why is there so much hate for Japan?
WE DID DO ANYTHING
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
1 leader moved from Capua to Roma
1 ballista moved from Roma to Capua
1 legionaire moved from Roma to Arretium
1 ballista moved from Roma to Arretium
2 legionaires moved from Verona to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 5 quadriremes; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - RomanRepublic
1 legionaire moved from Tarraco to Valentia
Place Units - RomanRepublic
2 quadriremes placed in SZ 28
3 quadriremes placed in SZ 25
Research Technology - RomanRepublic
RomanRepublic roll 1,5 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
RomanRepublic collect 4 PUs from War Bonds; end with 70 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 66 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
2 cavalrys moved from Odessus to Nicopolis
1 cavalry moved from Thessalonica to Nicopolis
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
GreekCityStates buy 5 cavalrys, 1 quinquereme and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Nicopolis
GreekCityStates attack with 3 cavalrys
AI_Barbarians defend with 1 skirmisher
GreekCityStates roll dice for 3 cavalrys in Nicopolis, round 2 : 1/3 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 skirmisher in Nicopolis, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Nicopolis
GreekCityStates win, taking Nicopolis from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - GreekCityStates
1 archer and 1 hoplite moved from Dodona to Thessalonica
2 skirmishers moved from Athens to Larissa
5 cavalrys moved from Athens to Thessalonica
2 cavalrys moved from Sparta to Athens
2 skirmishers moved from Corinth to Athens
1 skirmisher moved from Dodona to Thessalonica
1 cavalry moved from Thessalonica to Philippopolis
1 hoplite moved from Syracuse to Lilybaeum
Place Units - GreekCityStates
1 quinquereme placed in SZ 68
5 cavalrys placed in Athens
2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 1,2 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 52 PUs; end with 53 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 52 PUs
Combat Hit Differential Summary :
AI_Barbarians : -0.17
GreekCityStates : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
3 spearmen moved from Tarraco to Valentia
2 catapults, 1 leader and 2 phalanxs moved from Odessus to Istropolis
3 cavalrys moved from Philippopolis to Istropolis
1 spearman moved from Thessalonica to Dodona
1 spearman moved from Thessalonica to Odessus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 3 phalanxs and 3 skirmishers; Remaining resources: 7 PUs; 1 techTokens;
Combat - Pergamon
Battle in Istropolis
Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs
Pontus defend with 2 skirmishers
Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Istropolis, round 2 : 6/8 hits, 4.17 expected hits
Pontus roll dice for 2 skirmishers in Istropolis, round 2 : 0/2 hits, 0.33 expected hits
2 skirmishers owned by the Pontus lost in Istropolis
Pergamon win, taking Istropolis from Pontus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 8
Casualties for Pontus: 2 skirmishers
Non Combat Move - Pergamon
Place Units - Pergamon
1 catapult, 3 phalanxs and 3 skirmishers placed in Thessalonica
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 34 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 33 PUs
Combat Hit Differential Summary :
Pergamon : 1.83
Pontus : -0.33
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant moved from Carthago Nova to Valentia
1 warelephant moved from Siga to SZ 15
1 quinquereme and 1 warelephant moved from SZ 15 to SZ 16
1 warelephant moved from SZ 16 to Valentia
1 hoplite moved from Hispatis to Corduba
3 cavalrys moved from Gades to Corduba
1 trireme moved from SZ 28 to SZ 25
1 suprareme moved from SZ 28 to SZ 25
1 quinquereme moved from SZ 33 to SZ 25
1 bireme moved from SZ 33 to SZ 28
1 bireme moved from SZ 24 to SZ 25
Purchase Units - Carthage
Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 biremes, 2 cavalrys, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens;
