Bjergmose vs. Malthe (ani.ed.)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Libya to Egypt
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 5 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Egypt, round 2 : 3/8 hits, 3,17 expected hits
                    1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                1 fighter owned by the Italians retreated
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 3 : 2/7 hits, 2,83 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Balkans to East Poland
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Balkans to Italy
    
        Place Units - Italians
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,00
    British : -1,00
    Italians rolls : : 0,00
    

    Savegame


  • Bjergmose.tsvg Det virker umiddelbart ikke, fordi den ikke kan finde min user… Jeg må lige se om jeg kan hitte ud af det

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Karelia S.S.R.
            1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            6 armour moved from East Poland to Karelia S.S.R.
            2 fighters moved from France to Karelia S.S.R.
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 fighter moved from Morocco Algeria to 12 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 6 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 8 infantry
                    AA fire in Karelia S.S.R. : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 6/13 hits, 6,00 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 6/11 hits, 4,00 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 3 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 3 : 2/7 hits, 3,67 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 4 : 4/5 hits, 2,67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Karelia S.S.R., round 4 : 1/3 hits, 1,33 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
                Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for Russians: 2 armour, 1 artillery and 8 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 infantry moved from Morocco Algeria to Libya
            1 armour and 1 artillery moved from Morocco Algeria to Libya
            1 fighter moved from 12 Sea Zone to France
            3 infantry moved from Germany to France
            1 infantry moved from East Poland to Baltic States
            1 artillery moved from Ukraine to East Poland
            1 infantry moved from Ukraine to East Poland
            1 artillery and 1 infantry moved from Poland to Baltic States
            2 fighters moved from Karelia S.S.R. to Baltic States
            1 armour moved from Germany to Baltic States
            1 bomber moved from Karelia S.S.R. to Germany
            2 infantry moved from Germany to Balkans
            1 armour moved from Balkans to East Poland
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour, 1 bomber and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    AA fire in Karelia S.S.R. : : -0,67
    Americans : 0,67
    Russians : 2,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    @Malthe-Munkøe du kigger bare på det…jeg smutter til køjs :-)


  • ok, nu har jeg i hvert fald taget russernes tur. Bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 09:37:12
    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 2,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover War Bonds
    
        Activate Technology - Japanese
            Japanese activating War Bonds
    
        Purchase Units - Japanese
            Japanese buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 fighters moved from 37 Sea Zone to India
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            1 infantry moved from Suiyuan to Hupeh
                  Japanese take Hupeh from Chinese
            1 armour moved from Kwangtung to Burma
                  Japanese take Burma from British
            1 infantry moved from Kwangtung to Fukien
                  Japanese take Fukien from Chinese
            1 infantry moved from Yunnan to Sikang
            2 fighters moved from French Indo-China Thailand to Sikang
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 battleship moved from 50 Sea Zone to 53 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
            1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
            2 fighters moved from 62 Sea Zone to Wake Island
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 cruiser moved from 50 Sea Zone to 46 Sea Zone
            1 fighter moved from French Indo-China Thailand to India
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sikang
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 3 fighters and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters and 4 infantry in India, round 2 : 3/7 hits, 2,17 expected hits
                    British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese win, taking India from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Wake Island
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 62 Sea Zone to 52 Sea Zone
            2 fighters moved from Wake Island to 52 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from India to 35 Sea Zone
            1 fighter moved from India to French Indo-China Thailand
            2 fighters moved from Sikang to French Indo-China Thailand
            2 infantry moved from Suiyuan to Ningxia
    
        Place Units - Japanese
            1 factory placed in East Indies
            1 fighter placed in 62 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Japanese collect 3 PUs from War Bonds; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Americans : -0,67
    Chinese : 0,67
    Japanese : -0,67
    

    Savegame


  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour moved from 15 Sea Zone to Egypt
                  Italians take Egypt from British
            1 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from Libya to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bulgaria Romania
            1 armour moved from Bulgaria Romania to East Poland
            1 infantry moved from Italy to France
    
        Place Units - Italians
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Italians rolls : : 0,00
    Russians : -0,33
    

    Savegame


  • Bjergmose.tsvg
    jeg havde glemt hvor onde Japan bliver, 61 penge!!

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Libya to Morocco Algeria
            1 armour moved from Libya to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
            1 infantry moved from East Poland to Belorussia
            1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            2 infantry moved from Germany to Northwestern Europe
            1 fighter moved from France to Northwestern Europe
            1 bomber moved from Germany to Caucasus
            2 fighters moved from Baltic States to Belorussia
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in United Kingdom causes 5 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0,17 expected hits
                Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Caucasus causes 3 damage total. 
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwestern Europe
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 1 aaGun, 1 armour and 1 factory
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Morocco Algeria
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Balkans to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Libya to Egypt
            2 infantry moved from Poland to East Poland
            2 fighters moved from Belorussia to Germany
            2 armour moved from Germany to East Poland
            4 infantry moved from Germany to France
            1 fighter moved from Northwestern Europe to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from Caucasus to East Poland
    
