Jim010 X vs crockett36 A with bid of 12 g40.2

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 29 Sea Zone to 26 Sea Zone
            3 fighters moved from Java to India
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 29 Sea Zone to 26 Sea Zone
            3 fighters moved from Java to India
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 fighter moved from Algeria to Egypt
            1 infantry moved from Algeria to Tunisia
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 29 Sea Zone to 26 Sea Zone
            3 fighters moved from Java to India
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 fighter moved from Algeria to Egypt
            1 infantry moved from Algeria to Tunisia
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Romania
            3 infantry moved from Eastern Poland to Romania
            2 fighters moved from Germany to Romania
            2 tactical_bombers moved from Germany to Romania
            7 infantry moved from Vyborg to Novgorod
            3 armour moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            7 infantry moved from Baltic States to Novgorod
            2 infantry moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to 112 Sea Zone
            3 fighters moved from Germany to Novgorod
            3 tactical_bombers moved from Germany to Novgorod
    

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Romania
            3 infantry moved from Eastern Poland to Romania
            2 fighters moved from Germany to Romania
            2 tactical_bombers moved from Germany to Romania
            7 infantry moved from Vyborg to Novgorod
            3 armour moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            7 infantry moved from Baltic States to Novgorod
            2 infantry moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to 112 Sea Zone
            3 fighters moved from Germany to Novgorod
            3 tactical_bombers moved from Germany to Novgorod
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Archangel
                Germans attack with 1 bomber
                British defend with 1 bomber
                    Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 bomber
            Battle in Romania
                Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Romania, round 2 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/5 hits, 1.83 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Romania, round 3 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Romania
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Germans: 2 fighters and 4 infantry
                Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Novgorod
                Germans attack with 3 armour, 3 fighters, 16 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
                    AA fire in Novgorod : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour, 2 fighters, 16 infantry and 3 tactical_bombers in Novgorod, round 2 : 8/24 hits, 7.17 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Novgorod, round 2 : 5/12 hits, 4.17 expected hits
                    6 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 2 fighters, 11 infantry and 3 tactical_bombers in Novgorod, round 3 : 7/19 hits, 6.33 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour, 2 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 1 fighter and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Baltic States
            2 tactical_bombers moved from Romania to Baltic States
            2 fighters moved from Novgorod to Baltic States
            3 tactical_bombers moved from Novgorod to Baltic States
            1 bomber moved from 112 Sea Zone to Western Germany
            3 artilleries moved from Baltic States to Belarus
            7 infantry moved from Baltic States to Belarus
            2 infantry moved from Poland to Baltic States
            2 artilleries moved from Poland to Baltic States
            8 infantry moved from Germany to Poland
            4 armour moved from Germany to Baltic States
            10 artilleries moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            4 armour moved from Western Germany to Poland
            2 artilleries moved from France to Western Germany
    
        Place Units - Germans
            1 mech_infantry placed in Western Germany
            7 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 3.50
    AA fire in Novgorod : : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 4,3 and gets 0 hits
    
        Purchase Units - Russians
            Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
            4 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 artillery moved from Bryansk to Russia
            1 artillery and 11 infantry moved from Finland to Karelia
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            6 infantry moved from Yenisey to Timguska
            12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            4 artilleries moved from Western Ukraine to Bryansk
            2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Northwest Persia to Persia
                  Russians take Persia from Neutral_Allies
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
            1 aaGun moved from Yakut S.S.R. to Yenisey
            1 aaGun moved from Finland to Karelia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Manchuria to Jehol
            1 artillery moved from Chahar to Jehol
            5 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Hopei to Suiyuyan
            4 infantry moved from Hopei to Suiyuyan
            1 armour moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 fighter moved from 38 Sea Zone to West India
            1 tactical_bomber moved from 38 Sea Zone to West India
            2 bombers moved from Kwangsi to West India
            1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            6 artilleries moved from French Indo China to 36 Sea Zone
            6 infantry moved from French Indo China to 36 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
            6 infantry moved from 39 Sea Zone to India
            6 artilleries moved from 39 Sea Zone to India
            10 fighters moved from Kwangsi to India
            7 tactical_bombers moved from Kwangsi to India
    

