good luck
Jim010 X vs crockett36 A with bid of 12 g40.2
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gotta go
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Iwo Jima to Midway 1 fighter moved from Iwo Jima to 25 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Algeria to Greece 1 armour moved from Spain to Southern France 1 artillery moved from Spain to Southern France 1 fighter moved from Tunisia to Southern France 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 21 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 4 mech_infantrys moved from Central America to Central United States 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to Colombia Americans take Colombia from Neutral_True 1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Italians win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Battle in 80 Sea Zone Americans attack with 1 battleship, 2 carriers and 1 cruiser Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 2 carriers owned by the Americans lost in 80 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 4 : 5/6 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -53 Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser Casualties for Japanese: 1 tactical_bomber Battle in Portugal Americans attack with 1 armour, 2 artilleries and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Portugal, round 2 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 armour, 1 artillery and 1 fighter Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Iraq Non Combat Move - Americans 1 fighter moved from Southern France to Spain 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain Place Units - Americans 3 transports placed in 10 Sea Zone 1 artillery and 4 infantry placed in Western United States 1 artillery, 3 fighters and 4 infantry placed in Eastern United States Americans undo move 3. 4 infantry placed in Eastern United States Americans undo move 2. 3 infantry placed in Western United States 2 artilleries and 2 fighters placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Americans undo move 5. Americans undo move 3. 1 fighter placed in Western United States 2 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from Iraq: 1 tactical_bomber EDIT: Removing units owned by Japanese from Iraq: 2 fighters EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 fighters Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kiangsi to Szechwan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 armour Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Hunan 1 infantry placed in Kweichow 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Union of South Africa to 80 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to 80 Sea Zone 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 artillery moved from Persia to Iraq 1 armour moved from Finland to Novgorod Russians take Novgorod from Germans 1 infantry moved from Finland to Norway 1 fighter moved from Finland to United Kingdom 3 fighters moved from Finland to Russia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 105 Sea Zone to 109 Sea Zone 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from British French take Southern France from Americans Combat - British Battle in 80 Sea Zone British attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 carrier, 2 fighters and 5 transports British roll dice for 1 bomber and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier, 2 fighters and 5 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 80 Sea Zone Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is -3 Casualties for British: 1 bomber and 1 tactical_bomber Casualties for Japanese: 2 fighters Battle in Iraq British attack with 1 armour, 1 artillery and 2 mech_infantrys Japanese defend with 4 artilleries, 1 factory_minor and 1 tactical_bomber British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 4 artilleries and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the British lost in Iraq 1 artillery owned by the British and 1 armour owned by the British retreated to Trans-Jordan Japanese win with 4 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for British: 2 mech_infantrys Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British Place Units - British 1 destroyer placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa 1 transport placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 British collect 28 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : -0.50 Americans : -1.00 Neutral_True : -0.67 Chinese : 0.50 Japanese : 1.00
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so i edited a non com move. destroyer out of 91 orginally sent to malta went to London.
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I will edit the casualties for sz80. I would have damaged the carrier and kept a fighter. I would have landed teh fighter in Saudi Arabia
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sounds good.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 2 fighters and 3 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 artillery Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits French roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 fighter owned by the Italians lost in Southern France Italians win, taking Southern France from French with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter and 2 infantry Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 6 artilleries moved from Southern Italy to Northern Italy 4 aaGuns moved from Southern Italy to Northern Italy 1 fighter moved from Southern France to Southern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Saudi Arabia: 1 fighter EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00 French : 1.67 Russians : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 57 Sea Zone to 41 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to South Australia Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Place Units - ANZAC 2 artilleries placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Battle in 80 Sea Zone French attack with 1 cruiser and 2 destroyers Japanese defend with 1 carrier and 5 transports French roll dice for 1 cruiser and 2 destroyers in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 5 transports in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 80 Sea Zone 4 transports owned by the Japanese lost in 80 Sea Zone French win, taking 80 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 51 Casualties for Japanese: 1 carrier and 5 transports Non Combat Move - French Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
French : 0.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 2 infantry moved from Switzerland to France 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to France 2 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Ukraine Germans take Ukraine from Russians 1 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 fighter moved from Belarus to Tambov 1 tactical_bomber moved from Belarus to Tambov 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Tambov 1 tactical_bomber moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 4 transports 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in France Germans attack with 1 bomber and 2 infantry British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans captures 18PUs while taking French capital Germans win, taking France from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Tambov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk 1 infantry moved from Smolensk to Bryansk 10 artilleries and 4 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Smolensk 3 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Switzerland to Western Germany 1 bomber moved from France to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from 91 Sea Zone to Southern France 1 fighter and 3 tactical_bombers moved from Novgorod to Bryansk 2 infantry moved from Belarus to Bryansk Place Units - Germans 1 infantry placed in Western Germany 6 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.00 French : 0.00 Russians : 1.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 6,3 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Improved_Mech_Inf Activate Technology - Russians Russians activating Improved_Mech_Inf Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 11 infantry moved from Karelia to Novgorod 1 infantry moved from Samara to Volgograd 4 infantry moved from Samara to Russia 7 infantry moved from Novosibirsk to Samara 4 infantry moved from Novosibirsk to Samara 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd 3 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 6 infantry moved from Russia to Tambov Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 11 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 11 infantry in Novgorod, round 2 : 3/12 hits, 2.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Volgograd to Russia 1 aaGun moved from Karelia to Novgorod 1 aaGun moved from Novosibirsk to Samara 1 aaGun moved from Olgiy to Kansu Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 6 Sea Zone to 25 Sea Zone Japanese take 6 Sea Zone from Americans 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 3 mech_infantrys moved from Manchuria to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 1 infantry moved from Afghanistan to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Afghanistan to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Afghanistan to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery moved from Iraq to Syria Japanese take Syria from French 1 artillery moved from Iraq to Persia Japanese take Persia from Russians 2 infantry moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 fighter moved from Saudi Arabia to Trans-Jordan 3 tactical_bombers moved from Afghanistan to 80 Sea Zone 3 fighters moved from Afghanistan to 80 Sea Zone 1 tactical_bomber moved from Siam to 39 Sea Zone 1 fighter moved from Siam to 39 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Scramble in sz25?
