Jim010 X vs crockett36 A with bid of 12 g40.2

  • 2025 2024 '23 '22 '19 '18

    Sorry. No i have a good plan. I’ll pull the trigger today. Apologies. A lot going on.

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Algeria to 95 Sea Zone
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Scotland to 95 Sea Zone
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Central America to Central United States
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Ulaanbaatar to Sikang
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?

  • Customizer

    No scramble

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Algeria to 95 Sea Zone
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Scotland to 95 Sea Zone
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Central America to Central United States
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Ulaanbaatar to Sikang
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 41
                Casualties for Americans: 1 cruiser and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 bomber moved from 95 Sea Zone to Tunisia
            3 bombers moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            4 bombers and 1 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : -2.17
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            4 infantry moved from Yunnan to Hunan
            5 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            3 artilleries moved from Szechwan to Shensi
            3 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Hunan
            3 artilleries moved from Szechwan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    hey you had a scramble to prevent me from takikng Sicily. if you want to me to roll that battle I can. you had already said no to the American attack. I figured you wouldn’t want to.

  • Customizer

    No, that’s fine.

  • Customizer

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Italians
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Alexandria to Egypt
            2 artilleries moved from Alexandria to Egypt
            7 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from 98 Sea Zone to Trans-Jordan
    

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Italians
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Alexandria to Egypt
            2 artilleries moved from Alexandria to Egypt
            7 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 harbour and 2 infantry; French defend with 1 fighter; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits, 2.83 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 4 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 2.50 expected hits
                    British roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the French and 2 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for French: 1 fighter
            Battle in Trans-Jordan
                Italians attack with 2 armour and 2 infantry
                British defend with 1 fighter; French defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 fighter
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            2 artilleries moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    British : -1.33
    

    Savegame

  • Customizer

    But, when you attacked Iwo Jima, I had an opportunity to use my Kamikazes there.

  • 2025 2024 '23 '22 '19 '18

    Kami s don’t attack transports or subs

  • 2025 2024 '23 '22 '19 '18

    you okay?

  • Customizer

    Its your go, isn’t it?

  • 2025 2024 '23 '22 '19 '18

    shoot you’re right

  • 2025 2024 '23 '22 '19 '18

  • Customizer

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            8 infantry moved from Poland to Eastern Poland
            10 artilleries moved from Poland to Eastern Poland
            1 mech_infantry moved from Poland to Romania
                  Germans take Romania from Russians
    

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            8 infantry moved from Poland to Eastern Poland
            10 artilleries moved from Poland to Eastern Poland
            1 mech_infantry moved from Poland to Romania
                  Germans take Romania from Russians
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 10 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 8 infantry in Eastern Poland, round 2 : 6/18 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Baltic States to Belarus
            2 artilleries moved from Baltic States to Belarus
            4 armour moved from Baltic States to Novgorod
            4 armour moved from Poland to Novgorod
            1 bomber moved from Baltic States to Western Germany
            2 fighters moved from Baltic States to Belarus
            5 tactical_bombers moved from Baltic States to Belarus
            7 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 3,3 and gets 0 hits
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Russians
            4 infantry moved from Karelia to Finland
            4 infantry moved from Karelia to Finland
            3 infantry moved from Karelia to Finland
            1 artillery moved from Karelia to Finland
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            3 infantry moved from Persia to Iraq
            2 armour moved from Ukraine to Russia
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Ulaanbaatar to Buryatia
            4 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
            5 infantry moved from Yenisey to Timguska
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Olgiy to Timguska
            1 mech_infantry moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            4 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Karelia to Finland
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Ulaanbaatar to Dzavhan
            1 aaGun moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.50
    Japanese : -1.00
    

    Savegame

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