Combat - Carthage
Battle in Valentia
Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants
Pergamon defend with 3 spearmen; RomanRepublic defend with 1 ballista, 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 4 walls
AAwall fire in Valentia : 2/4 hits, 2.00 expected hits
2 cavalrys owned by the Carthage lost in Valentia
Carthage roll dice for 1 catapult, 2 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 2 : 8/12 hits, 7.83 expected hits
Units damaged: 4 walls owned by the RomanRepublic
RomanRepublic roll dice for 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher, 3 spearmen and 4 walls in Valentia, round 2 : 6/12 hits, 3.33 expected hits
Units damaged: 2 leaders owned by the Carthage
2 cavalrys owned by the Carthage, 1 skirmisher owned by the RomanRepublic, 1 hoplite owned by the Carthage, 1 ballista owned by the RomanRepublic, 1 catapult owned by the Carthage and 2 spearmen owned by the Pergamon lost in Valentia
Carthage roll dice for 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 3 : 7/8 hits, 5.00 expected hits
RomanRepublic roll dice for 1 catapult, 3 legionaires, 1 spearman and 4 walls in Valentia, round 3 : 1/9 hits, 2.67 expected hits
1 catapult owned by the RomanRepublic, 2 walls owned by the RomanRepublic, 1 phalanx owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 spearman owned by the Pergamon lost in Valentia
Carthage roll dice for 2 leaders, 3 phalanxs and 2 warelephants in Valentia, round 4 : 4/7 hits, 4.33 expected hits
RomanRepublic roll dice for 2 walls in Valentia, round 4 : 1/2 hits, 0.67 expected hits
2 walls owned by the RomanRepublic and 1 leader owned by the Carthage lost in Valentia
Carthage win, taking Valentia from RomanRepublic with 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 81
Casualties for Carthage: 1 catapult, 4 cavalrys, 1 hoplite, 1 leader and 1 phalanx
Casualties for Pergamon: 3 spearmen
Casualties for RomanRepublic: 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher and 4 walls
Battle in Corduba
Carthage attack with 3 cavalrys and 1 hoplite
AI_Barbarians defend with 1 warrior
Carthage roll dice for 3 cavalrys and 1 hoplite in Corduba, round 2 : 2/4 hits, 1.33 expected hits
AI_Neutral roll dice for 1 warrior in Corduba, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in SZ 25
Carthage attack with 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme
RomanRepublic defend with 3 quadriremes
quin_VS_quad fire in SZ 25 : 0/3 hits, 0.50 expected hits
quad_VS_tri fire in SZ 25 : 1/1 hits, 0.17 expected hits
1 trireme owned by the Carthage lost in SZ 25
Carthage roll dice for 1 bireme, 1 quinquereme and 1 suprareme in SZ 25, round 2 : 2/4 hits, 2.17 expected hits
RomanRepublic roll dice for 3 quadriremes in SZ 25, round 2 : 3/3 hits, 2.00 expected hits
1 suprareme owned by the Carthage, 1 bireme owned by the Carthage, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 25
RomanRepublic win with 1 quadrireme remaining. Battle score for attacker is -42
Casualties for Carthage: 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme
Casualties for RomanRepublic: 2 quadriremes
Battle in SZ 28
Carthage attack with 1 bireme, 1 suprareme and 1 trireme
RomanRepublic defend with 2 quadriremes
quad_VS_tri fire in SZ 28 : 0/1 hits, 0.17 expected hits
Carthage roll dice for 1 bireme, 1 suprareme and 1 trireme in SZ 28, round 2 : 2/4 hits, 1.83 expected hits
RomanRepublic roll dice for 2 quadriremes in SZ 28, round 2 : 2/2 hits, 1.33 expected hits
1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 28
Carthage win with 1 suprareme remaining. Battle score for attacker is 1
Casualties for Carthage: 1 bireme and 1 trireme
Casualties for RomanRepublic: 2 quadriremes
Non Combat Move - Carthage
1 bireme moved from SZ 32 to SZ 24
1 bireme moved from SZ 32 to SZ 27
5 warelephants moved from Siga to Cartenna
2 hoplites moved from Banasa to SZ 12
1 bireme and 1 hoplite moved from SZ 12 to SZ 15
1 hoplite moved from SZ 15 to Carthago Nova
1 hoplite moved from SZ 12 to Hispatis
Place Units - Carthage
