. Battle score for attacker is -9 Casualties for Carthage: 1 bireme and 1 quadrireme Casualties for RomanRepublic: 1 quinquereme Battle in Corduba Carthage attack with 1 cavalry, 1 leader and 4 phalanxs AI_Barbarians defend with 1 skirmisher Carthage roll dice for 1 cavalry, 1 leader and 4 phalanxs in Corduba, round 2 : 4/6 hits, 2.83 expected hits AI_Neutral roll dice for 1 skirmisher in Corduba, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Corduba Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 1 leader and 4 phalanxs remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Hispatis Carthage attack with 2 cavalrys, 1 hoplite and 1 leader AI_Barbarians defend with 1 warrior Carthage roll dice for 2 cavalrys, 1 hoplite and 1 leader in Hispatis, round 2 : 1/4 hits, 1.67 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys, 1 hoplite and 1 leader remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 7 warelephants moved from Banasa to Tingis Place Units - Carthage 1 catapult and 2 cavalrys placed in Gades 1 hoplite and 1 wall placed in Banasa 1 suprareme and 2 triremes placed in SZ 32 Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 4,1,5 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 66 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 75 PUsCombat Hit Differential Summary :
Carthage : 0.17 RomanRepublic : 0.17 quin_VS_quad fire in SZ 27 : : 0.83 AI_Neutral : -0.50Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city, 1 hoplite and 1 wall Aleria : 1 hoplite Carthago Nova : 1 flag, 1 hoplite Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 1 suprareme and 2 triremes Hispatis : 1 flag, 2 cavalrys, 1 hoplite and 1 leader Acci : 1 flag Gades : 1 catapult, 2 cavalrys, 1 city and 2 walls SZ 27 : 3 biremes and 1 quinquereme Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall and 7 warelephants Melita : 1 cavalry SZ 12 : 2 biremes Corduba : 1 flag, 1 cavalry, 1 leader and 4 phalanxs -
TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Macedonia 1 warrior moved from Pella to Sardica 1 skirmisher moved from Pella to Sardica 2 cavalrys moved from Thessalonica to Sardica 1 phalanx moved from Dodona to Delphi 1 skirmisher moved from Larissa to Delphi 1 warrior moved from Dodona to Delphi Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 1 bireme, 1 cavalry, 1 phalanx and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Sardica Macedonia attack with 2 cavalrys, 1 skirmisher and 1 warrior AI_Barbarians defend with 1 skirmisher and 2 warriors Macedonia roll dice for 2 cavalrys, 1 skirmisher and 1 warrior in Sardica, round 2 : 2/4 hits, 1.17 expected hits AI_Barbarians roll dice for 1 skirmisher and 2 warriors in Sardica, round 2 : 1/3 hits, 0.83 expected hits 1 warrior owned by the AI_Barbarians, 1 skirmisher owned by the AI_Barbarians and 1 skirmisher owned by the Macedonia lost in Sardica Macedonia roll dice for 2 cavalrys and 1 warrior in Sardica, round 3 : 1/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 2 cavalrys and 1 warrior remaining. Battle score for attacker is 12 Casualties for Macedonia: 1 skirmisher Casualties for AI_Barbarians: 1 skirmisher and 2 warriors Battle in Delphi Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 hoplite and 1 skirmisher Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 2/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the GreekCityStates, 1 skirmisher owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 warrior remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 skirmisher Casualties for GreekCityStates: 1 hoplite and 1 skirmisher Non Combat Move - Macedonia 1 catapult moved from Dodona to Larissa 1 phalanx moved from Dodona to Larissa 2 skirmishers moved from Apollonia to Pella 1 phalanx moved from Byzantium to SZ 70 1 phalanx moved from SZ 70 to Larissa 1 warrior moved from Thessalonica to Pella 3 skirmishers moved from Thessalonica to Larissa Place Units - Macedonia 1 bireme placed in SZ 70 1 cavalry and 1 skirmisher placed in Apollonia 1 phalanx and 5 skirmishers placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 1,1 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 46 PUsCombat Hit Differential Summary :
