@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to Celebes
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Yunnan to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Celebes, round 2 : 5/11 hits, 4,83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Philippines to Japan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
3 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 39 Sea Zone to 44 Sea Zone
2 bombers moved from 36 Sea Zone to Kweichow
2 aaGuns, 11 artilleries and 22 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
13 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Kansu to Chahar
1 mech_infantry moved from Jehol to Anhwe
1 armour and 5 mech_infantrys moved from Chahar to Anhwe
1 battleship, 3 carriers and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
3 submarines moved from 37 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
2 carriers and 1 destroyer placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,4,3,1,5,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,4,4,2,6,2,6,5,3,2
Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0,83
Japanese : -1,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
2 fighters moved from Midway to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 31 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
10 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 armour and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
Combat - Americans
Combat Hit Differential Summary :
intercept in South Italy? Scramble z6? I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs
oops, might need to swap a ftr/sub for an airbase. Will confirm in a second but doubt it affects your decision
Nope im good.
oops, did forget one move. walk in to Sicily
with the tt that has the uk inf remaining
nevermind, the us tt with uk inf will stay where it is for now as I would have to defend z95 against a scramble as well
@trulpen sorry for the spam, original file is correct, just need intercept and scramble orders
No scramble.
No intercept.
Wait. Let me see.
Ok, no intercept. Even if I score full, I can’t cet rid of your sb’s.
You going to bed or you up for ool in 97 in a few
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs
Maybe I’m too tired. The idea anyway was to prefent shore bombardment. But then I changed my setup and forgot to change the placement. Or something.
Maybe I mixed things up with another game.
Kami’s can do that, btw
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
You going to bed or you up for ool in 97 in a few
I can barely keep my eyes open. Have to sleep. I suspect UK will be a handful as well.
Sounds good
it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.
Thanks! I think that’s it. In my game with a-d I’ve run out of kami’s, but I haven’t here. That’s likely the mix up.
The rules state that I have to deploy if possible. Think sz37 is available, but I’ll look now.