@Karl7 Round 2 was really bad, I should have pulled the plug back then…
I was hoping for an equally unbalanced round 3 or 4… just favoring me…
but…
Hope is the first step on the road to disappointment
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 21
1 hoplite moved from SZ 21 to Aleria
2 skirmishers moved from Sparta to SZ 67
1 quadrireme and 2 skirmishers moved from SZ 67 to SZ 69
2 skirmishers moved from SZ 69 to Larissa
1 hoplite moved from Syracuse to Lilybaeum
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 2 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
Macedonia roll dice for 1 skirmisher in Larissa, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 1/1 hits, 0.33 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Aleria
GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Non Combat Move - GreekCityStates
1 archer and 1 skirmisher moved from Sparta to SZ 67
1 archer and 1 skirmisher moved from SZ 67 to Athens
3 cavalrys, 1 hoplite and 4 skirmishers moved from Corinth to Athens
1 trireme moved from SZ 69 to SZ 67
1 catapult moved from Sparta to SZ 67
1 catapult moved from SZ 67 to Athens
1 catapult and 1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
3 archers placed in Apollonia
2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 2,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 45 PUs
Combat Hit Differential Summary :
Carthage : -0.17
Macedonia : -0.17
GreekCityStates : 0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 3 catapults and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Non Combat Move - Pergamon
2 catapults and 2 spearmen moved from Sardis to Nicaea
Place Units - Pergamon
3 catapults and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
2 units repaired.
2 cavalrys, 1 hoplite, 1 leader and 6 warelephants moved from Auzia to Siga
3 hoplites and 1 warelephant moved from Cartenna to Siga
2 biremes moved from SZ 15 to SZ 14
2 hoplites moved from Tingis to SZ 14
2 hoplites moved from SZ 14 to Acci
3 cavalrys moved from Gades to Hispatis
2 cavalrys moved from Corduba to Hispatis
3 phalanxs moved from Corduba to Acci
2 cavalrys moved from Corduba to Acci
1 catapult moved from Carthago to SZ 32
4 hoplites moved from Carthago to SZ 32
1 catapult, 4 hoplites, 1 quadrireme and 3 triremes moved from SZ 32 to SZ 34
1 catapult and 4 hoplites moved from SZ 34 to Capua
Purchase Units - Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 3 biremes, 2 cavalrys and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Acci
Carthage attack with 2 cavalrys, 2 hoplites and 3 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage roll dice for 2 cavalrys, 2 hoplites and 3 phalanxs in Acci, round 2 : 3/7 hits, 2.83 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 1/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci
Carthage win, taking Acci from AI_Neutral with 1 cavalry, 2 hoplites and 3 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Hispatis
Carthage attack with 5 cavalrys
AI_Barbarians defend with 1 warrior
Carthage roll dice for 5 cavalrys in Hispatis, round 2 : 0/5 hits, 1.67 expected hits
AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits
Carthage roll dice for 5 cavalrys in Hispatis, round 3 : 2/5 hits, 1.67 expected hits
AI_Neutral roll dice for 1 warrior in Hispatis, round 3 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Siga
Carthage attack with 2 cavalrys, 4 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
Carthage roll dice for 2 cavalrys, 4 hoplites, 1 leader and 7 warelephants in Siga, round 2 : 8/14 hits, 8.33 expected hits
AI_Neutral roll dice for 7 spearman_neutrals and 1 warrior in Siga, round 2 : 2/8 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Carthage
1 cavalry owned by the Carthage, 1 warrior owned by the AI_Barbarians and 7 spearman_neutrals owned by the AI_Neutral lost in Siga
Carthage win, taking Siga from AI_Neutral with 1 cavalry, 4 hoplites, 1 leader and 7 warelephants remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 7 spearman_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in Capua
Carthage attack with 1 catapult and 4 hoplites
RomanRepublic defend with 3 legionaires and 1 wall
AAwall fire in Capua : 0/1 hits, 0.50 expected hits
Carthage roll dice for 1 flagship in Capua, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 wall owned by the RomanRepublic
Carthage roll dice for 1 catapult and 4 hoplites in Capua, round 2 : 2/5 hits, 2.50 expected hits
RomanRepublic roll dice for 3 legionaires and 1 wall in Capua, round 2 : 1/4 hits, 1.00 expected hits
1 hoplite owned by the Carthage, 1 wall owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Capua
Carthage roll dice for 1 catapult and 3 hoplites in Capua, round 3 : 0/4 hits, 2.17 expected hits
RomanRepublic roll dice for 2 legionaires in Capua, round 3 : 0/2 hits, 0.67 expected hits
Carthage roll dice for 1 catapult and 3 hoplites in Capua, round 4 : 4/4 hits, 2.17 expected hits
RomanRepublic roll dice for 2 legionaires in Capua, round 4 : 1/2 hits, 0.67 expected hits
1 catapult owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Capua
Carthage win, taking Capua from RomanRepublic with 3 hoplites remaining. Battle score for attacker is 24
Casualties for Carthage: 1 catapult and 1 hoplite
Casualties for RomanRepublic: 3 legionaires and 1 wall
Non Combat Move - Carthage
1 hoplite moved from Thapsus to Carthago
