@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
DJ & AC (Allies) vs. JB (Axis) - 1942.2
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs; Combat Move - British 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone 1 infantry moved from Western Australia to Eastern Australia 1 armour and 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs; Combat Move - British 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone 1 infantry moved from Western Australia to Eastern Australia 1 armour and 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India Combat - British Battle in Egypt British attack with 1 infantry Germans defend with 1 artillery British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from United Kingdom to French West Africa Place Units - British 3 infantry placed in India 2 armour placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs; Combat Move - British 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone 1 infantry moved from Western Australia to Eastern Australia 1 armour and 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India Combat - British Battle in Egypt British attack with 1 infantry Germans defend with 1 artillery British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from United Kingdom to French West Africa Place Units - British 3 infantry placed in India 2 armour placed in Union of South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.67
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factories; Remaining resources: 2 PUs; Combat Move - Japanese 1 armour, 2 artilleries and 4 infantry moved from Burma to India 3 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 1 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 infantry moved from Anhwei to Kwangtung 1 infantry moved from Anhwei to Kwangtung 1 bomber moved from Japan to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 bomber moved from French Indo-China Thailand to India 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to India 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 fighter moved from 34 Sea Zone to Egypt 1 fighter moved from 34 Sea Zone to Egypt 1 submarine moved from 60 Sea Zone to 36 Sea Zone
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factories; Remaining resources: 2 PUs; Combat Move - Japanese 1 armour, 2 artilleries and 4 infantry moved from Burma to India 3 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 1 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 infantry moved from Anhwei to Kwangtung 1 infantry moved from Anhwei to Kwangtung 1 bomber moved from Japan to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 bomber moved from French Indo-China Thailand to India 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from French Indo-China Thailand to India 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 fighter moved from 34 Sea Zone to Egypt 1 fighter moved from 34 Sea Zone to Egypt 1 submarine moved from 60 Sea Zone to 36 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory Bombing raid in India causes 2 damage total. Battle in India Japanese attack with 1 armour, 2 artilleries, 4 fighters and 6 infantry British defend with 1 aaGun, 1 artillery, 1 factory and 7 infantry AA fire in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 fighters and 6 infantry in India, round 2 : 3/12 hits, 4.00 expected hits British roll dice for 1 aaGun, 1 artillery and 7 infantry in India, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in India, round 3 : 6/10 hits, 3.67 expected hits British roll dice for 1 artillery and 4 infantry in India, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 1 aaGun, 1 artillery and 7 infantry Battle in Kwangtung Japanese attack with 1 bomber and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 1 bomber and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Egypt Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Egypt, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Egypt, round 4 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Egypt Japanese roll dice for 1 fighter and 1 infantry in Egypt, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Egypt to 34 Sea Zone 1 fighter moved from India to 35 Sea Zone 1 fighter moved from India to 35 Sea Zone 1 fighter moved from India to 35 Sea Zone 1 bomber moved from Buryatia S.S.R. to Anhwei 1 bomber moved from Kwangtung to Anhwei 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from India to Anhwei Place Units - Japanese 1 factory placed in Kiangsu 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : -0.67 AA fire in India : : 0.33 Russians : -0.67 Japanese : -2.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 factory EDIT: Adding units owned by Japanese to India: 1 factory EDIT: Turning off Edit Mode Americans buy 4 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 bomber Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 2 fighters Casualties for Americans: 1 bomber Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone 1 fighter moved from Gibraltar to 13 Sea Zone 1 fighter moved from Central United States to 13 Sea Zone 1 battleship, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone 1 infantry moved from Western Canada to Western United States 1 aaGun and 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 transport placed in 11 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -1.67
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Trans-Jordan to 34 Sea Zone 1 fighter moved from Caucasus to 34 Sea Zone
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Trans-Jordan to 34 Sea Zone 1 fighter moved from Caucasus to 34 Sea Zone Combat - Russians Battle in 34 Sea Zone Russians attack with 2 fighters Japanese defend with 1 carrier and 1 transport Russians roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 34 Sea Zone 1 transport owned by the Japanese lost in 34 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 21 Casualties for Japanese: 1 carrier and 1 transport Non Combat Move - Russians 1 fighter moved from 34 Sea Zone to West Russia 1 fighter moved from 34 Sea Zone to Caucasus 2 aaGuns, 4 armour and 2 artilleries moved from Ukraine S.S.R. to West Russia 7 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Archangel to West Russia 1 artillery and 5 infantry moved from Russia to West Russia 1 infantry moved from Caucasus to Persia 3 infantry moved from Novosibirsk to Kazakh S.S.R. 1 artillery and 2 infantry moved from Caucasus to West Russia Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 0.00 Japanese : -0.33
