@Witt @Karl7 ok now it looks right! :-)
@captainwalker please proceed with Axis
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Seleucid
1 flagship and 1 quinquereme moved from SZ 65 to SZ 68
2 cataphracts, 7 hoplites, 9 phalanxs and 3 warelephants moved from Susa to Babylon
1 cataphract, 3 hoplites and 1 phalanx moved from Seleucia to Babylon
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Babylon
Seleucid attack with 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants
Parthia defend with 1 cataphract and 2 horsearchers
Seleucid roll dice for 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants in Babylon, round 2 : 13/26 hits, 12.83 expected hits
Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/3 hits, 1.00 expected hits
2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
Seleucid win, taking Babylon from Parthia with 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants remaining. Battle score for attacker is 13
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 cataphract and 2 horsearchers
Battle in SZ 68
Seleucid attack with 1 flagship and 1 quinquereme
GreekCityStates defend with 2 quinqueremes
Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 2 : 1/2 hits, 1.00 expected hits
GreekCityStates roll dice for 2 quinqueremes in SZ 68, round 2 : 0/2 hits, 1.67 expected hits
1 quinquereme owned by the GreekCityStates lost in SZ 68
Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 3 : 1/2 hits, 1.00 expected hits
GreekCityStates roll dice for 1 quinquereme in SZ 68, round 3 : 1/1 hits, 0.83 expected hits
Units damaged: 1 flagship owned by the Seleucid
1 quinquereme owned by the GreekCityStates lost in SZ 68
Seleucid win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 32
Casualties for GreekCityStates: 2 quinqueremes
Non Combat Move - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
EDIT: Turning off Edit Mode
3 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59
1 hoplite moved from SZ 59 to Jerusalem
1 hoplite moved from SZ 59 to Jerusalem
1 bireme moved from SZ 59 to SZ 61
Place Units - Seleucid
2 hoplites and 3 warelephants placed in Antioch
1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 6,1 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover warCollege
Activate Technology - Seleucid
Seleucid activating warCollege
Turn Complete - Seleucid
Seleucid collect 87 PUs; end with 87 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 81 PUs
Combat Hit Differential Summary :
Parthia : 0.00
Seleucid : 0.17
GreekCityStates : -1.50
Territory Summary for Seleucid :
Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
Jerusalem : 1 flag, 11 hoplites, 8 phalanxs and 12 warelephants
Petra : 1 flag
Babylon : 1 flag, 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
SZ 68 : 1 flagship and 1 quinquereme
SZ 61 : 1 bireme and 1 quadrireme
Susa : 1 flag, 1 hoplite
Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls
SZ 59 : 1 quadrireme and 1 trireme
Sidon : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 52 / 53
Pergamon : 30 / 36
Carthage : 71 / 79
Macedonia : 9 / 15
Bosporus : 28 / 26
Pontus : 31 / 31
Seleucid : 87 / 81
Egypt : 28 / 28
Parthia : 24 / 34
Armenia : 20 / 27
AI_Barbarians : 14 / 23
AI_Neutral : 126 / 1261
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Egypt
1 unit repaired.