2 hoplites moved from Thenae to Thapsus
Place Units - Carthage
3 biremes and 1 trireme placed in SZ 32
2 cavalrys and 1 leader placed in Gades
1 wall placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,5 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 63 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 59 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 65 PUs
Combat Hit Differential Summary :
Carthage : -2.33
AAwall fire in Capua : : -0.50
RomanRepublic : -0.33
AI_Neutral : -1.67
Territory Summary for Carthage :
Siga : 1 flag, 1 cavalry, 4 hoplites, 1 leader and 7 warelephants
Cartenna : 1 flag
Caralis : 2 hoplites
Thapsus : 2 hoplites
Carthago : 1 city, 2 hoplites and 4 walls
Capua : 1 flag, 3 hoplites
Auzia : 1 flag
SZ 32 : 3 biremes and 1 trireme
SZ 34 : 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes
Hispatis : 1 flag, 5 cavalrys
Acci : 1 flag, 1 cavalry, 2 hoplites and 3 phalanxs
Gades : 2 cavalrys, 1 city, 1 leader and 2 walls
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes
Corduba : 1 flag, 1 phalanx
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
3 warriors moved from Nicopolis to Sardica
1 leader moved from Delphi to Apollonia
2 cavalrys moved from Thessalonica to Apollonia
3 cavalrys moved from Delphi to Apollonia
1 skirmisher moved from Pella to Apollonia
1 catapult moved from Dodona to Apollonia
4 skirmishers moved from Dodona to Apollonia
3 skirmishers moved from Thessalonica to Larissa
2 phalanxs moved from Thessalonica to Larissa
1 phalanx moved from Byzantium to SZ 70
1 skirmisher moved from Byzantium to SZ 70
1 skirmisher moved from SZ 70 to Larissa
1 phalanx moved from SZ 70 to Larissa
3 phalanxs and 3 warriors moved from Delphi to Larissa
2 warriors moved from Dodona to Apollonia
1 phalanx moved from Dodona to Larissa
1 phalanx moved from Dodona to Larissa
2 phalanxs moved from Dodona to Apollonia
1 phalanx moved from Dodona to Larissa
1 skirmisher moved from Dodona to Delphi
Purchase Units - Macedonia
Macedonia buy 1 bireme, 2 cavalrys and 4 skirmishers; Remaining resources: 1 PUs; 1 techTokens;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 9 phalanxs, 4 skirmishers and 3 warriors
GreekCityStates defend with 2 skirmishers
Macedonia roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
Macedonia roll dice for 9 phalanxs, 4 skirmishers and 3 warriors in Larissa, round 2 : 6/16 hits, 6.17 expected hits
GreekCityStates roll dice for 2 skirmishers in Larissa, round 2 : 2/2 hits, 0.33 expected hits
2 skirmishers owned by the Macedonia and 2 skirmishers owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 9 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 2 skirmishers
Battle in Sardica
Macedonia attack with 3 warriors
AI_Barbarians defend with 1 warrior
Macedonia roll dice for 3 warriors in Sardica, round 2 : 0/3 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 1/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Sardica
Macedonia roll dice for 2 warriors in Sardica, round 3 : 1/2 hits, 0.67 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 1/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 1 warrior remaining. Battle score for attacker is -6
Casualties for Macedonia: 2 warriors
Casualties for AI_Barbarians: 1 warrior
Battle in Apollonia
Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs, 5 skirmishers and 2 warriors
GreekCityStates defend with 3 archers, 1 city, 3 hoplites, 2 skirmishers and 1 wall
AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs, 5 skirmishers and 2 warriors in Apollonia, round 2 : 6/16 hits, 6.33 expected hits
GreekCityStates roll dice for 3 archers, 3 hoplites, 2 skirmishers and 1 wall in Apollonia, round 2 : 5/7 hits, 4.67 expected hits
Units damaged: 1 leader owned by the Macedonia
2 hoplites owned by the GreekCityStates, 4 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 2 skirmishers owned by the GreekCityStates lost in Apollonia
Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors in Apollonia, round 3 : 4/12 hits, 5.67 expected hits
GreekCityStates roll dice for 3 archers and 1 hoplite in Apollonia, round 3 : 3/4 hits, 2.67 expected hits
1 hoplite owned by the GreekCityStates, 3 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 2 phalanxs and 2 warriors remaining. Battle score for attacker is 41
Casualties for Macedonia: 2 cavalrys and 5 skirmishers
Casualties for GreekCityStates: 3 archers, 3 hoplites, 2 skirmishers and 1 wall
Non Combat Move - Macedonia
Place Units - Macedonia
1 bireme placed in SZ 70
2 cavalrys and 4 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 1/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after successful research.
Macedonia discover conscription
Activate Technology - Macedonia
Macedonia activating conscription
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 47 PUs
Combat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50
Macedonia : -2.83
AI_Barbarians : 1.33
Macedonia rolls : : 1.00
GreekCityStates : 2.33
Territory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 4 skirmishers and 3 walls
Larissa : 9 phalanxs, 2 skirmishers and 3 warriors
Byzantium : 1 skirmisher
SZ 70 : 3 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 1 skirmisher
Sardica : 1 warrior
Apollonia : 1 flag, 1 catapult, 3 cavalrys, 1 city, 1 leader, 2 phalanxs and 2 warriors
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
2 units repaired.