Macedonia : 1.83 AI_Barbarians : -0.17 GreekCityStates : 0.33Territory Summary for Macedonia :
Pella : 2 skirmishers and 1 warrior Thessalonica : 1 city, 1 phalanx, 5 skirmishers and 3 walls Larissa : 1 catapult, 1 leader, 10 phalanxs, 5 skirmishers and 3 warriors Byzantium : 1 skirmisher SZ 70 : 5 biremes, 1 flagship, 1 quadrireme and 2 triremes Delphi : 1 flag, 1 phalanx and 1 warrior Sardica : 2 cavalrys and 1 warrior Apollonia : 1 flag, 1 cavalry, 1 city, 1 skirmisher and 1 wall -
TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Seleucid 1 hoplite moved from Antioch to SZ 61 1 hoplite and 1 quadrireme moved from SZ 61 to SZ 65 1 hoplite moved from SZ 65 to Rhodos 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65 1 cataphract and 1 warelephant moved from Antioch to Tavium 1 hoplite moved from Antioch to Tarsus 1 hoplite moved from Antioch to Tarsus 1 hoplite moved from Damascus to Jerusalem 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to Jerusalem 1 hoplite moved from Antioch to Sidon 1 cataphract moved from Euphrates to Susa 2 cataphracts and 1 warelephant moved from Vologesia to Babylon 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa Purchase Units - Seleucid Seleucid buy 2 cataphracts, 6 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Rhodos Battle in Babylon Seleucid attack with 2 cataphracts and 1 warelephant Parthia defend with 1 cataphract and 1 warelephant Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 2 : 1/3 hits, 2.00 expected hits Parthia roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 0/2 hits, 1.00 expected hits 1 cataphract owned by the Parthia lost in Babylon Seleucid roll dice for 2 cataphracts and 1 warelephant in Babylon, round 3 : 1/3 hits, 2.00 expected hits Parthia roll dice for 1 warelephant in Babylon, round 3 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 warelephant owned by the Parthia lost in Babylon Seleucid win, taking Rhodos from GreekCityStates, taking Babylon from Parthia with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 10 Casualties for Parthia: 1 cataphract and 1 warelephant Casualties for Seleucid: 1 cataphract Battle in Susa Seleucid attack with 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant Parthia defend with 6 archers, 2 catapults and 2 walls AAwall fire in Susa : 0/2 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract, 1 catapult, 6 hoplites, 7 phalanxs and 1 warelephant in Susa, round 2 : 9/16 hits, 8.17 expected hits Units damaged: 1 wall owned by the Parthia Parthia roll dice for 6 archers, 2 catapults and 2 walls in Susa, round 2 : 8/10 hits, 5.33 expected hits 1 wall owned by the Parthia, 4 archers owned by the Parthia, 1 cataphract owned by the Seleucid, 6 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid and 2 catapults owned by the Parthia lost in Susa 7 phalanxs owned by the Seleucid and 1 warelephant owned by the Seleucid retreated to Seleucia Parthia win with 2 archers and 1 wall remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 cataphract, 1 catapult and 6 hoplites Casualties for Parthia: 4 archers, 2 catapults and 1 wall Non Combat Move - Seleucid 1 hoplite and 1 warelephant moved from Euphrates to Seleucia Place Units - Seleucid 1 cataphract, 1 hoplite and 1 warelephant placed in Antioch 1 warelephant placed in Antioch 5 hoplites and 1 phalanx placed in Seleucia 1 cataphract placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,3 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 89 PUs; end with 89 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 87 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 87 PUsCombat Hit Differential Summary :
Parthia : 2.17 AAwall fire in Susa : : -1.00 Seleucid : -1.17Territory Summary for Seleucid :