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour and 3 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Libya to Egypt 1 fighter moved from 15 Sea Zone to Egypt 1 artillery moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from Italy to West Russia 10 armour, 1 artillery and 13 infantry moved from Belorussia to West Russia 1 artillery and 3 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 3 infantry moved from Baltic States to Belorussia 1 fighter moved from Germany to West Russia 3 fighters moved from 15 Sea Zone to West Russia 1 artillery moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Poland
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour and 3 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Libya to Egypt 1 fighter moved from 15 Sea Zone to Egypt 1 artillery moved from Italy to 15 Sea Zone 1 infantry moved from Italy to 15 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British 1 infantry moved from 17 Sea Zone to Trans-Jordan 1 bomber moved from Italy to West Russia 10 armour, 1 artillery and 13 infantry moved from Belorussia to West Russia 1 artillery and 3 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 3 infantry moved from Baltic States to Belorussia 1 fighter moved from Germany to West Russia 3 fighters moved from 15 Sea Zone to West Russia 1 artillery moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Poland Combat - Germans Battle in West Russia Germans attack with 10 armour, 2 artilleries, 1 bomber, 4 fighters and 16 infantry Russians defend with 2 aaGuns, 4 armour, 4 artilleries, 1 fighter and 16 infantry AA fire in West Russia : 0/5 hits, 0.83 expected hits Germans roll dice for 10 armour, 2 artilleries, 1 bomber, 4 fighters and 16 infantry in West Russia, round 2 : 10/33 hits, 11.33 expected hits Russians roll dice for 2 aaGuns, 4 armour, 4 artilleries, 1 fighter and 16 infantry in West Russia, round 2 : 11/25 hits, 9.33 expected hits 8 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in West Russia Germans roll dice for 10 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in West Russia, round 3 : 12/22 hits, 9.50 expected hits Russians roll dice for 4 armour, 4 artilleries, 1 fighter and 8 infantry in West Russia, round 3 : 7/17 hits, 6.67 expected hits 8 infantry owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 5 infantry owned by the Germans lost in West Russia Germans roll dice for 10 armour, 1 bomber and 4 fighters in West Russia, round 4 : 7/15 hits, 7.67 expected hits Russians roll dice for 4 armour and 1 fighter in West Russia, round 4 : 4/5 hits, 2.67 expected hits 1 fighter owned by the Russians, 4 armour owned by the Russians and 4 armour owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 6 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 4 armour, 2 artilleries and 16 infantry Casualties for Russians: 2 aaGuns, 4 armour, 4 artilleries, 1 fighter and 16 infantry Non Combat Move - Germans 1 aaGun moved from Belorussia to West Russia 1 aaGun moved from Baltic States to Karelia S.S.R. 1 bomber moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Belorussia 3 fighters moved from West Russia to Karelia S.S.R. Place Units - Germans 1 armour placed in Karelia S.S.R. 3 bombers placed in Germany Germans undo move 2. 1 bomber placed in Karelia S.S.R. 2 bombers placed in Italy Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in West Russia : : -0.83 Russians : 3.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 bomber moved from United Kingdom to Italy 1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco British take Morocco from Germans 1 fighter moved from French West Africa to Egypt Combat - British Battle in Egypt British attack with 1 fighter and 1 infantry Germans defend with 1 fighter and 1 infantry; Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Egypt Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Battle in Italy British attack with 1 bomber Germans defend with 1 artillery, 2 bombers, 1 factory and 1 infantry British roll dice for 1 bomber in Italy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Italy, round 2 : 0/4 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Italy British roll dice for 1 bomber in Italy, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 bombers in Italy, round 3 : 2/3 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 bomber owned by the British lost in Italy Germans win with 2 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 bomber Non Combat Move - British 2 armour moved from Union of South Africa to French Equatorial Africa 1 cruiser, 2 infantry and 1 transport moved from 25 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Place Units - British 2 fighters placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 6 Sea Zone Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 1.00 Japanese : 0.67
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour and 1 factory; Remaining resources: 2 PUs; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Persia 1 fighter moved from 35 Sea Zone to Persia 1 armour moved from India to Persia 1 infantry moved from India to Persia 1 artillery moved from India to Persia 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Kwangtung to Yunnan Japanese take Yunnan from Americans 1 infantry moved from Szechwan to Kazakh S.S.R. 3 bombers moved from Anhwei to Kazakh S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour and 1 factory; Remaining resources: 2 PUs; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Persia 1 fighter moved from 35 Sea Zone to Persia 1 armour moved from India to Persia 1 infantry moved from India to Persia 1 artillery moved from India to Persia 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Kwangtung to Yunnan Japanese take Yunnan from Americans 1 infantry moved from Szechwan to Kazakh S.S.R. 3 bombers moved from Anhwei to Kazakh S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Battle in Persia Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/5 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 3 bombers and 1 infantry Russians defend with 3 infantry Japanese roll dice for 3 bombers and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 3 bombers in Kazakh S.S.R., round 3 : 3/3 hits, 2.00 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 3 bombers moved from Kazakh S.S.R. to Kwangtung 2 fighters moved from Persia to 17 Sea Zone Place Units - Japanese 1 factory placed in Egypt 2 armour placed in Kiangsu 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.67 Russians : -0.33 Japanese : -1.