3 archers, 2 catapults, 1 chariot, 1 leader, 16 phalanxs and 4 warelephants moved from Pharan to Jerusalem
1 chariot moved from Alexandria to Jerusalem
2 chariots moved from Pharan to Jerusalem
Purchase Units - Egypt
Egypt buy 3 chariots and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants
Seleucid defend with 11 hoplites, 8 phalanxs and 12 warelephants
Egypt roll dice for 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants in Jerusalem, round 2 : 21/30 hits, 17.50 expected hits
Seleucid roll dice for 11 hoplites, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 15/31 hits, 20.00 expected hits
Units damaged: 1 leader owned by the Egypt
4 chariots owned by the Egypt, 1 warelephant owned by the Egypt, 11 hoplites owned by the Seleucid, 5 phalanxs owned by the Egypt, 1 catapult owned by the Egypt, 3 archers owned by the Egypt and 10 warelephants owned by the Seleucid lost in Jerusalem
3 warelephants owned by the Egypt, 11 phalanxs owned by the Egypt, 1 catapult owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan
Seleucid win with 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 67
Casualties for Egypt: 3 archers, 1 catapult, 4 chariots, 5 phalanxs and 1 warelephant
Casualties for Seleucid: 11 hoplites and 10 warelephants
Non Combat Move - Egypt
1 archer moved from Memphis to Pharan
2 archers and 1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
3 chariots and 1 warelephant placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs
Egypt collect 6 PUs from War Bonds; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
Egypt : 3.50
Egypt rolls : : 0.00
Seleucid : -5.00
Territory Summary for Egypt :
Memphis : 2 archers and 1 phalanx
Alexandria : 1 catapult, 3 chariots, 1 city, 5 walls and 1 warelephant
Cyrene : 1 archer
Pharan : 1 archer, 1 catapult, 1 leader, 11 phalanxs and 3 warelephants
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 52 / 53
Pergamon : 30 / 36
Carthage : 71 / 79
Macedonia : 9 / 15
Bosporus : 28 / 26
Pontus : 31 / 31
Seleucid : 87 / 81
Egypt : 28 / 33
Parthia : 24 / 34
Armenia : 20 / 27
AI_Barbarians : 14 / 23
AI_Neutral : 126 / 1261
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Parthia
1 archer moved from Ecbatana to Susa
1 cataphract moved from Persepolis to Susa
1 archer moved from Persepolis to Susa
Purchase Units - Parthia
Trigger PARbiremes: buyBireme removed from ParthiaProduction
Trigger PARbiremes: buyBiremeX added to ParthiaProduction
Trigger PARbiremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Susa
Parthia attack with 2 archers and 1 cataphract
Seleucid defend with 1 hoplite
Parthia roll dice for 2 archers and 1 cataphract in Susa, round 2 : 2/3 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Susa, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Susa
Parthia win, taking Susa from Seleucid with 2 archers and 1 cataphract remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Parthia
1 archer moved from Albana to SZ 84
1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
Place Units - Parthia
1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 32 PUs
Combat Hit Differential Summary :
Parthia : 0.67
Seleucid : -0.50
Territory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme
Susa : 2 archers and 1 cataphract
Cyropolis : 1 archer
Gazaca : 1 flag
Persepolis : 9 archers, 2 cataphracts, 2 catapults, 1 city, 10 horsearchers, 1 leader, 6 walls and 1 warelephant
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68
GreekCityStates : 52 / 53
Pergamon : 30 / 36
Carthage : 71 / 79
Macedonia : 9 / 15
Bosporus : 28 / 26
Pontus : 31 / 31
Seleucid : 81 / 81
Egypt : 28 / 33
Parthia : 30 / 32
Armenia : 20 / 27
AI_Barbarians : 14 / 23
AI_Neutral : 126 / 1261
@captainwalker said in Total Ancient War UK vs US Game 1:
Combat - Egypt
Battle in Jerusalem
Battle score for attacker is 67
What on earth is going on! Another strafe with inferior power achieves a big gain for Egypt. What is the secret of your success @captainwalker ?
Get lost! Is that a joke? Last turn 10% this one, 25%.
This game is wank.
Sorry guys, but I don’t want to play any more . (Yes, I am 8 years old.) This game is stressing me no end and I don’t need this worry . It really no fun for me. It is a strain on my eyes and mind.
Thanks for playing all these games with me.
Adam, feel free to finish for me.
Well - I am not going to continue without Leo
@Private-Panic @Wittmann Are you surrendering then? I’m fine with moving on to a different map. Its definitely a very random map with all the barbarians and the naval units with targeted attacks.