2 biremes and 2 quinqueremes placed in SZ 32
2 cavalrys and 1 wall placed in Gades
1 hoplite placed in Banasa
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,3,4 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 71 PUs; end with 74 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 72 PUs
Units generate 4 techTokens; Carthage end with 4 techTokens
Units generate 12 PUs; Carthage end with 84 PUs
Combat Hit Differential Summary :
Carthage : 2.50
quad_VS_tri fire in SZ 28 : : -0.17
RomanRepublic : 3.00
AAwall fire in Valentia : : 0.00
quad_VS_tri fire in SZ 25 : : 0.83
quin_VS_quad fire in SZ 25 : : -0.50
AI_Neutral : -0.33
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag, 5 warelephants
Caralis : 3 hoplites
Banasa : 1 flag, 1 city, 1 hoplite and 1 wall
Carthago Nova : 1 flag, 1 hoplite
Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes and 2 quinqueremes
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag
Gades : 2 cavalrys, 1 city and 3 walls
SZ 28 : 1 suprareme
SZ 27 : 1 bireme
SZ 24 : 1 bireme
Palma : 1 cavalry
Cirta : 1 flag
Valentia : 1 flag, 1 city, 1 leader, 3 phalanxs and 2 warelephants
Tingis : 1 wall
Melita : 1 cavalry
SZ 12 : 1 bireme
SZ 15 : 1 bireme
SZ 16 : 1 quinquereme
Corduba : 1 flag, 3 cavalrys and 1 hoplite
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Macedonia
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 1 PUs; 1 techTokens;
Place Units - Macedonia
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 9 PUs; end with 10 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 9 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 8 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 11 PUs
Combat Hit Differential Summary :
Macedonia rolls : : 0.00
Territory Summary for Macedonia :
SZ 53 : 1 flagship and 1 quadrireme
Apollonia : 1 flag, 1 city, 3 phalanxs, 5 skirmishers, 3 walls and 6 warriors
I will leave @Wittmann to move my tiny Macedonian flotilla.
@Private-Panic Don’t worry. Soon Macedonia will be put out of their misery and you won’t have to worry about that :)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Seleucid
1 warelephant moved from Babylon to Susa
1 hoplite moved from Seleucia to Susa
1 cataphract moved from Babylon to Susa
1 cataphract moved from Babylon to Susa
1 hoplite moved from Seleucia to Babylon
8 hoplites, 8 phalanxs and 2 warelephants moved from Babylon to Susa
2 hoplites and 1 phalanx moved from Seleucia to Susa
3 warelephants moved from Antioch to Jerusalem
1 phalanx moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 59
1 phalanx and 1 trireme moved from SZ 61 to SZ 59
1 quadrireme moved from SZ 59 to SZ 64
1 quadrireme moved from SZ 59 to SZ 64
1 flagship moved from SZ 61 to SZ 64
1 quinquereme moved from SZ 61 to SZ 64
Purchase Units - Seleucid
Turning on Edit Mode
EDIT: Adding units owned by Seleucid to SZ 61: 2 quadriremes
EDIT: Removing units owned by Seleucid from SZ 64: 1 quadrireme
EDIT: Removing units owned by Seleucid from SZ 64: 1 quadrireme
EDIT: Adding units owned by Seleucid to SZ 65: 1 flagship and 1 quinquereme
EDIT: Removing units owned by Seleucid from SZ 64: 1 flagship and 1 quinquereme
EDIT: Turning off Edit Mode
Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Susa
Seleucid attack with 2 cataphracts, 11 hoplites, 9 phalanxs and 3 warelephants
Parthia defend with 1 archer and 2 horsearchers
Seleucid roll dice for 2 cataphracts, 11 hoplites, 9 phalanxs and 3 warelephants in Susa, round 2 : 14/25 hits, 12.17 expected hits
Parthia roll dice for 1 archer and 2 horsearchers in Susa, round 2 : 3/3 hits, 1.50 expected hits
2 horsearchers owned by the Parthia, 1 archer owned by the Parthia and 3 hoplites owned by the Seleucid lost in Susa
Seleucid win, taking Susa from Parthia with 2 cataphracts, 8 hoplites, 9 phalanxs and 3 warelephants remaining. Battle score for attacker is -1
Casualties for Seleucid: 3 hoplites
Casualties for Parthia: 1 archer and 2 horsearchers
Non Combat Move - Seleucid
1 hoplite moved from SZ 59 to Jerusalem
1 phalanx moved from SZ 59 to Jerusalem
Place Units - Seleucid