        Place Units - Germans
            3 armour, 1 artillery, 2 fighters and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : 0,67
    Americans : 0,67
    Russians : 1,17
    AA fire in United Kingdom : : -0,17
    AA fire in Caucasus : : -0,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    @Malthe-Munkøe Ja ikke lige War bonds jeg havde brug for med Sons of Nippon


  • Russerne er fuldstændig på hælene efter Archangelsk gik helt galt Bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 6,3 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Ningxia to Chinghai
            1 infantry moved from Sikang to Chinghai
            2 fighters moved from French Indo-China Thailand to Chinghai
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 armour moved from Burma to India
            1 fighter moved from French Indo-China Thailand to India
            1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 battleship moved from 53 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 2 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Chinghai, round 2 : 4/6 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in India
                Japanese win, taking India from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            2 fighters moved from 35 Sea Zone to Italy
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from 52 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
            1 fighter moved from 52 Sea Zone to 48 Sea Zone
            1 cruiser moved from 46 Sea Zone to 48 Sea Zone
            1 infantry moved from Hupeh to Ningxia
            2 fighters moved from Chinghai to Sikang
            1 infantry moved from Fukien to 61 Sea Zone
            1 infantry moved from Kiangsu to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Burma
            2 transports moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
            1 fighter moved from 62 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 factory placed in Burma
            2 armour and 2 infantry placed in East Indies
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Japanese collect 4 PUs from War Bonds; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Chinese : 0,00
    Japanese : 1,67
    

    Savegame


  • Egypten overlevede :-( :-( :-/ Bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 1/1 hits, 0,00 expected hits
            Italians removing all Technology Tokens after successful research.
            Italians discover Mechanized Infantry
    
        Activate Technology - Italians
            Italians activating Mechanized Infantry
    
        Purchase Units - Italians
            Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Italy to Northwestern Europe
            1 infantry moved from France to Northwestern Europe
            2 armour moved from East Poland to Karelia S.S.R.
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Northwestern Europe
                Italians attack with 1 armour and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Northwestern Europe, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Northwestern Europe
                    Italians roll dice for 1 armour in Northwestern Europe, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwestern Europe
                Italians win, taking Northwestern Europe from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
            Battle in Karelia S.S.R.
                Italians attack with 2 armour
                British defend with 2 armour; Russians defend with 1 aaGun and 1 factory
                    Italians roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Italians lost in Karelia S.S.R.
                    Italians roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 4 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the British lost in Karelia S.S.R.
                    Italians roll dice for 1 armour in Karelia S.S.R., round 5 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Karelia S.S.R.
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Italians: 2 armour
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            1 fighter moved from Bulgaria Romania to Italy
    
        Place Units - Italians
            2 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 1,00
    Italians rolls : : 1,00
    Russians : -1,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    Har du prøvet at sætte den nederste valgmulighed ang. email til disabled?


  • Bjergmose.tsvg Ja, jeg får en bruger ukendt fejlbesked. Gætter på det er noget med, jeg er oprettet af dig med min rigtige emailadresse, men at jeg på dette site loggede ind med min facebook. Har dog indtil nu ikke kunnet få den til at justere så det stemmer overens…

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 6,6 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Purchase Units - Germans
            Germans repair damage of 3x factory; Remaining resources: 43 PUs; 0 techTokens; 
            Germans buy 2 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from East Poland to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 artillery and 1 infantry moved from East Poland to Belorussia
            1 artillery and 2 infantry moved from Germany to Poland
            1 armour moved from East Poland to Poland
            5 fighters moved from Germany to 5 Sea Zone
            1 bomber moved from East Poland to 5 Sea Zone
            1 bomber moved from Germany to 5 Sea Zone
            1 armour moved from Anglo-Egypt Sudan to Rhodesia
                  Germans take Italian Africa from British
                  Germans take Rhodesia from British
            1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
                  Germans take Gibraltar from British
            1 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 5 Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 2 carriers, 1 destroyer, 2 fighters and 4 transports; Americans defend with 2 fighters
                    Germans roll dice for 2 bombers and 5 fighters in 5 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits
                    British roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    1 destroyer owned by the British, 4 fighters owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 5 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    British roll dice for 1 carrier, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
                    1 fighter owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Americans and 1 carrier owned by the British lost in 5 Sea Zone
                British win with 2 fighters and 4 transports remaining. Battle score for attacker is -18
                Casualties for Germans: 2 bombers and 5 fighters
                Casualties for British: 2 carriers and 1 destroyer
                Casualties for Americans: 2 fighters
            Battle in Poland
                Germans attack with 1 armour, 1 artillery and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Poland
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Poland
                Germans win, taking Poland from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
                2 fighters owned by the British forced to land in Norway
    
        Non Combat Move - Germans
            1 infantry moved from East Poland to Bulgaria Romania
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : 2,33
    Russians : 0,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    Du gemmer bare en carrier hvis du vil.
    Så er der bare en ftr mindre :-)

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