good luck
Jim010 X vs crockett36 A with bid of 12 g40.2
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 8 infantry moved from Poland to Eastern Poland 10 artilleries moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Romania Germans take Romania from Russians
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 8 infantry moved from Poland to Eastern Poland 10 artilleries moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Romania Germans take Romania from Russians Combat - Germans Battle in Eastern Poland Germans attack with 10 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 8 infantry in Eastern Poland, round 2 : 6/18 hits, 6.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Novgorod to Belarus 2 infantry moved from Baltic States to Belarus 2 artilleries moved from Baltic States to Belarus 4 armour moved from Baltic States to Novgorod 4 armour moved from Poland to Novgorod 1 bomber moved from Baltic States to Western Germany 2 fighters moved from Baltic States to Belarus 5 tactical_bombers moved from Baltic States to Belarus 7 armour moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 3,3 and gets 0 hits Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Russians 4 infantry moved from Karelia to Finland 4 infantry moved from Karelia to Finland 3 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 infantry moved from Persia to Iraq 2 armour moved from Ukraine to Russia 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Ulaanbaatar to Buryatia 4 infantry moved from Timguska to Novosibirsk 4 infantry moved from Timguska to Novosibirsk 6 infantry moved from Yenisey to Timguska 5 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 4 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia Combat - Russians Battle in Buryatia Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Karelia to Finland 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Ulaanbaatar to Dzavhan 1 aaGun moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : 0.50 Japanese : -1.00
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese
Combat Hit Differential Summary :
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sorry for the delay
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Your turn I think
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Yes. Really tied up with online work. Will get to this soon.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Malaya 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from Shan State to 79 Sea Zone 1 tactical_bomber moved from Shan State to 79 Sea Zone 1 fighter moved from Shan State to 78 Sea Zone 1 tactical_bomber moved from Shan State to 78 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from India to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 artillery moved from India to Burma 1 armour moved from India to Burma 1 infantry moved from Kwangtung to Kwangsi 4 infantry moved from French Indo China to Kwangsi 2 artilleries moved from French Indo China to Kwangsi 9 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Malaya 5 fighters moved from Shan State to Shensi 2 tactical_bombers moved from Shan State to Shensi 1 tactical_bomber moved from Shan State to Shensi
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hmm … I can’t proceed. started with the battle in Amur, and it crashed? Can’t seem to continue.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Malaya 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from Shan State to 79 Sea Zone 1 tactical_bomber moved from Shan State to 79 Sea Zone 1 fighter moved from Shan State to 78 Sea Zone 1 tactical_bomber moved from Shan State to 78 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from India to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 artillery moved from India to Burma 1 armour moved from India to Burma 1 infantry moved from Kwangtung to Kwangsi 4 infantry moved from French Indo China to Kwangsi 2 artilleries moved from French Indo China to Kwangsi 9 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Malaya 5 fighters moved from Shan State to Shensi 2 tactical_bombers moved from Shan State to Shensi 1 tactical_bomber moved from Shan State to Shensi Combat - Japanese Battle in Sumatra Battle in Ceylon Battle in Amur Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Japanese retreated to Siberia Russians win, taking Sumatra from Dutch, taking Ceylon from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 6 artilleries and 8 infantry Japanese roll dice for 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 6.33 expected hits Chinese roll dice for 6 artilleries and 8 infantry in Shensi, round 2 : 5/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Japanese roll dice for 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 3 : 5/14 hits, 5.50 expected hits Chinese roll dice for 6 artilleries in Shensi, round 3 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Shensi Japanese roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 4 : 2/10 hits, 4.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 9 infantry Casualties for Chinese: 6 artilleries and 8 infantry Battle in 79 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship in 79 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 79 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Malaya Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 4 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 5 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 6 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 4 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 78 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 battleships moved from 39 Sea Zone to 36 Sea Zone 2 cruisers moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 2 destroyers moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 79 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from 78 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 78 Sea Zone to 39 Sea Zone 3 tactical_bombers moved from Shensi to Hopei 5 fighters moved from Shensi to Hopei 1 aaGun moved from Suiyuyan to Hopei 1 artillery moved from Jehol to Manchuria 1 fighter moved from Malaya to India 1 tactical_bomber moved from Burma to India 2 infantry moved from Jehol to Manchuria Place Units - Japanese 3 infantry placed in India 1 fighter and 2 infantry placed in Manchuria 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Japanese collect 50 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -1.00 Chinese : 1.67 UK_Pacific : -1.67 Russians : 0.00 Japanese : -5.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 2 techTokens; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from Eastern United States to Spain 3 infantry moved from 91 Sea Zone to Spain 2 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from 95 Sea Zone to Egypt 3 bombers moved from Gibraltar to Egypt 1 bomber moved from Tunisia to Egypt 2 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 1 fighter moved from Gibraltar to Spain 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 4 fighters moved from Hawaiian Islands to Iwo Jima 1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone Combat - Americans Battle in Egypt Americans attack with 4 bombers and 3 fighters Italians defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry Americans roll dice for 4 bombers and 3 fighters in Egypt, round 2 : 3/7 hits, 4.