Jerusalem : 1 flag, 7 cataphracts, 1 catapult, 11 hoplites, 1 leader, 7 phalanxs and 1 warelephant Petra : 1 flag Babylon : 1 flag, 1 cataphract and 1 warelephant Heraclea Pontica : 1 hoplite Tavium : 1 cataphract and 1 warelephant Salamis : 1 flag, 1 catapult and 2 hoplites Ninive : 1 hoplite Antioch : 1 cataphract, 1 city, 1 hoplite, 3 walls and 2 warelephants SZ 65 : 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme Tarsus : 2 hoplites Seleucia : 1 cataphract, 1 city, 6 hoplites, 8 phalanxs, 3 walls and 2 warelephants Rhodos : 1 flag, 1 hoplite Sidon : 1 flag, 1 hoplite Pharan : 1 flagProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 28 / 38 Pergamon : 27 / 24 Carthage : 68 / 75 Macedonia : 45 / 46 Bosporus : 34 / 32 Pontus : 13 / 11 Seleucid : 89 / 87 Egypt : 25 / 30 Parthia : 30 / 45 Armenia : 20 / 25 AI_Barbarians : 9 / 20 AI_Neutral : 132 / 603 -
TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Egypt 1 archer moved from Memphis to Pharan Egypt take Pharan from Seleucid Purchase Units - Egypt Trigger EGYtradeWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 1 catapult, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Non Combat Move - Egypt 1 catapult moved from Alexandria to Memphis 1 phalanx moved from Alexandria to Memphis 1 archer moved from Alexandria to Memphis Place Units - Egypt 1 archer, 1 catapult, 1 chariot, 1 phalanx and 1 wall placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs Egypt collect 2 PUs from War Bonds; end with 30 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 27 PUsCombat Hit Differential Summary :
Egypt rolls : : 0.00Territory Summary for Egypt :
Memphis : 9 archers, 2 catapults, 6 chariots, 1 leader, 12 phalanxs and 4 warelephants Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 2 phalanxs and 3 walls Cyrene : 1 archer Pharan : 1 archerProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 28 / 38 Pergamon : 27 / 24 Carthage : 68 / 75 Macedonia : 45 / 46 Bosporus : 34 / 32 Pontus : 13 / 11 Seleucid : 86 / 87 Egypt : 28 / 27 Parthia : 30 / 45 Armenia : 20 / 25 AI_Barbarians : 9 / 20 AI_Neutral : 132 / 603 -
TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Parthia 1 unit repaired. 1 cataphract, 1 horsearcher and 1 warelephant moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract, 1 catapult and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant Seleucid defend with 1 cataphract and 1 warelephant Parthia roll dice for 1 cataphract, 1 horsearcher and 1 warelephant in Babylon, round 2 : 3/3 hits, 1.67 expected hits Seleucid roll dice for 1 cataphract and 1 warelephant in Babylon, round 2 : 2/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid, 1 horsearcher owned by the Parthia, 1 warelephant owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Parthia win, taking Babylon from Seleucid with 1 warelephant remaining. Battle score for attacker is 4 Casualties for Parthia: 1 cataphract and 1 horsearcher Casualties for Seleucid: 1 cataphract and 1 warelephant Non Combat Move - Parthia 1 catapult moved from Persepolis to Susa 3 archers moved from Persepolis to Susa 1 archer moved from Albana to Armavira 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana 1 archer moved from Gazaca to Cyropolis Place Units - Parthia 2 archers, 1 cataphract, 1 catapult and 2 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 37 PUs; end with 39 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 42 PUsCombat Hit Differential Summary :
Parthia : 1.33 Seleucid : 1.00Territory Summary for Parthia :
Albana : 1 archer Babylon : 1 flag, 1 warelephant Armavira : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 5 archers, 1 catapult and 1 wall Cyropolis : 1 archer Gazaca : 1 flag Persepolis : 4 archers, 1 cataphract, 1 catapult, 1 city, 4 horsearchers, 1 leader and 4 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 28 / 38 Pergamon : 27 / 24 Carthage : 68 / 75 Macedonia : 45 / 46 Bosporus : 34 / 32 Pontus : 13 / 11 Seleucid : 79 / 87 Egypt : 28 / 27 Parthia : 37 / 42 Armenia : 20 / 25 AI_Barbarians : 9 / 20 AI_Neutral : 132 / 603 -
Does anyone know why Egypt (and Carthage previously) got a free wall?
