@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
do you really still think the axis have a chance?? How can they possibly come back? Even with more maximally unlucky battles like this its just not possible for you to come back. These turns still take a while to execute.
@trulpen said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
This will be it.
I backed out from Yunnan, because you have 2 inf and 1 mech and plenty of air and only have to use a portion of it to wipe the stack.
I’m still not sure about it. Need to evaluate a bit more. I have to try to understand what US wants to do and what they have to do.
And US doesnt have to do anything besides maintain double the production. No reason for me to take anything besides 100% battles and I can slowly push you around. Taking risk is a complete waste. Which is why i passed on the 99% battle for Japan a few turns ago. Only reason to take risk is to avoid dragging this out.
I don’t believe there’s any chance no, but it’s a learning process for me. I rarely play end games. I’m studying you. :)
It will not be much longer.
You can skip over Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers, 2 destroyers and 4 fighters moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to Caroline Islands
2 aaGuns, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - French
French buy 1 armour and 2 mech_infantrys; Remaining resources: 12 PUs;
Combat Move - French
1 mech_infantry moved from Yugoslavia to Poland
French take Poland from Germans
4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from France to Western Germany
2 infantry moved from French Indo China to Yunnan
Combat - French
Battle in Yunnan
French attack with 2 infantry
Japanese defend with 1 infantry
French roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
French win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
EDIT: 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - French
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - French
French collect 21 PUs; end with 33 PUs
Combat Hit Differential Summary :
French : 0.33
Japanese : -0.67
up to you again, but russians will attack Kansu with everything. European russians will do something but unknown until I see germany. But whatever the european russians do, it cant impact Japan (most likely attack swe or fin if vulnerable, or strafe something if it offers up a good enough opportunity). But none of those options will impact Japan, so up to you whether or not you want to execute japan as well.
Yeah, maybe I can go with J then. Speeding things up. That would be good.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 13 mech_infantrys moved from West India to Persia
1 infantry moved from Finland to Sweden
Germans take Sweden from Russians
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Northern Italy
1 bomber moved from Germany to Southern Italy
1 bomber moved from Germany to Slovakia Hungary
4 fighters moved from Finland to Poland
2 fighters moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Greater Southern Germany
2 fighters moved from 113 Sea Zone to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Greater Southern Germany
1 fighter moved from 113 Sea Zone to Slovakia Hungary
Combat - Germans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0,17
I just saw that I can hit Turkey. I will do that, just do the SBR and then reload with slight tweak of CM.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 13 mech_infantrys moved from West India to Persia
1 infantry moved from Finland to Sweden
Germans take Sweden from Russians
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Northern Italy
1 bomber moved from Germany to Southern Italy
1 bomber moved from Germany to Slovakia Hungary
4 fighters moved from Finland to Poland
2 fighters moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Greater Southern Germany
2 fighters moved from 113 Sea Zone to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Greater Southern Germany
1 fighter moved from 113 Sea Zone to Slovakia Hungary
Combat - Germans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Combat Hit Differential Summary :
AA fire in Southern Italy : : -0,17
AA fire in Northern Italy : : -0,17
just in case you were waiting for my ok, thats fine.