1 hoplite and 3 warelephants placed in Antioch
1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia
1 hoplite placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 4,2 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 87 PUs; end with 87 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 82 PUs
Combat Hit Differential Summary :
Parthia : 1.50
Seleucid : 1.83
Territory Summary for Seleucid :
Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 18 hoplites, 1 leader, 8 phalanxs and 12 warelephants
Petra : 1 flag
Babylon : 1 flag, 1 hoplite
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
SZ 65 : 1 flagship and 1 quinquereme
SZ 61 : 2 quadriremes
Susa : 1 flag, 2 cataphracts, 8 hoplites, 9 phalanxs and 3 warelephants
Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls
SZ 59 : 1 bireme and 1 trireme
Sidon : 1 flag
Production/PUs Summary :
RomanRepublic : 63 / 72
GreekCityStates : 52 / 52
Pergamon : 27 / 33
Carthage : 71 / 84
Macedonia : 9 / 11
Bosporus : 31 / 30
Pontus : 31 / 29
Seleucid : 87 / 82
Egypt : 28 / 31
Parthia : 24 / 33
Armenia : 20 / 27
AI_Barbarians : 14 / 25
AI_Neutral : 125 / 1132
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Egypt
11 archers, 2 catapults, 12 chariots, 1 leader, 14 phalanxs and 4 warelephants moved from Pharan to Jerusalem
3 chariots moved from Alexandria to Jerusalem
Purchase Units - Egypt
Egypt buy 2 archers, 1 chariot and 1 phalanx; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 11 archers, 2 catapults, 15 chariots, 1 leader, 14 phalanxs and 4 warelephants
Seleucid defend with 9 cataphracts, 1 catapult, 18 hoplites, 1 leader, 8 phalanxs and 12 warelephants
Egypt roll dice for 11 archers, 2 catapults, 15 chariots, 1 leader, 14 phalanxs and 4 warelephants in Jerusalem, round 2 : 24/47 hits, 24.17 expected hits
Seleucid roll dice for 9 cataphracts, 1 catapult, 18 hoplites, 1 leader, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 21/48 hits, 28.83 expected hits
Units damaged: 1 leader owned by the Egypt
12 chariots owned by the Egypt, 1 leader owned by the Seleucid, 9 cataphracts owned by the Seleucid, 9 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 8 archers owned by the Egypt and 3 warelephants owned by the Seleucid lost in Jerusalem
3 chariots owned by the Egypt, 4 warelephants owned by the Egypt, 14 phalanxs owned by the Egypt, 2 catapults owned by the Egypt, 3 archers owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan
Seleucid win with 9 hoplites, 8 phalanxs and 9 warelephants remaining. Battle score for attacker is 36
Casualties for Egypt: 8 archers and 12 chariots
Casualties for Seleucid: 9 cataphracts, 1 catapult, 9 hoplites, 1 leader and 3 warelephants
Non Combat Move - Egypt
2 phalanxs moved from Memphis to Pharan
1 archer moved from Alexandria to Memphis
Place Units - Egypt
2 archers, 1 chariot and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Egypt collect 3 PUs from War Bonds; end with 31 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 29 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 28 PUs
Combat Hit Differential Summary :
Egypt : -0.17
Egypt rolls : : 0.00
Seleucid : -7.83
Territory Summary for Egypt :
Memphis : 1 archer
Alexandria : 2 archers, 1 catapult, 1 chariot, 1 city, 1 phalanx and 5 walls
Cyrene : 1 archer
Pharan : 3 archers, 2 catapults, 3 chariots, 1 leader, 16 phalanxs and 4 warelephants
Production/PUs Summary :
RomanRepublic : 63 / 72
GreekCityStates : 52 / 52
Pergamon : 27 / 33
Carthage : 71 / 84
Macedonia : 9 / 11
Bosporus : 31 / 30
Pontus : 31 / 29
Seleucid : 87 / 82
Egypt : 28 / 28
Parthia : 24 / 33
Armenia : 20 / 27
AI_Barbarians : 14 / 25
AI_Neutral : 125 / 1132
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Parthia
1 cataphract and 2 horsearchers moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 1 archer and 4 horsearchers; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Babylon
Parthia attack with 1 cataphract and 2 horsearchers
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 2/3 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Parthia
1 archer moved from Armavira to Albana