8 cataphracts and 1 leader moved from Petra to Pharan
1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 63
3 cataphracts moved from Ninive to Babylon
2 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants moved from Seleucia to Babylon
Purchase Units - Seleucid
Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in SZ 63
Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Egypt defend with 1 flagship and 1 quadrireme
quin_VS_quad fire in SZ 63 : 1/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits
1 quadrireme owned by the Egypt lost in SZ 63
Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 63, round 2 : 1/4 hits, 2.17 expected hits
Egypt roll dice for 1 flagship in SZ 63, round 2 : 0/1 hits, 0.17 expected hits
1 flagship owned by the Egypt lost in SZ 63
Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18
Casualties for Egypt: 1 flagship and 1 quadrireme
Battle in Pharan
Seleucid attack with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 1 archer
Seleucid roll dice for 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant in Pharan, round 2 : 15/26 hits, 12.67 expected hits
Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Seleucid
1 archer owned by the Egypt lost in Pharan
Seleucid win, taking Pharan from Egypt with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Babylon
Seleucid attack with 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants
Parthia defend with 9 archers, 2 cataphracts, 1 leader and 6 warelephants
Seleucid roll dice for 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants in Babylon, round 2 : 6/22 hits, 11.00 expected hits
Parthia roll dice for 9 archers, 2 cataphracts, 1 leader and 6 warelephants in Babylon, round 2 : 11/18 hits, 10.67 expected hits
3 cataphracts owned by the Seleucid, 7 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 5 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon
6 phalanxs owned by the Seleucid, 2 cataphracts owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 warelephants owned by the Seleucid retreated to Seleucia
Parthia win with 9 archers, 1 cataphract, 1 leader and 1 warelephant remaining. Battle score for attacker is -22
Casualties for Seleucid: 3 cataphracts, 1 catapult and 7 hoplites
Casualties for Parthia: 1 cataphract and 5 warelephants
Non Combat Move - Seleucid
1 hoplite, 1 phalanx and 1 warelephant moved from Ninive to Seleucia
1 phalanx moved from Petra to Jerusalem
1 warelephant moved from Petra to Jerusalem
1 cataphract moved from Antioch to Palmyra
1 hoplite moved from Antioch to Emesa
1 catapult moved from Antioch to SZ 61
1 catapult and 1 quadrireme moved from SZ 61 to SZ 59
1 catapult moved from SZ 59 to Pharan
2 hoplites and 1 phalanx moved from Sidon to Jerusalem
1 hoplite moved from Sidon to Jerusalem
Place Units - Seleucid
5 hoplites and 1 warelephant placed in Seleucia
2 hoplites placed in Antioch
1 hoplite placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 3,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 61 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 67 PUs
Combat Hit Differential Summary :
Egypt : 0.17
Parthia : 0.33
quin_VS_quad fire in SZ 63 : : 0.83
Seleucid : -3.83
quad_VS_tri fire in SZ 63 : : -0.17
Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 hoplites, 2 phalanxs and 1 warelephant
Petra : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites and 3 walls
SZ 63 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 hoplite
Palmyra : 1 cataphract
Seleucia : 2 cataphracts, 1 city, 8 hoplites, 7 phalanxs, 3 walls and 4 warelephants
SZ 59 : 1 quadrireme
Sidon : 1 flag
Emesa : 1 hoplite
Pharan : 1 flag, 8 cataphracts, 2 catapults, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 50 / 59
GreekCityStates : 36 / 45
Pergamon : 27 / 24
Carthage : 64 / 65
Macedonia : 45 / 47
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 71 / 67
Egypt : 31 / 32
Parthia : 37 / 39
Armenia : 24 / 24
AI_Barbarians : 12 / 26
AI_Neutral : 142 / 321
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
2 units repaired.
8 cataphracts and 1 leader moved from Petra to Pharan
1 catapult, 10 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 63
3 cataphracts moved from Ninive to Babylon
2 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants moved from Seleucia to Babylon
Purchase Units - Seleucid
Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in SZ 63
Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Egypt defend with 1 flagship and 1 quadrireme
quin_VS_quad fire in SZ 63 : 1/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 63 : 0/1 hits, 0.17 expected hits
1 quadrireme owned by the Egypt lost in SZ 63
Seleucid roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme in SZ 63, round 2 : 1/4 hits, 2.17 expected hits
Egypt roll dice for 1 flagship in SZ 63, round 2 : 0/1 hits, 0.17 expected hits
1 flagship owned by the Egypt lost in SZ 63
Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 18
Casualties for Egypt: 1 flagship and 1 quadrireme
Battle in Pharan
Seleucid attack with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 1 archer
Seleucid roll dice for 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant in Pharan, round 2 : 15/26 hits, 12.67 expected hits
Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Seleucid
1 archer owned by the Egypt lost in Pharan
Seleucid win, taking Pharan from Egypt with 8 cataphracts, 1 catapult, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Babylon
Seleucid attack with 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants
Parthia defend with 9 archers, 2 cataphracts, 1 leader and 6 warelephants
Seleucid roll dice for 5 cataphracts, 1 catapult, 8 hoplites, 6 phalanxs and 2 warelephants in Babylon, round 2 : 6/22 hits, 11.00 expected hits