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 fighters moved from 13 Sea Zone to Italy Combat - Americans Battle in Italy Americans attack with 2 fighters Germans defend with 2 bombers and 1 factory Americans roll dice for 2 fighters in Italy, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 bombers in Italy, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Italy Americans roll dice for 2 fighters in Italy, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 bomber in Italy, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 fighters in Italy, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 bomber in Italy, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 fighters in Italy, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 bomber in Italy, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Italy Americans win with 2 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Non Combat Move - Americans 1 carrier moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from Italy to 15 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 carrier, 1 destroyer and 1 submarine moved from 18 Sea Zone to 13 Sea Zone 2 fighters moved from Eastern United States to 13 Sea Zone 2 fighters moved from Eastern United States to Morocco 1 infantry moved from Western United States to Central United States Place Units - Americans 2 transports placed in 11 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -1.00
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine S.S.R. to West Russia 1 artillery, 1 fighter and 3 infantry moved from Caucasus to West Russia 5 infantry moved from Russia to West Russia
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine S.S.R. to West Russia 1 artillery, 1 fighter and 3 infantry moved from Caucasus to West Russia 5 infantry moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 1 artillery, 1 fighter and 9 infantry Germans defend with 1 aaGun and 6 armour AA fire in West Russia : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery, 1 fighter and 9 infantry in West Russia, round 2 : 5/11 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 6 armour in West Russia, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 armour owned by the Germans lost in West Russia 7 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is 23 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 4 armour Non Combat Move - Russians 1 fighter moved from West Russia to Caucasus 2 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Russians undo move 1. 1 artillery and 1 infantry placed in Caucasus 1 infantry placed in Russia Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 armour and 1 artillery placed in Caucasus 5 infantry placed in Russia Russians undo move 2. Russians undo move 1. 1 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in West Russia : : -0.17 Russians : 2.50
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Russia 2 armour moved from West Russia to Russia 2 bombers, 3 fighters and 1 infantry moved from Karelia S.S.R. to West Russia 2 bombers and 3 fighters moved from West Russia to Russia 1 artillery, 1 fighter and 3 infantry moved from Belorussia to West Russia 1 fighter moved from West Russia to Russia 1 fighter moved from Egypt to 15 Sea Zone 1 destroyer moved from 17 Sea Zone to 15 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 2 infantry moved from Poland to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Russia 2 armour moved from West Russia to Russia 2 bombers, 3 fighters and 1 infantry moved from Karelia S.S.R. to West Russia 2 bombers and 3 fighters moved from West Russia to Russia 1 artillery, 1 fighter and 3 infantry moved from Belorussia to West Russia 1 fighter moved from West Russia to Russia 1 fighter moved from Egypt to 15 Sea Zone 1 destroyer moved from 17 Sea Zone to 15 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 2 infantry moved from Poland to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians Combat - Germans Battle in 6 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 6 Sea Zone Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 15 Sea Zone Germans attack with 2 carriers, 1 destroyer and 1 fighter Americans defend with 1 carrier and 2 fighters Germans roll dice for 2 carriers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 1 carrier and 2 fighters in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 15 Sea Zone Germans roll dice for 2 carriers and 1 fighter in 15 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 carrier in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 15 Sea Zone Germans win with 2 carriers and 1 fighter remaining. Battle score for attacker is 26 Casualties for Germans: 1 destroyer Casualties for Americans: 1 carrier and 2 fighters Battle in Russia Germans attack with 3 armour, 2 bombers and 4 fighters Russians defend with 1 armour, 1 artillery, 1 factory and 5 infantry Germans roll dice for 3 armour, 2 bombers and 4 fighters in Russia, round 2 : 5/9 hits, 4.83 expected hits Russians roll dice for 1 armour, 1 artillery and 5 infantry in Russia, round 2 : 1/7 hits, 2.50 expected hits 5 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 3 : 5/8 hits, 4.33 expected hits Russians roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour Casualties for Russians: 1 armour, 1 artillery and 5 infantry Non Combat Move - Germans 1 bomber moved from Russia to Germany 1 bomber moved from Russia to Germany 4 fighters moved from Russia to Karelia S.S.R. 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - Germans 2 armour placed in Karelia S.S.R. 1 cruiser, 1 destroyer and 1 fighter placed in 15 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.50 Americans : -1.00 Russians : -1.33