Place Units - Parthia
1 archer and 4 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 3,6 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover biremes
Activate Technology - Parthia
Parthia activating biremes
Turn Complete - Parthia
Parthia collect 31 PUs; end with 32 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 34 PUs
Combat Hit Differential Summary :
Parthia : 1.17
Seleucid : -0.50
Territory Summary for Parthia :
Albana : 1 archer
Babylon : 1 flag, 1 cataphract and 2 horsearchers
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 1 archer
Gazaca : 1 flag
Persepolis : 9 archers, 2 cataphracts, 2 catapults, 1 city, 7 horsearchers, 1 leader, 5 walls and 1 warelephant
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 63 / 72
GreekCityStates : 52 / 52
Pergamon : 27 / 33
Carthage : 71 / 84
Macedonia : 9 / 11
Bosporus : 31 / 30
Pontus : 31 / 29
Seleucid : 80 / 82
Egypt : 28 / 28
Parthia : 31 / 34
Armenia : 20 / 27
AI_Barbarians : 14 / 25
AI_Neutral : 125 / 1132
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Armenia
1 horsearcher moved from Albana to Phasis
1 cataphract moved from Armavira to Phasis
1 spearman moved from Armavira to Phasis
1 catapult moved from Armavira to Phasis
1 horsearcher moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Phasis
Armenia attack with 1 cataphract, 1 catapult, 2 horsearchers and 1 spearman
Bosporus defend with 1 cataphract and 2 hoplites
Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 spearman in Phasis, round 2 : 1/5 hits, 1.83 expected hits
Bosporus roll dice for 1 cataphract and 2 hoplites in Phasis, round 2 : 2/3 hits, 1.33 expected hits
1 cataphract owned by the Bosporus, 1 horsearcher owned by the Armenia and 1 spearman owned by the Armenia lost in Phasis
Armenia roll dice for 1 cataphract, 1 catapult and 1 horsearcher in Phasis, round 3 : 2/3 hits, 1.33 expected hits
Bosporus roll dice for 2 hoplites in Phasis, round 3 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Phasis
Armenia win, taking Phasis from Bosporus with 1 cataphract and 1 catapult remaining. Battle score for attacker is 5
Casualties for Armenia: 2 horsearchers and 1 spearman
Casualties for Bosporus: 1 cataphract and 2 hoplites
Non Combat Move - Armenia
1 spearman moved from Armavira to Phasis
Place Units - Armenia
1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
1 horsearcher placed in Albana
Research Technology - Armenia
Armenia roll 5,2 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : -0.17
Bosporus : 0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
1 ballista and 2 legionaires moved from Verona to Mediolanum
3 cataphracts and 2 legionaires moved from Genua to Mediolanum
Purchase Units - RomanRepublic
RomanRepublic buy 5 quadriremes; Remaining resources: 2 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 3 cataphracts and 4 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic roll dice for 1 ballista, 3 cataphracts and 4 legionaires in Mediolanum, round 2 : 4/8 hits, 3.17 expected hits
AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
4 skirmisher_neutrals owned by the AI_Neutral, 1 cataphract owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 2 cataphracts and 3 legionaires in Mediolanum, round 3 : 1/6 hits, 2.33 expected hits
AI_Neutral roll dice for 1 warrior_neutral in Mediolanum, round 3 : 1/1 hits, 0.33 expected hits
1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Mediolanum
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -20
Casualties for RomanRepublic: 1 cataphract and 2 legionaires
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Non Combat Move - RomanRepublic
1 quadrireme moved from SZ 25 to SZ 21
1 quadrireme moved from SZ 21 to SZ 25
Place Units - RomanRepublic
5 quadriremes placed in SZ 25
Research Technology - RomanRepublic
RomanRepublic roll 6,1 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscription
Activate Technology - RomanRepublic
RomanRepublic activating conscription
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 64 PUs