Parthia roll dice for 9 archers, 2 cataphracts, 1 leader and 6 warelephants in Babylon, round 2 : 11/18 hits, 10.67 expected hits
3 cataphracts owned by the Seleucid, 7 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 5 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon
6 phalanxs owned by the Seleucid, 2 cataphracts owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 warelephants owned by the Seleucid retreated to Seleucia
Parthia win with 9 archers, 1 cataphract, 1 leader and 1 warelephant remaining. Battle score for attacker is -22
Casualties for Seleucid: 3 cataphracts, 1 catapult and 7 hoplites
Casualties for Parthia: 1 cataphract and 5 warelephants
Non Combat Move - Seleucid
1 hoplite, 1 phalanx and 1 warelephant moved from Ninive to Seleucia
1 phalanx moved from Petra to Jerusalem
1 warelephant moved from Petra to Jerusalem
1 cataphract moved from Antioch to Palmyra
1 hoplite moved from Antioch to Emesa
1 catapult moved from Antioch to SZ 61
1 catapult and 1 quadrireme moved from SZ 61 to SZ 59
1 catapult moved from SZ 59 to Pharan
2 hoplites and 1 phalanx moved from Sidon to Jerusalem
1 hoplite moved from Sidon to Jerusalem
Place Units - Seleucid
5 hoplites and 1 warelephant placed in Seleucia
2 hoplites placed in Antioch
1 hoplite placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 3,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 61 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite
EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Egypt : 0.17
Parthia : 0.33
quin_VS_quad fire in SZ 63 : : 0.83
Seleucid : -3.83
quad_VS_tri fire in SZ 63 : : -0.17
Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 hoplites, 2 phalanxs and 1 warelephant
Petra : 1 flag
Tavium : 1 hoplite
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites and 3 walls
SZ 63 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Palmyra : 1 cataphract
Seleucia : 2 cataphracts, 1 city, 8 hoplites, 7 phalanxs, 3 walls and 4 warelephants
SZ 59 : 1 quadrireme
Sidon : 1 flag
Emesa : 1 hoplite
Pharan : 1 flag, 8 cataphracts, 2 catapults, 10 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 50 / 59
GreekCityStates : 36 / 45
Pergamon : 27 / 24
Carthage : 64 / 65
Macedonia : 45 / 47
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 71 / 67
Egypt : 31 / 32
Parthia : 37 / 39
Armenia : 24 / 24
AI_Barbarians : 12 / 26
AI_Neutral : 142 / 321
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 2 archers, 1 catapult and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Non Combat Move - Egypt
6 phalanxs and 2 warelephants moved from Memphis to Alexandria
7 archers and 1 chariot moved from Memphis to Alexandria
Place Units - Egypt
2 archers, 1 catapult and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 31 PUs; end with 31 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 29 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 1 archer
Alexandria : 10 archers, 1 catapult, 6 chariots, 1 city, 1 leader, 11 phalanxs, 2 walls and 4 warelephants
Salamis : 1 wall and 1 warelephant
Cyrene : 1 archer
Production/PUs Summary :
RomanRepublic : 50 / 59
GreekCityStates : 36 / 45
Pergamon : 27 / 24
Carthage : 64 / 65
Macedonia : 45 / 47
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 71 / 67
Egypt : 31 / 29
Parthia : 37 / 39
Armenia : 24 / 24
AI_Barbarians : 12 / 26
AI_Neutral : 142 / 321
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 unit repaired.
1 cataphract moved from Babylon to Vologesia
Parthia take Vologesia from Seleucid
1 cataphract moved from Vologesia to Euphrates
Parthia take Euphrates from Seleucid
2 cataphracts moved from Persepolis to Teredon
1 warelephant moved from Babylon to Teredon
2 archers moved from Babylon to Teredon
Purchase Units - Parthia
Trigger PARtriremes: buyTrireme removed from ParthiaProduction
Trigger PARtriremes: buyTriremeX added to ParthiaProduction
Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Teredon
Parthia attack with 2 archers, 2 cataphracts and 1 warelephant
AI_Neutral defend with 5 spearman_neutrals
Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits
AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits
2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits
AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits
1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42
Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant
Casualties for AI_Neutral: 3 spearman_neutrals
Non Combat Move - Parthia
1 archer moved from Babylon to Vologesia
1 leader moved from Babylon to Persepolis
1 archer moved from Babylon to Persepolis
2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana
1 archer moved from Sanina to Cyropolis
1 archer moved from East to SZ 84
1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
2 archers moved from Babylon to Susa
2 archers moved from Babylon to Persepolis
Place Units - Parthia
1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 3,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 41 PUs; end with 41 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 44 PUs
Combat Hit Differential Summary :
Parthia : -1.00
AI_Neutral : 2.33
Territory Summary for Parthia :
Euphrates : 1 flag, 1 cataphract
Babylon : 1 flag, 1 archer
SZ 86 : 1 flagship and 1 trireme
Vologesia : 1 flag, 1 archer
Susa : 3 archers and 2 walls
Ecbatana : 2 archers, 1 catapult and 3 horsearchers
Cyropolis : 2 archers
Gazaca : 1 flag
Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 50 / 59
GreekCityStates : 36 / 45
Pergamon : 27 / 24
Carthage : 64 / 65
Macedonia : 45 / 47
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 67 / 67
Egypt : 31 / 29
Parthia : 41 / 44
Armenia : 24 / 24
AI_Barbarians : 12 / 26
AI_Neutral : 142 / 321
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 unit repaired.
