Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to South Australia
1 bomber moved from Philippines to Shensi
1 bomber moved from Philippines to Shensi
Combat - ANZAC
Battle in Shensi
ANZAC attack with 2 bombers
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 bombers owned by the ANZAC lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for ANZAC: 2 bombers
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Combat Hit Differential Summary :
Hey, so 2 bombers vs 2 grounders, 2 bombers gone. desperate attack on a tank–Boom! the dice go both ways. thanks for the prompt.
ouch … .
you have burst on the scene, playing a lot!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 bombers moved from Western Germany to Algeria
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Romania to Greece
2 infantry moved from Eastern Poland to Bessarabia
7 armour moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
10 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
14 armour moved from Novgorod to Bryansk
11 infantry moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Algeria
Germans attack with 2 bombers
Americans defend with 4 bombers
Germans roll dice for 2 bombers in Algeria, round 2 : 1/2 hits, 1.33 expected hits
French roll dice for 4 bombers in Algeria, round 2 : 1/4 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Algeria
Germans roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits
French roll dice for 3 bombers in Algeria, round 3 : 0/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Algeria
Germans roll dice for 1 bomber in Algeria, round 4 : 1/1 hits, 0.67 expected hits
French roll dice for 2 bombers in Algeria, round 4 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Algeria
French win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 bombers
Casualties for Americans: 3 bombers
Battle in Western Ukraine
Germans attack with 10 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 5 infantry in Western Ukraine, round 2 : 3/15 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 armour moved from Germany to Western Germany
1 fighter moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
Place Units - Germans
3 bombers and 1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 0.33
French : 0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3,3 and gets 0 hits
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 1 PUs; 2 techTokens;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
7 infantry moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
5 infantry moved from Finland to Karelia
4 infantry moved from Finland to Karelia
2 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Finland to Karelia
1 aaGun moved from Timguska to Novosibirsk
1 aaGun moved from Dzavhan to Olgiy
Place Units - Russians
1 aaGun, 1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Japan to 15 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 tactical_bombers moved from Hopei to Sikang
1 fighter moved from Hopei to Sikang
1 tactical_bomber moved from Hopei to Sikang
2 fighters moved from Hopei to Sikang
2 fighters moved from 39 Sea Zone to Iraq
2 tactical_bombers moved from 39 Sea Zone to Iraq
4 artilleries moved from India to 39 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
3 infantry moved from India to 39 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
4 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Hopei to Sikang
1 fighter moved from Hopei to Kwangtung
1 fighter moved from Manchuria to Korea
Combat - Japanese
Battle in Borneo
Battle in 15 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 infantry and 1 transport
1 infantry owned by the Americans and 1 transport owned by the Americans lost in 15 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 fighter; Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 4 fighters and 3 tactical_bombers in Sikang, round 3 : 1/7 hits, 4.00 expected hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 3 infantry
Casualties for Americans: 1 fighter
Battle in Kwangtung
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Japanese attack with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 armour and 1 factory_minor; Russians defend with 3 infantry
Japanese roll dice for 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/11 hits, 4.67 expected hits
British roll dice for 3 armour and 3 infantry in Iraq, round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the British lost in Iraq
Japanese roll dice for 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 3/9 hits, 4.00 expected hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 4 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for British: 3 armour
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 2 carriers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
2 fighters moved from Iraq to 80 Sea Zone
2 tactical_bombers moved from Iraq to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
3 fighters and 3 tactical_bombers moved from Sikang to Afghanistan
1 fighter moved from Kwangtung to Kwangsi
2 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 57 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0.00
ANZAC : -0.67
Chinese : -1.00
Russians : -0.33
Japanese : -4.83
Hey I’m attacking your japanese fleet in 80 and I need an OOL or you can let the computer do it.
What are you hitting it with?
Am bttshp, cruiser, 2 cvs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Iwo Jima to Midway
1 fighter moved from Iwo Jima to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Algeria to Greece
1 armour moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter moved from Tunisia to Southern France
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 21 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
4 mech_infantrys moved from Central America to Central United States
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Colombia
Americans take Colombia from Neutral_True
1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Battle in 80 Sea Zone
Americans attack with 1 battleship, 2 carriers and 1 cruiser
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
2 carriers owned by the Americans lost in 80 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.50
Japanese : -1.00
I will want 1 loaded carrier left in sz 80, so choose the casualties as cv x2, tac, ftr, tac, ftr, cv x2
Any surviving planes that can’t land on a carrier land in Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Iwo Jima to Midway
1 fighter moved from Iwo Jima to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Algeria to Greece
1 armour moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter moved from Tunisia to Southern France
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 21 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
4 mech_infantrys moved from Central America to Central United States
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Colombia
Americans take Colombia from Neutral_True
1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Battle in 80 Sea Zone
Americans attack with 1 battleship, 2 carriers and 1 cruiser
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
2 carriers owned by the Americans lost in 80 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 4 : 5/6 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone
Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -53
Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Battle in Portugal
Americans attack with 1 armour, 2 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Portugal, round 2 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Iraq
Non Combat Move - Americans
1 fighter moved from Southern France to Spain
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United States
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
Americans undo move 3.
4 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Western United States
2 artilleries and 2 fighters placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 3.
1 fighter placed in Western United States
2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -1.00
Neutral_True : -0.67
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Hit Differential Summary :
thought i had it right but ended combat and there’s two wounded carriers. so edited. just realized I have to put a tac bomber in iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kiangsi to Szechwan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.50
gotta go
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 cruiser and 2 destroyers moved from 17 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Iwo Jima to Midway
1 fighter moved from Iwo Jima to 25 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Algeria to Greece
1 armour moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter moved from Tunisia to Southern France
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 21 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
4 mech_infantrys moved from Central America to Central United States
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Colombia
Americans take Colombia from Neutral_True
1 battleship, 2 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Greece, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Battle in 80 Sea Zone
Americans attack with 1 battleship, 2 carriers and 1 cruiser
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
2 carriers owned by the Americans lost in 80 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 80 Sea Zone, round 4 : 5/6 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone
Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -53
Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Battle in Portugal
Americans attack with 1 armour, 2 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Portugal, round 2 : 2/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Iraq
Non Combat Move - Americans
1 fighter moved from Southern France to Spain
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United States
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
Americans undo move 3.
4 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Western United States
2 artilleries and 2 fighters placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 3.
1 fighter placed in Western United States
2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Iraq: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Iraq: 2 fighters
EDIT: Adding units owned by Japanese to 80 Sea Zone: 2 fighters
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kiangsi to Szechwan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Union of South Africa to 80 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Finland to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Finland to Norway
1 fighter moved from Finland to United Kingdom
3 fighters moved from Finland to Russia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from Americans
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 5 transports
British roll dice for 1 bomber and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 5 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 80 Sea Zone
Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is -3
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Japanese: 2 fighters
Battle in Iraq
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Japanese defend with 4 artilleries, 1 factory_minor and 1 tactical_bomber
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 4 artilleries and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the British lost in Iraq
1 artillery owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Japanese win with 4 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
Place Units - British
1 destroyer placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
British collect 28 PUs (3 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
British : -0.50
Americans : -1.00
Neutral_True : -0.67
Chinese : 0.50
Japanese : 1.00