RomanRepublic collect 5 PUs from War Bonds; end with 69 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 65 PUs
Units generate 1 techTokens; RomanRepublic end with 1 techTokens
Units generate 3 PUs; RomanRepublic end with 68 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.50
AI_Neutral : 1.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - GreekCityStates
1 quinquereme moved from SZ 68 to SZ 67
1 skirmisher moved from Sparta to SZ 67
1 quinquereme and 1 skirmisher moved from SZ 67 to SZ 68
1 skirmisher moved from SZ 68 to Sardis
2 skirmishers moved from Larissa to Thessalonica
8 cavalrys moved from Thessalonica to Istropolis
7 cavalrys moved from Athens to Thessalonica
1 cavalry moved from Nicopolis to Thessalonica
2 skirmishers moved from Athens to Larissa
1 skirmisher moved from Sparta to Corinth
1 cavalry moved from Messana to Lilybaeum
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
GreekCityStates buy 3 cavalrys and 2 quinqueremes; Remaining resources: 2 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Sardis
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 quinqueremes placed in SZ 68
3 cavalrys and 1 skirmisher placed in Athens
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 4,6 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover warCollege
Activate Technology - GreekCityStates
GreekCityStates activating warCollege
Turn Complete - GreekCityStates
GreekCityStates collect 52 PUs; end with 54 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 53 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 47 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pergamon
2 catapults, 3 cavalrys, 1 leader and 2 phalanxs moved from Istropolis to Tyras
1 skirmisher moved from Thessalonica to Odessus
Purchase Units - Pergamon
Pergamon buy 1 phalanx and 6 skirmishers; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Tyras
Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs
Bosporus defend with 1 cavalry
Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Tyras, round 2 : 3/8 hits, 4.17 expected hits
Bosporus roll dice for 1 cavalry in Tyras, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Bosporus lost in Tyras
Pergamon win, taking Tyras from Bosporus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 6
Casualties for Bosporus: 1 cavalry
Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 6 skirmishers placed in Thessalonica
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 35 PUs; end with 35 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
Units generate 2 techTokens; Pergamon end with 2 techTokens
Units generate 6 PUs; Pergamon end with 36 PUs
Combat Hit Differential Summary :
Pergamon : -1.17
Bosporus : -0.17
Pergamon rolls : : 0.00
@redrum said in Total Ancient War UK vs US Game 1:
@Private-Panic Don’t worry. Soon Macedonia will be put out of their misery and you won’t have to worry about that :)
Thanks for your kind consideration @redrum ! :heart_eyes:
@captainwalker said in Total Ancient War UK vs US Game 1:
Combat - Egypt
Battle in Jerusalem
Battle score for attacker is 36
What the hell! Odds of 10% with -50 TUV!!! I feel for you @Wittmann !
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Carthage
1 unit repaired.
Purchase Units - Carthage
Carthage buy 2 biremes, 1 catapult, 1 cavalry and 3 quinqueremes; Remaining resources: 0 PUs; 4 techTokens;
Non Combat Move - Carthage
1 suprareme moved from SZ 28 to SZ 27
1 bireme moved from SZ 27 to SZ 28
2 biremes and 2 quinqueremes moved from SZ 32 to SZ 27
1 hoplite moved from Carthago Nova to Valentia
2 cavalrys moved from Gades to Corduba
1 hoplite moved from Banasa to SZ 12
1 warelephant moved from Cartenna to SZ 16
1 warelephant moved from SZ 16 to Valentia
1 bireme moved from SZ 15 to SZ 29
1 bireme and 1 hoplite moved from SZ 12 to SZ 15
1 hoplite moved from SZ 15 to Carthago Nova
Place Units - Carthage
2 biremes and 3 quinqueremes placed in SZ 32
1 catapult and 1 cavalry placed in Valentia
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,5,6,5 and gets 2 hits
Carthage removing all Technology Tokens after successful research.