1 cataphract moved from Babylon to Vologesia
Parthia take Vologesia from Seleucid
1 cataphract moved from Vologesia to Euphrates
Parthia take Euphrates from Seleucid
2 cataphracts moved from Persepolis to Teredon
1 warelephant moved from Babylon to Teredon
2 archers moved from Babylon to Teredon
Purchase Units - Parthia
Trigger PARtriremes: buyTrireme removed from ParthiaProduction
Trigger PARtriremes: buyTriremeX added to ParthiaProduction
Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 cataphract, 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Teredon
Parthia attack with 2 archers, 2 cataphracts and 1 warelephant
AI_Neutral defend with 5 spearman_neutrals
Parthia roll dice for 2 archers, 2 cataphracts and 1 warelephant in Teredon, round 2 : 2/5 hits, 2.67 expected hits
AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 3/5 hits, 1.67 expected hits
2 archers owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
Parthia roll dice for 1 cataphract and 1 warelephant in Teredon, round 3 : 1/2 hits, 1.33 expected hits
AI_Neutral roll dice for 3 spearman_neutrals in Teredon, round 3 : 2/3 hits, 1.00 expected hits
1 warelephant owned by the Parthia, 1 spearman_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Teredon
AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -42
Casualties for Parthia: 2 archers, 2 cataphracts and 1 warelephant
Casualties for AI_Neutral: 3 spearman_neutrals
Non Combat Move - Parthia
1 archer moved from Babylon to Vologesia
1 leader moved from Babylon to Persepolis
1 archer moved from Babylon to Persepolis
2 archers, 1 catapult and 3 horsearchers moved from Cyropolis to Ecbatana
1 archer moved from Sanina to Cyropolis
1 archer moved from East to SZ 84
1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
2 archers moved from Babylon to Susa
2 archers moved from Babylon to Persepolis
Place Units - Parthia
1 archer, 1 cataphract, 1 catapult, 1 horsearcher, 1 wall and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 3,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 41 PUs; end with 41 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 39 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Tarsus: 1 hoplite
EDIT: Adding units owned by Seleucid to Tavium: 1 hoplite
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Parthia : -1.00
AI_Neutral : 2.33
Territory Summary for Parthia :
Euphrates : 1 flag, 1 cataphract
Babylon : 1 flag, 1 archer
SZ 86 : 1 flagship and 1 trireme
Vologesia : 1 flag, 1 archer
Susa : 3 archers and 2 walls
Ecbatana : 2 archers, 1 catapult and 3 horsearchers
Cyropolis : 2 archers
Gazaca : 1 flag
Persepolis : 6 archers, 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 1 leader, 4 walls and 1 warelephant
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 50 / 59
GreekCityStates : 36 / 45
Pergamon : 27 / 24
Carthage : 64 / 65
Macedonia : 45 / 47
Bosporus : 30 / 27
Pontus : 13 / 12
Seleucid : 67 / 67
Egypt : 31 / 29
Parthia : 41 / 44
Armenia : 24 / 24
AI_Barbarians : 12 / 26
AI_Neutral : 142 / 321
use the second post… I didn’t load Witts edited post so I made his edit and reposted.
@Private-Panic That didn’t work out very well…lol.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
2 spearmen moved from Albana to Armavira
3 cataphracts moved from Albana to Armavira
1 skirmisher moved from Satala to Artaxata
1 skirmisher moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 4 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Non Combat Move - Armenia
1 horsearcher moved from Armavira to Albana
1 horsearcher moved from Albana to Armavira
Place Units - Armenia
4 horsearchers placed in Armavira
Research Technology - Armenia
Armenia roll 5,5 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
3 legionaires and 1 skirmisher moved from Ariminum to Patavium
1 ballista, 3 cataphracts and 5 legionaires moved from Verona to Patavium
1 legionaire moved from Tarentum to SZ 47
1 legionaire moved from Tarentum to SZ 47
1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 49
2 legionaires moved from SZ 49 to Patavium
2 skirmishers moved from Croton to Capua
2 legionaires moved from Tarentum to Capua
1 cataphract moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to Capua
Purchase Units - RomanRepublic
Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 quadriremes; Remaining resources: 3 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 10 legionaires and 1 skirmisher in Patavium, round 2 : 8/15 hits, 5.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 4/9 hits, 3.00 expected hits
1 archer_neutral owned by the AI_Neutral, 4 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 4 legionaires owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 6 legionaires and 1 skirmisher in Patavium, round 3 : 0/11 hits, 4.00 expected hits
AI_Neutral roll dice for 1 archer_neutral in Patavium, round 3 : 1/1 hits, 0.67 expected hits
1 skirmisher owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 3 cataphracts and 6 legionaires in Patavium, round 4 : 5/10 hits, 3.83 expected hits
AI_Neutral roll dice for 1 archer_neutral in Patavium, round 4 : 0/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts and 6 legionaires remaining. Battle score for attacker is -28
Casualties for RomanRepublic: 4 legionaires and 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Capua
RomanRepublic attack with 1 cataphract, 4 legionaires and 2 skirmishers
Carthage defend with 3 hoplites
RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Capua, round 2 : 4/7 hits, 2.17 expected hits
Carthage roll dice for 3 hoplites in Capua, round 2 : 0/3 hits, 1.50 expected hits
3 hoplites owned by the Carthage lost in Capua
RomanRepublic win, taking Capua from Carthage with 1 cataphract, 4 legionaires and 2 skirmishers remaining. Battle score for attacker is 21