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@Private-Panic Probably tech?
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@redrum or cheating!
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@Private-Panic every time you get a tech , you get a free wall.
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@captainwalker Thanks! So Leo - stop buggering about and get some tech!!!
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@Private-Panic that would make it too easy. I will try and go the whole game, without receiving any Tech .
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@Wittmann Highly successful so far then!
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TripleA Turn Summary: Armenia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Armenia 1 horsearcher moved from Artaxata to Phasis 1 horsearcher moved from Armavira to Phasis 1 skirmisher moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 2 horsearchers and 1 skirmisher Bosporus defend with 2 cavalrys Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 2 : 1/3 hits, 0.50 expected hits Bosporus roll dice for 2 cavalrys in Phasis, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Bosporus lost in Phasis Armenia roll dice for 2 horsearchers and 1 skirmisher in Phasis, round 3 : 0/3 hits, 0.50 expected hits Bosporus roll dice for 1 cavalry in Phasis, round 3 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Phasis Armenia roll dice for 2 horsearchers in Phasis, round 4 : 1/2 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Bosporus lost in Phasis Armenia win, taking Phasis from Bosporus with 2 horsearchers remaining. Battle score for attacker is 8 Casualties for Bosporus: 2 cavalrys Casualties for Armenia: 1 skirmisher Non Combat Move - Armenia 1 flagship and 2 triremes moved from SZ 78 to SZ 76 Place Units - Armenia 3 catapults and 1 skirmisher placed in Armavira Research Technology - Armenia Armenia roll 2,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 25 PUsCombat Hit Differential Summary :
Armenia : 0.67 Bosporus : 0.33 -
TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - RomanRepublic 1 legionaire moved from Valentia to Carthago Nova 1 skirmisher moved from Valentia to Carthago Nova 1 bireme and 1 trireme moved from SZ 47 to SZ 45 Purchase Units - RomanRepublic RomanRepublic buy 1 ballista and 3 supraremes; Remaining resources: 1 PUs; 2 techTokens; Combat - RomanRepublic Battle in Carthago Nova RomanRepublic attack with 1 legionaire and 1 skirmisher Carthage defend with 1 hoplite RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Carthago Nova, round 2 : 1/2 hits, 0.50 expected hits Carthage roll dice for 1 hoplite in Carthago Nova, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Carthago Nova RomanRepublic win, taking Carthago Nova from Carthage with 1 legionaire remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 skirmisher Casualties for Carthage: 1 hoplite Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 supraremes placed in SZ 28 1 ballista placed in Roma Research Technology - RomanRepublic RomanRepublic roll 3,4 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 67 PUs RomanRepublic collect 6 PUs from War Bonds; end with 73 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 68 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 74 PUsCombat Hit Differential Summary :
Carthage : 0.50 RomanRepublic : 0.50 -
TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - GreekCityStates 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 68 2 skirmishers moved from Sparta to SZ 67 1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 68 2 skirmishers moved from SZ 68 to Rhodos Purchase Units - GreekCityStates Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates Trigger GCCconscriptionWALL: 1 wall gained by PlayerID named:GreekCityStates GreekCityStates buy 3 archers and 3 skirmishers; Remaining resources: 2 PUs; 2 techTokens; Combat - GreekCityStates Battle in Rhodos GreekCityStates attack with 2 skirmishers Seleucid defend with 1 hoplite GreekCityStates roll dice for 1 flagship in Rhodos, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Rhodos, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 skirmisher owned by the GreekCityStates