Carthage discover supraremes
Activate Technology - Carthage
Carthage activating supraremes
Turn Complete - Carthage
Carthage collect 71 PUs; end with 71 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 67 PUs
Units generate 4 techTokens; Carthage end with 4 techTokens
Units generate 12 PUs; Carthage end with 79 PUs
Combat Hit Differential Summary :
Territory Summary for Carthage :
Siga : 1 flag
Cartenna : 1 flag, 4 warelephants
Caralis : 3 hoplites
Banasa : 1 flag, 1 city and 1 wall
Carthago Nova : 1 flag, 1 hoplite
Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
Auzia : 1 flag
SZ 32 : 2 biremes and 3 quinqueremes
SZ 29 : 1 bireme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag
Gades : 1 city and 3 walls
SZ 28 : 1 bireme
SZ 27 : 2 biremes, 2 quinqueremes and 1 suprareme
SZ 24 : 1 bireme
Palma : 1 cavalry
Cirta : 1 flag
Valentia : 1 flag, 1 catapult, 1 cavalry, 1 city, 1 hoplite, 1 leader, 3 phalanxs and 3 warelephants
Tingis : 1 wall
Melita : 1 cavalry
SZ 15 : 1 bireme
SZ 16 : 1 quinquereme
Corduba : 1 flag, 5 cavalrys and 1 hoplite
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Macedonia
1 warrior moved from Apollonia to Dodona
1 skirmisher moved from Apollonia to Dodona
1 quadrireme moved from SZ 53 to SZ 68
1 flagship moved from SZ 53 to SZ 68
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 1 skirmisher and 1 warrior; Remaining resources: 1 PUs; 1 techTokens;
Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 skirmisher and 1 warrior
Pergamon defend with 1 spearman
Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 2 : 0/2 hits, 0.50 expected hits
GreekCityStates roll dice for 1 spearman in Dodona, round 2 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 3 : 0/2 hits, 0.50 expected hits
GreekCityStates roll dice for 1 spearman in Dodona, round 3 : 1/1 hits, 0.33 expected hits
1 skirmisher owned by the Macedonia lost in Dodona
Macedonia roll dice for 1 warrior in Dodona, round 4 : 0/1 hits, 0.33 expected hits
GreekCityStates roll dice for 1 spearman in Dodona, round 4 : 1/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Dodona
GreekCityStates win with 1 spearman remaining. Battle score for attacker is -10
Casualties for Macedonia: 1 skirmisher and 1 warrior
Battle in SZ 68
Macedonia attack with 1 flagship and 1 quadrireme
GreekCityStates defend with 3 quinqueremes
quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits
Macedonia roll dice for 1 flagship and 1 quadrireme in SZ 68, round 2 : 1/2 hits, 0.83 expected hits
GreekCityStates roll dice for 3 quinqueremes in SZ 68, round 2 : 3/3 hits, 2.50 expected hits
1 quadrireme owned by the Macedonia, 1 quinquereme owned by the GreekCityStates and 1 flagship owned by the Macedonia lost in SZ 68
GreekCityStates win with 2 quinqueremes remaining. Battle score for attacker is -2
Casualties for Macedonia: 1 flagship and 1 quadrireme
Casualties for GreekCityStates: 1 quinquereme
Non Combat Move - Macedonia
Place Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 1/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after successful research.
Macedonia discover tradeRoutes
Activate Technology - Macedonia
Macedonia activating tradeRoutes
Turn Complete - Macedonia
Macedonia collect 9 PUs; end with 10 PUs
Macedonia collect 5 PUs from War Bonds; end with 15 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 12 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 15 PUs
Combat Hit Differential Summary :
Macedonia : -1.17
Macedonia rolls : : 1.00
GreekCityStates : 1.50
quin_VS_quad fire in SZ 68 : : -0.17
Territory Summary for Macedonia :
Apollonia : 1 flag, 1 city, 3 phalanxs, 6 skirmishers, 3 walls and 6 warriors
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Seleucid
1 flagship and 1 quinquereme moved from SZ 65 to SZ 68
2 cataphracts, 7 hoplites, 9 phalanxs and 3 warelephants moved from Susa to Babylon
1 cataphract, 3 hoplites and 1 phalanx moved from Seleucia to Babylon
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Babylon
Seleucid attack with 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants
Parthia defend with 1 cataphract and 2 horsearchers
Seleucid roll dice for 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants in Babylon, round 2 : 13/26 hits, 12.83 expected hits
Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/3 hits, 1.00 expected hits
2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
Seleucid win, taking Babylon from Parthia with 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants remaining. Battle score for attacker is 13