Casualties for Carthage: 3 hoplites
Non Combat Move - RomanRepublic
1 skirmisher moved from Arretium to Roma
1 leader moved from Lilybaeum to Messana
1 ballista moved from Lilybaeum to Messana
1 legionaire moved from Messana to Lilybaeum
1 bireme moved from SZ 28 to SZ 27
Place Units - RomanRepublic
4 quadriremes placed in SZ 28
1 wall placed in Valentia
Research Technology - RomanRepublic
RomanRepublic roll 4,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover tradeRoutes
Activate Technology - RomanRepublic
RomanRepublic activating tradeRoutes
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 65 PUs
RomanRepublic collect 4 PUs from War Bonds; end with 69 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 68 PUs
Combat Hit Differential Summary :
Carthage : -1.50
RomanRepublic : 1.67
AI_Neutral : 0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite and 1 skirmisher moved from Athens to Delphi
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates roll dice for 1 hoplite and 1 skirmisher in Delphi, round 2 : 0/2 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Delphi, round 2 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the GreekCityStates lost in Delphi
1 hoplite owned by the GreekCityStates retreated to Athens
Macedonia win with 1 skirmisher remaining. Battle score for attacker is -4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
2 hoplites and 1 quadrireme moved from SZ 67 to SZ 69
2 hoplites moved from SZ 69 to Athens
1 skirmisher moved from SZ 67 to Athens
1 catapult and 1 skirmisher moved from Corinth to Athens
1 quadrireme moved from SZ 69 to SZ 68
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 quadrireme moved from SZ 68 to SZ 69
1 hoplite moved from SZ 69 to Athens
1 bireme moved from SZ 21 to SZ 28
1 hoplite and 1 skirmisher moved from Syracuse to Messana
1 cavalry moved from Syracuse to Messana
Place Units - GreekCityStates
1 city placed in Athens
1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 2,4 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 36 PUs; end with 37 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 33 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 39 PUs
Combat Hit Differential Summary :
Macedonia : 0.83
GreekCityStates : -0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 phalanx and 1 skirmisher moved from Nicaea to Byzantium
Purchase Units - Pergamon
Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx and 1 skirmisher
Macedonia defend with 1 skirmisher
Pergamon roll dice for 1 phalanx and 1 skirmisher in Byzantium, round 2 : 0/2 hits, 0.67 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 2 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Pergamon lost in Byzantium
Pergamon roll dice for 1 phalanx in Byzantium, round 3 : 1/1 hits, 0.50 expected hits
Macedonia roll dice for 1 skirmisher in Byzantium, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Macedonia lost in Byzantium
Pergamon win, taking Byzantium from Macedonia with 1 phalanx remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Athens
1 spearman moved from Sardis to SZ 69
1 spearman moved from SZ 69 to Athens
3 catapults moved from Sardis to Nicaea
Place Units - Pergamon
1 catapult, 3 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 30 PUs
Combat Hit Differential Summary :
Pergamon : -0.17
Macedonia : 0.67
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
1 cavalry, 4 hoplites, 1 leader and 7 warelephants moved from Siga to Banasa
2 cavalrys moved from Hispatis to Carthago Nova
1 cavalry and 3 phalanxs moved from Acci to Carthago Nova
2 cavalrys moved from Gades to Carthago Nova
1 leader moved from Gades to Carthago Nova
1 phalanx moved from Corduba to Carthago Nova
1 hoplite moved from Acci to Carthago Nova
1 hoplite moved from Acci to SZ 14
2 biremes and 1 hoplite moved from SZ 14 to SZ 12
1 hoplite moved from SZ 12 to Banasa
2 hoplites moved from Carthago to SZ 32
2 biremes and 2 hoplites moved from SZ 32 to SZ 24
2 hoplites moved from SZ 24 to Aleria
1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 34 to SZ 27
1 bireme moved from SZ 32 to SZ 27
1 trireme moved from SZ 32 to SZ 27
Purchase Units - Carthage
Carthage buy 2 biremes, 1 quadrireme and 1 quinquereme; Remaining resources: 2 PUs; 2 techTokens;
Combat - Carthage
Battle in Carthago Nova
Carthage attack with 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Carthage roll dice for 5 cavalrys, 1 hoplite, 1 leader and 4 phalanxs in Carthago Nova, round 2 : 9/11 hits, 4.67 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals in Carthago Nova, round 2 : 3/6 hits, 2.50 expected hits
Units damaged: 1 leader owned by the Carthage
2 archer_neutrals owned by the AI_Neutral, 1 skirmisher_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Carthago Nova
Carthage win, taking Carthago Nova from AI_Neutral with 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in SZ 27
Carthage attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
RomanRepublic defend with 1 bireme
tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
Carthage roll dice for 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes in SZ 27, round 2 : 5/9 hits, 4.00 expected hits
RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 flagship owned by the Carthage
1 bireme owned by the RomanRepublic lost in SZ 27
Carthage win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Banasa
Carthage attack with 1 cavalry, 5 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 1 archer, 1 city, 2 spearmen, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
AAwall fire in Banasa : 2/3 hits, 1.50 expected hits
2 hoplites owned by the Carthage lost in Banasa
Carthage roll dice for 1 cavalry, 3 hoplites, 1 leader and 7 warelephants in Banasa, round 2 : 7/12 hits, 7.33 expected hits