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3.17 expected hits 3 fighters owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Egypt Americans roll dice for 3 bombers in Egypt, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt Americans roll dice for 1 bomber in Egypt, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans lost in Egypt Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -59 Casualties for Americans: 4 bombers and 3 fighters Casualties for Italians: 5 infantry and 1 mech_infantry Battle in Portugal Americans attack with 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 fighter and 2 infantry in Portugal, round 2 : 0/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Portugal Neutral_True win with 2 infantry remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 2 infantry Battle in Spain Americans attack with 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Spain, round 2 : 3/12 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 1 infantry in Spain, round 3 : 6/9 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 bombers moved from Spain to Algeria 1 fighter moved from Spain to Tunisia Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 1.50 Americans : -4.00 Neutral_True : 3.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 fighter and 9 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 airfield, 2 artilleries and 5 infantry Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 4 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 artillery and 5 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangtung to Kiangsi Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 2.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 2 techTokens; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from Eastern United States to Spain 3 infantry moved from 91 Sea Zone to Spain 2 artilleries moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from 95 Sea Zone to Egypt 3 bombers moved from Gibraltar to Egypt 1 bomber moved from Tunisia to Egypt 2 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 1 fighter moved from Gibraltar to Spain 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 4 fighters moved from Hawaiian Islands to Iwo Jima 1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone Combat - Americans Battle in Egypt Americans attack with 4 bombers and 3 fighters Italians defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry Americans roll dice for 4 bombers and 3 fighters in Egypt, round 2 : 3/7 hits, 4.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3.17 expected hits 3 fighters owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Egypt Americans roll dice for 3 bombers in Egypt, round 3 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt Americans roll dice for 1 bomber in Egypt, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 2/3 hits, 1.17 expected hits 1 bomber owned by the Americans lost in Egypt Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -59 Casualties for Americans: 4 bombers and 3 fighters Casualties for Italians: 5 infantry and 1 mech_infantry Battle in Portugal Americans attack with 1 fighter and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 fighter and 2 infantry in Portugal, round 2 : 0/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Portugal Neutral_True win with 2 infantry remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 2 infantry Battle in Spain Americans attack with 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Spain, round 2 : 3/12 hits, 5.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 1 infantry in Spain, round 3 : 6/9 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 bombers moved from Spain to Algeria 1 fighter moved from Spain to Tunisia Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 fighter and 9 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 airfield, 2 artilleries and 5 infantry Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 4 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 artillery and 5 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangtung to Kiangsi Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Research Technology - British British spend 0 on tech rolls British roll 6,3,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Airborne_Forces Activate Technology - British British activating Airborne_Forces British giving technology to UK_Pacific: Airborne_Forces Purchase Units - British British buy 3 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from United Kingdom to Finland 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Sicily to 95 Sea Zone 2 armour moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 1 artillery moved from Eastern Persia to Persia 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to Egypt 1 artillery moved from Sicily to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - British Battle in Normandy Bordeaux Battle in Southern France Battle in Egypt British attack with 2 armour, 2 fighters and 2 mech_infantrys Italians defend with 1 armour, 2 artilleries and 1 harbour British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Egypt, round 2 : 0/6 hits, 2.33 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 2 : 3/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Egypt British roll dice for 1 armour and 2 fighters in Egypt, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits, 1.17 expected hits 2 artilleries owned by the Italians lost in Egypt British roll dice for 1 armour and 2 fighters in Egypt, round 4 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Egypt British roll dice for 1 armour and 1 fighter in Egypt, round 6 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Egypt British roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Egypt, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is -32 Casualties for British: 2 armour, 2 fighters and 2 mech_infantrys Casualties for Italians: 2 artilleries Battle in Trans-Jordan British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour and 1 infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 2 armour and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 2 aaGuns moved from Hunan to Kiangsi Place Units - British 3 armour placed in Iraq 1 bomber placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 British collect 34 PUs (2 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.33 British : -6.33 Americans : -4.00 Neutral_True : 3.00 Chinese : 0.67 Japanese : 2.67
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wow what a battle in egypt!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Egypt to Tobruk 1 fighter moved from Southern Italy to 93 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Tobruk Italians attack with 1 armour French defend with 1 infantry Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 armour remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 3 infantry placed in Northern Italy 3 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5 Italians collect 12 PUs (4 lost to blockades); end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.00 French : -0.33
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I don’t have the numbers anymore it looks like for Moscow. I’ll play one more round and see.
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You not playing anymore?
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i was under the impression that it was your turn
sorry get right on it -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from New South Wales to South Australia 1 bomber moved from Philippines to Shensi 1 bomber moved from Philippines to Shensi Combat - ANZAC Battle in Shensi ANZAC attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 bombers owned by the ANZAC lost in Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for ANZAC: 2 bombers Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans
Combat Hit Differential Summary :