TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Mechanized Infantry
Activate Technology - Japanese
Japanese activating Mechanized Infantry
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour moved from India to Persia
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from 62 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 50 Sea Zone
2 infantry moved from India to Persia
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian Africa
2 fighters moved from 35 Sea Zone to Italian Africa
2 fighters moved from 35 Sea Zone to Anglo-Egypt Sudan
1 fighter moved from Trans-Jordan to Persia
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 3 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 aaGun; Russians defend with 1 artillery and 1 infantry
AA fire in Persia : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Italian Africa
Japanese attack with 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Italian Africa, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 artillery in Italian Africa, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Italian Africa
Japanese win, taking Italian Africa from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anglo-Egypt Sudan
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 2,00 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo-Egypt Sudan
Japanese win, taking Anglo-Egypt Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Italian Africa to 34 Sea Zone
2 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone
1 fighter moved from Persia to Bulgaria Romania
1 fighter moved from Germany to France
2 fighters moved from Italy to France
1 armour moved from Burma to Sikang
1 infantry moved from Chinghai to Sikang
2 fighters moved from Manchuria to Ningxia
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to India
1 cruiser moved from 39 Sea Zone to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Burma
1 armour and 2 infantry placed in India
2 armour, 1 artillery and 1 infantry placed in East Indies
Japanese undo move 3.
Japanese undo move 2.
2 armour and 1 infantry placed in India
1 armour, 1 artillery and 2 infantry placed in East Indies
2 fighters placed in 62 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Japanese collect 1 PU from War Bonds; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
British : -0,33
Chinese : -1,67
Japanese : 0,67
Savegame