Units damaged: 2 walls owned by the AI_Barbarians
AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 2 spearmen, 3 walls and 1 warrior in Banasa, round 2 : 2/8 hits, 3.17 expected hits
Units damaged: 1 leader owned by the Carthage
2 spearmen owned by the AI_Barbarians, 1 wall owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa
Carthage roll dice for 3 hoplites, 1 leader and 7 warelephants in Banasa, round 3 : 7/11 hits, 6.67 expected hits
AI_Barbarians roll dice for 1 archer, 1 archer_neutral and 2 walls in Banasa, round 3 : 2/4 hits, 2.17 expected hits
1 archer_neutral owned by the AI_Neutral, 2 walls owned by the AI_Barbarians, 1 archer owned by the AI_Barbarians and 2 hoplites owned by the Carthage lost in Banasa
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 1 hoplite, 1 leader and 7 warelephants remaining. Battle score for attacker is 50
Casualties for Carthage: 1 cavalry and 4 hoplites
Casualties for AI_Barbarians: 1 archer, 2 spearmen, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Aleria
Carthage attack with 2 hoplites
GreekCityStates defend with 1 hoplite
Carthage roll dice for 2 hoplites in Aleria, round 2 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.50 expected hits
Carthage roll dice for 2 hoplites in Aleria, round 3 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Aleria
Carthage win, taking Aleria from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Carthage
2 hoplites moved from Thapsus to Carthago
Place Units - Carthage
2 biremes, 1 quadrireme and 1 quinquereme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,2 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeapons
Activate Technology - Carthage
Carthage activating siegeWeapons
Turn Complete - Carthage
Carthage collect 68 PUs; end with 70 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 76 PUs
Combat Hit Differential Summary :
Carthage : 5.00
tri_VS_bi fire in SZ 27 : : -0.17
RomanRepublic : 0.67
AI_Barbarians : -1.33
AAwall fire in Banasa : : 0.50
GreekCityStates : 0.00
AI_Neutral : 0.50
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag
Caralis : 2 hoplites
Banasa : 1 flag, 1 city, 1 hoplite, 1 leader and 7 warelephants
Aleria : 1 hoplite
Carthago Nova : 1 flag, 3 cavalrys, 1 hoplite, 1 leader and 4 phalanxs
Carthago : 1 city, 2 hoplites and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes, 1 quadrireme and 1 quinquereme
Hispatis : 1 flag
Acci : 1 flag
Gades : 1 city and 2 walls
SZ 27 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
SZ 24 : 2 biremes
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
Melita : 1 cavalry
SZ 12 : 2 biremes
Corduba : 1 flag
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
2 skirmishers moved from Thessalonica to Byzantium
1 phalanx moved from Larissa to SZ 70
1 phalanx moved from SZ 70 to Byzantium
3 cavalrys moved from Apollonia to Sardica
2 cavalrys moved from Thessalonica to Sardica
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 bireme, 2 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 1 PUs; 2 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 phalanx and 2 skirmishers
Pergamon defend with 1 phalanx
Macedonia roll dice for 1 flagship in Byzantium, round 2 : 1/1 hits, 1.00 expected hits
Pergamon roll dice for 1 phalanx in Byzantium, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 skirmisher
Casualties for Pergamon: 1 phalanx
Battle in Sardica
Macedonia attack with 5 cavalrys
AI_Barbarians defend with 1 warrior
Macedonia roll dice for 5 cavalrys in Sardica, round 2 : 2/5 hits, 1.67 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 5 cavalrys remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Macedonia
1 catapult moved from Apollonia to Dodona
1 leader moved from Apollonia to Larissa
1 warrior moved from Apollonia to Pella
1 phalanx moved from Apollonia to Dodona
1 phalanx moved from Apollonia to Dodona
1 warrior moved from Apollonia to Dodona
1 skirmisher moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to Larissa
Place Units - Macedonia
2 cavalrys and 1 wall placed in Apollonia
Macedonia undo move 1.
2 skirmishers and 1 wall placed in Apollonia
2 cavalrys, 3 skirmishers and 1 warrior placed in Thessalonica
1 bireme placed in SZ 70
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 5,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 47 PUs
Combat Hit Differential Summary :
Pergamon : 0.33
Macedonia : 0.33
AI_Barbarians : -0.33
Territory Summary for Macedonia :
Pella : 1 skirmisher and 1 warrior
Thessalonica : 2 cavalrys, 1 city, 3 skirmishers, 3 walls and 1 warrior
Larissa : 1 leader, 8 phalanxs, 3 skirmishers and 3 warriors
Byzantium : 1 phalanx and 1 skirmisher
SZ 70 : 4 biremes, 1 flagship, 1 quadrireme and 2 triremes
Delphi : 1 flag, 1 skirmisher
Sardica : 5 cavalrys
Apollonia : 1 flag, 1 city, 2 skirmishers and 1 wall
Dodona : 1 catapult, 2 phalanxs and 1 warrior
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Tavium to Heraclea Pontica
1 cataphract moved from Palmyra to Euphrates
1 hoplite moved from Seleucia to Euphrates
1 warelephant moved from Seleucia to Vologesia
1 cataphract moved from Seleucia to Vologesia
1 cataphract moved from Seleucia to Vologesia
1 warelephant moved from Seleucia to Babylon
1 hoplite moved from Seleucia to Babylon
1 hoplite moved from Seleucia to Babylon
1 catapult moved from Pharan to SZ 59
1 catapult and 1 quadrireme moved from SZ 59 to SZ 60
1 catapult moved from SZ 60 to Salamis
1 quadrireme moved from SZ 63 to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from SZ 61 to Salamis
1 flagship moved from SZ 63 to SZ 60
1 trireme moved from SZ 63 to SZ 59
1 hoplite moved from Jerusalem to SZ 59
1 hoplite and 1 trireme moved from SZ 59 to SZ 60
1 hoplite moved from SZ 60 to Salamis
1 cataphract moved from Pharan to Memphis
2 hoplites moved from Pharan to Memphis