I am glad we tried this map but moving on to another map is fine.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Armenia
1 skirmisher moved from Armavira to Artaxata
1 horsearcher moved from Albana to Artaxata
1 horsearcher moved from Artaxata to Phasis
7 cataphracts, 6 catapults, 1 leader and 3 spearmen moved from Armavira to Phasis
Purchase Units - Armenia
Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Phasis
Armenia attack with 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen
Bosporus defend with 13 archers, 2 hoplites, 2 horsearchers and 1 leader
Armenia roll dice for 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen in Phasis, round 2 : 8/18 hits, 8.83 expected hits
Bosporus roll dice for 13 archers, 2 hoplites, 2 horsearchers and 1 leader in Phasis, round 2 : 12/18 hits, 11.67 expected hits
Units damaged: 1 leader owned by the Armenia
5 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 2 hoplites owned by the Bosporus, 4 archers owned by the Bosporus, 1 horsearcher owned by the Armenia, 3 spearmen owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Phasis
1 catapult owned by the Armenia, 5 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira
Bosporus win with 9 archers and 1 leader remaining. Battle score for attacker is -14
Casualties for Armenia: 2 cataphracts, 5 catapults, 1 horsearcher and 3 spearmen
Casualties for Bosporus: 4 archers, 2 hoplites and 2 horsearchers
Non Combat Move - Armenia
Place Units - Armenia
1 catapult, 1 horsearcher and 2 spearmen placed in Armavira
1 skirmisher placed in Albana
Research Technology - Armenia
Armenia roll 3,4 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 20 PUs; end with 20 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 24 PUs
Combat Hit Differential Summary :
Armenia : -0.83
Bosporus : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - RomanRepublic
6 quadriremes moved from SZ 25 to SZ 28
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 ballista, 2 quadriremes, 1 suprareme and 1 trireme; Remaining resources: 1 PUs; 1 techTokens;
Combat - RomanRepublic
Battle in SZ 28
RomanRepublic attack with 6 quadriremes
Carthage defend with 1 bireme
RomanRepublic roll dice for 6 quadriremes in SZ 28, round 2 : 4/6 hits, 3.00 expected hits
Carthage roll dice for 1 bireme in SZ 28, round 2 : 0/1 hits, 0.33 expected hits
1 bireme owned by the Carthage lost in SZ 28
RomanRepublic win with 6 quadriremes remaining. Battle score for attacker is 12
Casualties for Carthage: 1 bireme
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 quadriremes, 1 suprareme and 1 trireme placed in SZ 28
1 ballista, 1 skirmisher and 1 wall placed in Roma
Research Technology - RomanRepublic
RomanRepublic rolls : 0/1 hits, 0.00 expected hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 63 PUs
RomanRepublic collect 1 PU from War Bonds; end with 64 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs
Units generate 1 techTokens; RomanRepublic end with 1 techTokens
Units generate 3 PUs; RomanRepublic end with 61 PUs
Combat Hit Differential Summary :
Carthage : -0.33
RomanRepublic : 1.00
RomanRepublic rolls : : 0.00
@Wittmann We accept your surrender and will be kind enough to let all of the Carthaginians and Seleucids be Roman slaves!
@Wittmann @Private-Panic @Wittmann @captainwalker Thoughts on what map you’d like to play next? Maybe we shouldn’t let Adam pick this time ;)
@redrum Am I the only one that likes TAW then?
@Private-Panic I’m ok with it. The 2 things I really don’t like about it are:
The targeted attacks and high degree of randomness doesn’t really bother me but it can be hard for many people to stomach.
@redrum said in Total Ancient War UK vs US Game 1:
targeted attacks and high degree of randomness
What do you mean by that @redrum ?
@Private-Panic So for ships on the map they each get a 1/6 roll against another type of ship. This causes lots of high impact small dice rolls where if one side hits a few of those and the other doesn’t then it vastly swings the average outcome. I think if you look at all the Rome/Carthage naval battles this game, you can see how far from average some of the results are and the difference of I have like 80% win chance with +60 TUV then end up losing with -60 TUV.
@redrum I agree that ships getting a possible preemptive hit can be hard on one side . I also think it is hampered by variety in price of the units too. It seems better having the 4 IPC units , compared to the 6 and 7 IPC ones, as a casualty is always a casualty.
The Barbarians are very random and game changing.
And you are right, it did come down to a few big stacks facing each other off.
Sorry Adam!
You were good at this game though; I can have the grace to admit that.
Has anyone tried either the Middle Earth map or one of the Civil War maps?
@Degrasse I’ve played both middle earth maps and Civil War :)
Civil war probably isn’t a good option given its only 2 player and very complex.
Both middle earth maps are pretty decent. The first one is more simple and easier to learn. The newer one (Battle for Arda) is pretty cool but a bit more complex as it has terrain types and targeted attacks and high movement units.