Ok, proceeding.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 6
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
13 armour and 13 mech_infantrys moved from West India to Persia
1 infantry moved from Finland to Sweden
Germans take Sweden from Russians
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Slovakia Hungary
4 fighters moved from Finland to Poland
2 fighters moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Slovakia Hungary
2 fighters moved from 113 Sea Zone to Greater Southern Germany
2 fighters moved from 113 Sea Zone to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Greater Southern Germany
1 fighter moved from 113 Sea Zone to Slovakia Hungary
1 mech_infantry moved from Volgograd to Turkey
1 bomber moved from Germany to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Turkey, round 2 : 2/2 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 13 armour and 13 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 13 armour and 13 mech_infantrys in Persia, round 2 : 11/26 hits, 8,67 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 6 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/8 hits, 3,33 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 8 fighters and 3 infantry
Americans defend with 2 armour and 1 mech_infantry
Germans roll dice for 8 fighters and 3 infantry in Slovakia Hungary, round 2 : 5/11 hits, 4,50 expected hits
Americans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 8 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour and 1 mech_infantry
Battle in Poland
Germans attack with 4 fighters and 2 infantry
French defend with 1 mech_infantry
Germans roll dice for 4 fighters and 2 infantry in Poland, round 2 : 2/6 hits, 2,33 expected hits
French roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the French and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from French with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Finland
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
11 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from West India to Eastern Persia
1 bomber moved from Turkey to Rostov
1 infantry moved from Novgorod to Archangel
4 fighters moved from Poland to Germany
3 fighters moved from Slovakia Hungary to 115 Sea Zone
3 fighters moved from Greater Southern Germany to 115 Sea Zone
EDIT: 2 fighters moved from Slovakia Hungary to 115 Sea Zone
EDIT: 1 fighter moved from Greater Southern Germany to 115 Sea Zone
EDIT: 1 fighter moved from Germany to 115 Sea Zone
3 fighters moved from Slovakia Hungary to Germany
2 fighters moved from Greater Southern Germany to Germany
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Rostov
Place Units - Germans
1 bomber placed in Russia
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Rostov
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,2,5,6,4,2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 4,33
British : -0,33
French : 0,67
Americans : -1,00
Thought I could land the air on the fleet, but calculated wrong apparently. Did a lot of over-force, so believe you’re ok with the edit of moving 4 figs extra.
You can go with Russia and then I’ll try and do Japan right after.
yep on it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Combat Move - Russians
1 infantry moved from Norway to Sweden
2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
3 armour, 3 infantry and 2 mech_infantrys moved from Timguska to Kansu
Combat - Russians
Battle in Sweden
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Sweden, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Sweden, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Sweden
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 3 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Kansu, round 2 : 4/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
2 fighters and 1 tactical_bomber moved from Sweden to Western Germany
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.83
Japanese : 0.67
I missed to bring in a bs in z9 and z12, where I want to have the fleet. I’ll adjust for eventual defensive hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from 31 Sea Zone to 27 Sea Zone
1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 12 Sea Zone
1 fighter moved from 25 Sea Zone to 12 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 bomber moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 fighters moved from Japan to 9 Sea Zone
3 destroyers and 4 submarines moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 26 Sea Zone to 12 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 9 Sea Zone
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 27 Sea Zone
1 artillery moved from Hunan to Kiangsi
Combat - Japanese
Battle in Aleutian Islands
Battle in 27 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 27 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 9 Sea Zone
Japanese attack with 3 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win with 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 3 infantry
French defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the French lost in Yunnan
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the French lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for French: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 9 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 9 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 12 Sea Zone
2 battleships moved from 26 Sea Zone to 12 Sea Zone
EDIT: 1 destroyer moved from 9 Sea Zone to 8 Sea Zone
3 carriers moved from 6 Sea Zone to 8 Sea Zone
6 fighters moved from 6 Sea Zone to 8 Sea Zone
6 carriers moved from 6 Sea Zone to 9 Sea Zone
2 cruisers moved from 31 Sea Zone to 12 Sea Zone
2 carriers moved from 26 Sea Zone to 12 Sea Zone
4 carriers moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 31 Sea Zone to 12 Sea Zone
2 carriers moved from 31 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 12 Sea Zone
2 submarines moved from 26 Sea Zone to 12 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 12 Sea Zone
3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 12 Sea Zone
4 fighters and 2 tactical_bombers moved from 9 Sea Zone to 12 Sea Zone
8 fighters and 4 tactical_bombers moved from 6 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 bomber moved from Yunnan to Hunan
1 bomber moved from Kwangsi to Hunan
1 fighter moved from 20 Sea Zone to Anhwe
2 armour and 7 mech_infantrys moved from West India to Persia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : 0,33
Japanese : 1,00
Ok, I’m gonna lose, but it’s a little bit fun anyway.