1 quinquereme moved from SZ 63 to SZ 59
1 warelephant moved from Jerusalem to SZ 59
1 quinquereme and 1 warelephant moved from SZ 59 to SZ 60
1 warelephant moved from SZ 60 to Salamis
1 warelephant moved from Seleucia to Euphrates
1 hoplite moved from Seleucia to Vologesia
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 1 catapult, 6 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult, 3 hoplites and 1 warelephant
Egypt defend with 1 wall and 1 warelephant
AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
1 warelephant owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 wall owned by the Egypt
Seleucid roll dice for 1 catapult and 3 hoplites in Salamis, round 2 : 2/4 hits, 2.17 expected hits
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 1/2 hits, 0.67 expected hits
1 warelephant owned by the Egypt, 1 wall owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 1 catapult and 2 hoplites remaining. Battle score for attacker is 13
Casualties for Seleucid: 1 hoplite and 1 warelephant
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Memphis
Seleucid attack with 1 cataphract and 2 hoplites
Egypt defend with 1 archer
Seleucid roll dice for 1 cataphract and 2 hoplites in Memphis, round 2 : 1/3 hits, 1.17 expected hits
Egypt roll dice for 1 archer in Memphis, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 archer
Battle in Babylon
Seleucid attack with 2 hoplites and 1 warelephant
Parthia defend with 1 archer
Seleucid roll dice for 2 hoplites and 1 warelephant in Babylon, round 2 : 1/3 hits, 1.67 expected hits
Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Battle in Euphrates
Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
Parthia defend with 1 cataphract
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Euphrates, round 2 : 1/3 hits, 1.83 expected hits
Parthia roll dice for 1 cataphract in Euphrates, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Parthia lost in Euphrates
Seleucid win, taking Euphrates from Parthia with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Parthia: 1 cataphract
Battle in Vologesia
Seleucid attack with 2 cataphracts, 1 hoplite and 1 warelephant
Parthia defend with 1 archer
Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 warelephant in Vologesia, round 2 : 1/4 hits, 2.33 expected hits
Parthia roll dice for 1 archer in Vologesia, round 2 : 1/1 hits, 0.67 expected hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Vologesia
Seleucid win, taking Vologesia from Parthia with 2 cataphracts and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer
Non Combat Move - Seleucid
2 hoplites and 2 phalanxs moved from Jerusalem to Pharan
1 hoplite moved from Emesa to Damascus
Place Units - Seleucid
1 catapult and 2 hoplites placed in Seleucia
1 cataphract, 3 hoplites and 1 warelephant placed in Antioch
1 hoplite placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 4,4 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 90 PUs; end with 90 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 88 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 84 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 87 PUs
Combat Hit Differential Summary :
AAwall fire in Salamis : : 0.50
Egypt : 0.67
Parthia : 0.33
Seleucid : -3.17
Territory Summary for Seleucid :
Memphis : 1 flag, 1 cataphract and 1 hoplite
Euphrates : 1 cataphract, 1 hoplite and 1 warelephant
Jerusalem : 1 flag
Damascus : 1 hoplite
Petra : 1 flag
Babylon : 1 flag, 1 hoplite and 1 warelephant
Heraclea Pontica : 1 hoplite
Salamis : 1 flag, 1 catapult and 2 hoplites
Ninive : 1 hoplite
Antioch : 1 cataphract, 1 city, 4 hoplites, 3 walls and 1 warelephant
SZ 61 : 1 quadrireme
SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Vologesia : 2 cataphracts and 1 warelephant
Seleucia : 1 catapult, 1 city, 6 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Sidon : 1 flag
Pharan : 1 flag, 7 cataphracts, 1 catapult, 10 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 33 / 39
Pergamon : 27 / 30
Carthage : 68 / 76
Macedonia : 45 / 47
Bosporus : 34 / 31
Pontus : 13 / 12
Seleucid : 90 / 87
Egypt : 19 / 29
Parthia : 30 / 44
Armenia : 20 / 25
AI_Barbarians : 9 / 26
AI_Neutral : 132 / 463
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants moved from Alexandria to Memphis
9 archers moved from Alexandria to Memphis
Purchase Units - Egypt
Egypt buy 1 catapult and 2 phalanxs; Remaining resources: 4 PUs; 1 techTokens;
Combat - Egypt
Battle in Memphis
Egypt attack with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Egypt roll dice for 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants in Memphis, round 2 : 11/32 hits, 17.33 expected hits
Seleucid roll dice for 1 cataphract and 1 hoplite in Memphis, round 2 : 0/2 hits, 0.83 expected hits
1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 cataphract and 1 hoplite
Non Combat Move - Egypt
Place Units - Egypt
1 catapult and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after successful research.
Egypt discover tradeRoutes
Activate Technology - Egypt
Egypt activating tradeRoutes
Turn Complete - Egypt
Egypt collect 25 PUs; end with 29 PUs
Egypt collect 3 PUs from War Bonds; end with 32 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 30 PUs
Combat Hit Differential Summary :
Egypt : -6.33
Egypt rolls : : 1.00
Seleucid : -0.83
Territory Summary for Egypt :
Memphis : 9 archers, 1 catapult, 6 chariots, 1 leader, 11 phalanxs and 4 warelephants
Alexandria : 1 archer, 1 catapult, 1 city, 2 phalanxs and 2 walls
Cyrene : 1 archer
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 33 / 39
Pergamon : 27 / 30
Carthage : 68 / 76
Macedonia : 45 / 47
Bosporus : 34 / 31
Pontus : 13 / 12
Seleucid : 84 / 87
Egypt : 25 / 30
Parthia : 30 / 44
Armenia : 20 / 25
AI_Barbarians : 9 / 26
AI_Neutral : 132 / 463