lost in Rhodos GreekCityStates win, taking Rhodos from Seleucid with 1 skirmisher remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 skirmisher Casualties for Seleucid: 1 hoplite Non Combat Move - GreekCityStates 1 hoplite moved from Messana to SZ 35 1 bireme and 1 hoplite moved from SZ 35 to SZ 34 1 bireme and 1 hoplite moved from SZ 34 to SZ 28 1 hoplite moved from SZ 28 to Capua 1 skirmisher moved from Sparta to Corinth Place Units - GreekCityStates 3 archers, 2 skirmishers and 1 wall placed in Athens 2 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 4,6 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover quinqueremes Activate Technology - GreekCityStates GreekCityStates activating quinqueremes Turn Complete - GreekCityStates GreekCityStates collect 33 PUs; end with 35 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 32 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 29 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 35 PUsCombat Hit Differential Summary :
Seleucid : 0.50 GreekCityStates : 0.00 -
TripleA Turn Summary: Pergamon round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Pergamon 7 catapults, 4 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen moved from Nicaea to Byzantium 5 cavalrys moved from Sardis to Byzantium 1 flagship and 2 triremes moved from SZ 69 to SZ 68 Purchase Units - Pergamon Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Byzantium Pergamon attack with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen Macedonia defend with 1 skirmisher Pergamon roll dice for 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen in Byzantium, round 2 : 17/47 hits, 16.17 expected hits Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia lost in Byzantium Pergamon win, taking Byzantium from Macedonia with 7 catapults, 9 cavalrys, 1 leader, 4 phalanxs, 16 skirmishers and 10 spearmen remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 skirmisher Non Combat Move - Pergamon Place Units - Pergamon 1 phalanx and 3 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 33 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 31 PUsCombat Hit Differential Summary :
Pergamon : 0.83 Macedonia : -0.17 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Carthage 1 cavalry, 1 leader and 4 phalanxs moved from Corduba to Carthago Nova 2 cavalrys moved from Gades to Carthago Nova 2 cavalrys moved from Hispatis to Carthago Nova 1 leader moved from Hispatis to Carthago Nova Purchase Units - Carthage Carthage buy 2 biremes, 1 hoplite, 1 suprareme and 1 trireme; Remaining resources: 2 PUs; 3 techTokens; Combat - Carthage Battle in Carthago Nova Carthage attack with 5 cavalrys, 2 leaders and 4 phalanxs RomanRepublic defend with 1 legionaire Carthage roll dice for 5 cavalrys, 2 leaders and 4 phalanxs in Carthago Nova, round 2 : 6/11 hits, 4.67 expected hits RomanRepublic roll dice for 1 legionaire in Carthago Nova, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Carthago Nova Carthage win, taking Carthago Nova from RomanRepublic with 5 cavalrys, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage 1 catapult moved from Gades to Acci 1 hoplite moved from Hispatis to Corduba 1 hoplite moved from Banasa to SZ 12 1 hoplite moved from SZ 12 to Hispatis 1 suprareme and 2 triremes moved from SZ 32 to SZ 27 Place Units - Carthage 2 biremes, 1 suprareme and 1 trireme placed in SZ 32 1 hoplite placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 4,3,3 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 68 PUs; end with 70 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 76 PUsCombat Hit Differential Summary :
Carthage : 1.33 RomanRepublic : -0.33Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag Caralis : 2 hoplites Banasa : 1 flag, 1 city and 1 wall Aleria : 1 hoplite Carthago Nova : 1 flag, 5 cavalrys, 2 leaders and 4 phalanxs Carthago : 1 city, 2 hoplites and 4 walls Auzia : 1 flag SZ 32 : 2 biremes, 1 suprareme and 1 trireme Hispatis : 1 flag, 1 hoplite Acci : 1 flag, 1 catapult Gades : 1 city, 1 hoplite and 2 walls SZ 27 : 3 biremes, 1 quinquereme, 1 suprareme and 2 triremes Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall and 7 warelephants Melita : 1 cavalry SZ 12 : 2 biremes Corduba : 1 flag, 1 hoplite