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cataphract and 2 horsearchers
Battle in SZ 68
Seleucid attack with 1 flagship and 1 quinquereme
GreekCityStates defend with 2 quinqueremes
Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 2 : 1/2 hits, 1.00 expected hits
GreekCityStates roll dice for 2 quinqueremes in SZ 68, round 2 : 0/2 hits, 1.67 expected hits
1 quinquereme owned by the GreekCityStates lost in SZ 68
Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 3 : 1/2 hits, 1.00 expected hits
GreekCityStates roll dice for 1 quinquereme in SZ 68, round 3 : 1/1 hits, 0.83 expected hits
Units damaged: 1 flagship owned by the Seleucid
1 quinquereme owned by the GreekCityStates lost in SZ 68
Seleucid win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 32
Casualties for GreekCityStates: 2 quinqueremes
Non Combat Move - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
EDIT: Turning off Edit Mode
3 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59
1 hoplite moved from SZ 59 to Jerusalem
1 hoplite moved from SZ 59 to Jerusalem
1 bireme moved from SZ 59 to SZ 61
Place Units - Seleucid
2 hoplites and 3 warelephants placed in Antioch
1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 6,1 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover warCollege
Activate Technology - Seleucid
Seleucid activating warCollege
Turn Complete - Seleucid
Seleucid collect 87 PUs; end with 87 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 81 PUs
Combat Hit Differential Summary :
Parthia : 0.00
Seleucid : 0.17
GreekCityStates : -1.50
Territory Summary for Seleucid :
Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
Jerusalem : 1 flag, 11 hoplites, 8 phalanxs and 12 warelephants
Petra : 1 flag
Babylon : 1 flag, 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
SZ 68 : 1 flagship and 1 quinquereme
SZ 61 : 1 bireme and 1 quadrireme
Susa : 1 flag, 1 hoplite
Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls
SZ 59 : 1 quadrireme and 1 trireme
Sidon : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 52 / 53
Pergamon : 30 / 36
Carthage : 71 / 79
Macedonia : 9 / 15
Bosporus : 28 / 26
Pontus : 31 / 31
Seleucid : 87 / 81
Egypt : 28 / 28
Parthia : 24 / 34
Armenia : 20 / 27
AI_Barbarians : 14 / 23
AI_Neutral : 126 / 1261
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Egypt
1 unit repaired.
3 archers, 2 catapults, 1 chariot, 1 leader, 16 phalanxs and 4 warelephants moved from Pharan to Jerusalem
1 chariot moved from Alexandria to Jerusalem
2 chariots moved from Pharan to Jerusalem
Purchase Units - Egypt
Egypt buy 3 chariots and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants
Seleucid defend with 11 hoplites, 8 phalanxs and 12 warelephants
Egypt roll dice for 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants in Jerusalem, round 2 : 21/30 hits, 17.50 expected hits
Seleucid roll dice for 11 hoplites, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 15/31 hits, 20.00 expected hits
Units damaged: 1 leader owned by the Egypt
4 chariots owned by the Egypt, 1 warelephant owned by the Egypt, 11 hoplites owned by the Seleucid, 5 phalanxs owned by the Egypt, 1 catapult owned by the Egypt, 3 archers owned by the Egypt and 10 warelephants owned by the Seleucid lost in Jerusalem
3 warelephants owned by the Egypt, 11 phalanxs owned by the Egypt, 1 catapult owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan
Seleucid win with 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 67
Casualties for Egypt: 3 archers, 1 catapult, 4 chariots, 5 phalanxs and 1 warelephant
Casualties for Seleucid: 11 hoplites and 10 warelephants
Non Combat Move - Egypt
1 archer moved from Memphis to Pharan
2 archers and 1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
3 chariots and 1 warelephant placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Egypt collect 6 PUs from War Bonds; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
Egypt : 3.50
Egypt rolls : : 0.00
Seleucid : -5.00
Territory Summary for Egypt :
Memphis : 2 archers and 1 phalanx
Alexandria : 1 catapult, 3 chariots, 1 city, 5 walls and 1 warelephant
Cyrene : 1 archer
Pharan : 1 archer, 1 catapult, 1 leader, 11 phalanxs and 3 warelephants
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 52 / 53
Pergamon : 30 / 36
Carthage : 71 / 79
Macedonia : 9 / 15
Bosporus : 28 / 26
Pontus : 31 / 31
Seleucid : 87 / 81
Egypt : 28 / 33
Parthia : 24 / 34
Armenia : 20 / 27
AI_Barbarians : 14 / 23
AI_Neutral : 126 / 1261