    Savegame

  • Customizer

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Manchuria to Jehol
            1 artillery moved from Chahar to Jehol
            5 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Hopei to Suiyuyan
            4 infantry moved from Hopei to Suiyuyan
            1 armour moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 tactical_bomber moved from 38 Sea Zone to West India
            1 fighter moved from 38 Sea Zone to West India
            2 bombers moved from Kwangsi to West India
            10 fighters moved from Kwangsi to India
            7 tactical_bombers moved from Kwangsi to India
            6 artilleries moved from French Indo China to 36 Sea Zone
            6 infantry moved from French Indo China to 36 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
            6 artilleries moved from 39 Sea Zone to India
            6 infantry moved from 39 Sea Zone to India
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            2 carriers moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    

    Savegame

  • Customizer

    The second one is the actual moves. I need scramble orders for sz36

  • 2025 2024 '23 '22 '19 '18

    no scramble

  • Customizer

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Manchuria to Jehol
            1 artillery moved from Chahar to Jehol
            5 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Hopei to Suiyuyan
            4 infantry moved from Hopei to Suiyuyan
            1 armour moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 tactical_bomber moved from 38 Sea Zone to West India
            1 fighter moved from 38 Sea Zone to West India
            2 bombers moved from Kwangsi to West India
            10 fighters moved from Kwangsi to India
            7 tactical_bombers moved from Kwangsi to India
            6 artilleries moved from French Indo China to 36 Sea Zone
            6 infantry moved from French Indo China to 36 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
            6 artilleries moved from 39 Sea Zone to India
            6 infantry moved from 39 Sea Zone to India
            1 submarine moved from 38 Sea Zone to 79 Sea Zone
            1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            2 carriers moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in West India
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 2/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 1 infantry owned by the British lost in West India
                UK_Pacific win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -38
                Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 6 artilleries, 10 fighters, 6 infantry and 7 tactical_bombers
                British defend with 2 aaGuns and 10 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 9 fighters, 6 infantry and 7 tactical_bombers in India, round 2 : 18/29 hits, 13.67 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 3 fighters and 10 infantry in India, round 2 : 4/13 hits, 5.33 expected hits
                    4 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in India
                Japanese captures 13PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 9 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 48
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for British: 2 aaGuns and 10 infantry
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            1 aaGun moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 destroyer moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 carrier moved from 38 Sea Zone to 79 Sea Zone
            1 fighter moved from India to 79 Sea Zone
            1 tactical_bomber moved from India to 79 Sea Zone
            2 artilleries moved from Kwangsi to French Indo China
            4 infantry moved from Kwangsi to French Indo China
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            6 tactical_bombers moved from India to Shan State
            8 fighters moved from India to Shan State
    
        Place Units - Japanese
            8 infantry placed in Japan
            1 factory_minor placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    AA fire in India : : 0.00
    Japanese : 2.33
    

    Savegame

  • Customizer

    I’m going to have to concede this game to you. I have been opening maps in local so I can mess around and plan. But I am discovering that I have not always done this in local. Which means I have unwittingly been making moves and battles not knowing that I was not in local but in email. Means the game is corrupted because of what I did.

    We can continue as I’m playing for fun, but the game got messed.

  • 2025 2024 '23 '22 '19 '18

    no worries. it’s just for fun. we’ll just go back to the capture of india.

  • 2025 2024 '23 '22 '19 '18

    or to russia 3?

  • Customizer

    So this game is over?

  • 2025 2024 '23 '22 '19 '18

    Sorry. No i have a good plan. I’ll pull the trigger today. Apologies. A lot going on.

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Algeria to 95 Sea Zone
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Scotland to 95 Sea Zone
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Central America to Central United States
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Ulaanbaatar to Sikang
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?

  • Customizer

    No scramble

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Algeria to 95 Sea Zone
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Scotland to 95 Sea Zone
            1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Central America to Central United States
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Ulaanbaatar to Sikang
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 41
                Casualties for Americans: 1 cruiser and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 bomber moved from 95 Sea Zone to Tunisia
            3 bombers moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            4 bombers and 1 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : -2.17
    Japanese : 0.67
    

    Savegame

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