Based on my preliminary results, that advice helped me achieve exactly what I wanted. Thank you. The AI Goes down every time obviously. I will have to find some better allies to play against, wish me luck. And, just maybe that essay may show up one day. Not sure I want to frustrate you all with every detail yet. But, if I do make a guide on the AI Total Victory, its over about turn 11-12 unless I optimize it more. No condescension intended, nice to meet yall. If I am an eagle you are my wings, and such.🦅
🖖:0
AXIS 11-17-20 RV Milky!
(Edit reason total ipc is so high is I was on track to take both the west coast US, and Hawaii same turn but spammed thru hit assignment on Hawaii, blundered it twice and didn’t bother doing anything else for a few turns but spam the enter key and well, gotta get ready for a test at work… so yeah, no misleading intended either it was turn 11. I’ll just have to do it again tomorrow)
[1942.2] Is there a 1940 setup for 1942 game?
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I was curious if there is a way to set up the 1942 board for 1940 (or even 1941)? I searched online, but couldn’t find anything.
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Make one, just research it and make sure its balanced and gives players options. For example make sure nobody loses a critical unit to start the game.
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@Imperious-Leader said in [1942.2] Is there a 1940 setup for 1942 game?:
Make one, just research it and make sure its balanced and gives players options. For example make sure nobody loses a critical unit to start the game.
And if they wants to play 1942 with a 1940 start date, but don’t have the skills and knowledge to make one for themselves, what the heck are they supposed to do? Telling a person with a broken car that they should just fix it themselves doesn’t help a non-mechanic any.
That said, I do know about the work someone else put into making a variant for 1942, Second Edition, that starts in 1939. I have no idea if it’s balanced or not but I rather think it’s not. I say this because this variant creator is more inclined for historical accuracy than play balance. All that said, you can find this variant on BGG: https://boardgamegeek.com/thread/1586459/axis-and-allies-1942-second-edition-1939-variant-s
I hope this helps. If you find it unbalanced, I would first try giving the weaker side to the stronger player. Handicapping, a la having faster runners were weighted shoes in a race.
My 2 IPCs,
-Midnight_Reaper
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Ya. At the bottom of thread at bgg it has somebody replying to game issues.
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I will definitely check out the 1939 setup. I would like to try setting up my own varients sometime, but at this point don’t really have the ability to do that.
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Yea Japan is too weak at 8 IPC
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Jump right in it. ! Set it up ! The key is to have 4 players so you can test play the hell out of it.
I don’t have time. If I did IL be up my ass asking why if I got time I got time to play 42 on line ! Lol. Soon. Bud just joined Aaahhh! Killin me ! -
Hey IL is the 42 game map same as on line 42.
I plan on getting game so I could setup this 39/40 setup to help this new guy ? And help me with knowing game more -
@Imperious-Leader said in [1942.2] Is there a 1940 setup for 1942 game?:
Yea Japan is too weak at 8 IPC
8 ? Wt? I’m used to playing with 65-90
For Japan. What 8 buy ? A sword ? Lol -
With this setup, Japan starts with 11. China starts with 8, and France (1939, remember) starts with 13, which includes 2 for Indo-China. Japan is expected to prey on China and France to build up.
While this might feel anemic for those used to 1940, it just might be roughly accurate in the combined circumstances of the reduced total income of 1942 and an earlier starting date reducing the incomes of both Germany and Japan.
The opportunity to repeat Germany and Japan’s wild successes in 1940 and 1941 is there, can you seize it?
-Midnight_Reaper
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@SS-GEN No. 42.2 is different by Canada
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You should make one, I don’t have a 1940 copy but have friends who do and would love to have one. Still I always like to put in a Bismark no matter what time period, just to stress Britian because they have vast, if thin superiority in the Atlantic ocan.