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no thank you
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 6 Sea Zone to 25 Sea Zone Japanese take 6 Sea Zone from Americans 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 3 mech_infantrys moved from Manchuria to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 1 infantry moved from Afghanistan to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Afghanistan to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Afghanistan to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery moved from Iraq to Syria Japanese take Syria from French 1 artillery moved from Iraq to Persia Japanese take Persia from Russians 2 infantry moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 fighter moved from Saudi Arabia to Trans-Jordan 3 tactical_bombers moved from Afghanistan to 80 Sea Zone 3 fighters moved from Afghanistan to 80 Sea Zone 1 tactical_bomber moved from Siam to 39 Sea Zone 1 fighter moved from Siam to 39 Sea Zone Combat - Japanese Battle in Anhwe Japanese attack with 1 fighter and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Trans-Jordan Japanese attack with 2 artilleries, 1 fighter and 2 infantry British defend with 1 armour and 1 artillery Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 39 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 tactical_bomber in 39 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 39 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 80 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers French defend with 1 cruiser and 2 destroyers Japanese roll dice for 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits French roll dice for 1 cruiser and 2 destroyers in 80 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 2 destroyers owned by the French and 1 cruiser owned by the French lost in 80 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for French: 1 cruiser and 2 destroyers Battle in 25 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 5 fighters Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 5 fighters in 25 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 25 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters in 25 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 1 destroyer and 3 fighters Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Iraq to Turkey Japanese take Turkey from Neutral_True 1 tactical_bomber moved from Iraq to Turkey 1 fighter moved from Trans-Jordan to Turkey 3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Afghanistan 2 infantry moved from Shan State to Yunnan 3 armour moved from India to Yunnan 1 tactical_bomber moved from 39 Sea Zone to India 1 artillery and 2 infantry moved from Korea to Manchuria 1 aaGun moved from Hopei to Anhwe 1 fighter moved from Anhwe to Kwangtung Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 3 infantry placed in Iraq 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.83 French : -1.17 Americans : 2.50 ANZAC : 0.00 Chinese : 0.67 Japanese : -0.17
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From the major sea battle, I decided to damage the BB instead of losing the fighter. A slip up. I had to add the fighter back in at the end, as it flies back t the newly built carriers.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 fighters moved from Midway to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone 2 infantry moved from Colombia to Central America 1 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 fighter moved from Spain to Southern France 3 infantry moved from Portugal to Spain 1 artillery moved from Portugal to Spain 1 artillery moved from Portugal to Spain 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 2/2 hits, 0.50 expected hits 1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 armour, 1 fighter and 1 infantry Casualties for Germans: 1 bomber Battle in 25 Sea Zone Americans attack with 6 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits 2 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 25 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is 16 Casualties for Americans: 6 fighters Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 91 Sea Zone to Spain 2 mech_infantrys moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain Place Units - Americans 8 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans : -0.17 Japanese : -2.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kweichow to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 fighters moved from Midway to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone 2 infantry moved from Colombia to Central America 1 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 fighter moved from Spain to Southern France 3 infantry moved from Portugal to Spain 1 artillery moved from Portugal to Spain 1 artillery moved from Portugal to Spain 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 2/2 hits, 0.50 expected hits 1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 armour, 1 fighter and 1 infantry Casualties for Germans: 1 bomber Battle in 25 Sea Zone Americans attack with 6 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits 2 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 25 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is 16 Casualties for Americans: 6 fighters Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 91 Sea Zone to Spain 2 mech_infantrys moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain Place Units - Americans 8 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kweichow to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 75 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 infantry moved from Norway to Finland 3 fighters moved from Russia to Kansu Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00 Italians : 2.00 British : -0.17 Americans : -0.17 Japanese : -2.33
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you need to ask for OOL on battles where I might want different casualties. In sz25 I would have prefered a carrier and plane to be the last units standing.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery moved from Bessarabia to Ukraine 4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France Place Units - Italians 1 transport placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France 1 artillery moved from Bessarabia to Ukraine Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :