Hmm, Germany’s dice weren’t that bad, apparently, but rather good. I will edit you a fighter back to Germany, and you should be good.
Dice.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
18 armour, 13 artilleries, 21 infantry and 21 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 infantry moved from Western Germany to Denmark
1 bomber moved from Eastern Poland to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 armour, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Denmark, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 18 armour, 13 artilleries, 21 infantry and 21 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 18 armour, 13 artilleries, 21 infantry and 21 mech_infantrys in Western Ukraine, round 2 : 20/73 hits, 22.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 18 armour, 13 artilleries, 21 infantry and 21 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland
7 armour moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Denmark to Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
9 armour placed in Germany
Germans undo move 1.
8 armour placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Archangel
2 infantry moved from Vologda to Archangel
3 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Volgograd to Rostov
4 infantry moved from Vologda to Smolensk
4 aaGuns, 2 armour, 20 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Vologda: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
7 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to India
2 bombers moved from Yunnan to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to India
2 infantry moved from Shantung to Anhwe
2 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
3 mech_infantrys moved from Kiangsu to Kiangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 7 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Yunnan to India
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 1/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in India
Japanese destroys 13PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 carrier and 1 cruiser
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 bombers, 1 carrier and 1 cruiser in 39 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 bombers, 1 carrier and 1 cruiser in 39 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 39 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
2 fighters and 3 tactical_bombers moved from India to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from 34 Sea Zone to 19 Sea Zone
1 fighter moved from Hopei to Kiangsu
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,6,1,3,6,5,2,5,1,1,2,5,3,3,6,3,4,5,3,3
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.00
Chinese : -0.33
UK_Pacific : 0.50
Japanese : -3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 bombers moved from Queensland to 19 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Combat Hit Differential Summary :
How do you want to distribute the Kamikaze tokens?
@Pejon_88 2 on each carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 bombers moved from Queensland to 19 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 19 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 2 : 11/14 hits, 7,33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports in 19 Sea Zone, round 2 : 9/13 hits, 7,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 3 : 6/12 hits, 6,67 expected hits
Japanese roll dice for 2 battleships, 4 fighters and 7 transports in 19 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
7 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 100
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports
Casualties for ANZAC: 1 fighter
Non Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
3 bombers moved from 19 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
2 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans : 3,00
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
16 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 2 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 2/16 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 bombers moved from Queensland to 19 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 19 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 2 : 11/14 hits, 7,33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports in 19 Sea Zone, round 2 : 9/13 hits, 7,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 3 : 6/12 hits, 6,67 expected hits
Japanese roll dice for 2 battleships, 4 fighters and 7 transports in 19 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
7 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 100
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports
Casualties for ANZAC: 1 fighter
Non Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
3 bombers moved from 19 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
2 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
16 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 2 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 2/16 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to Finland
British take Finland from Germans
3 mech_infantrys moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Persia to India
Combat - British
Battle in India
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Changing ownership of French Indo China from Japanese to UK_Pacific
EDIT: Adding units owned by UK_Pacific to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from India to West India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 mech_infantrys moved from Iraq to Egypt
3 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 carrier and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 fighter placed in United Kingdom
1 fighter placed in 110 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in French Indo China change ownership: 1 infantry
Combat Hit Differential Summary :
British : -0,17
Americans : 3,00
Chinese : -0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 fighter and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 5 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Northern Italy
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Philippines
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Philippines
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
1 armour moved from Denmark to Western Germany
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
7 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Vyborg to Finland
2 fighters and 3 tactical_bombers moved from Eastern Poland to Finland
1 artillery and 5 infantry moved from Novgorod to Archangel
8 armour moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Finland, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Finland
Germans roll dice for 2 fighters and 3 tactical_bombers in Finland, round 3 : 4/5 hits, 2.83 expected hits
British roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Finland
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 bomber in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
2 fighters and 3 tactical_bombers moved from Finland to Vyborg
2 mech_infantrys moved from Western Ukraine to Baltic States
Place Units - Germans
3 infantry placed in Novgorod
4 armour and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
2 armour placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.67
Americans : 1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters moved from Russia to Archangel
7 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 7 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 fighters and 7 infantry in Archangel, round 2 : 3/9 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters and 4 infantry in Archangel, round 3 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 4 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
2 fighters moved from Archangel to Russia
1 aaGun moved from Vologda to Archangel
1 aaGun and 5 infantry moved from Vologda to Russia
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Russia to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
7 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
2 bombers moved from Burma to 19 Sea Zone
1 artillery and 1 infantry moved from Burma to India
2 fighters and 3 tactical_bombers moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in India
Japanese destroys 19PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Japanese roll dice for 2 bombers, 5 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Non Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
3 mech_infantrys moved from Kiangsi to Kiangsu
2 fighters and 3 tactical_bombers moved from India to Malaya
Place Units - Japanese
3 infantry placed in Kiangsu
9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Manchuria to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,17 expected hits
Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 3 infantry
Casualties for Italians: 5 infantry
Non Combat Move - Americans
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Guam to Korea
1 bomber moved from Wake Island to Korea
1 bomber moved from Western United States to Korea
2 fighters moved from Western United States to Midway
Place Units - Americans
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians : 2,50
Americans : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
7 infantry moved from Anhwe to Hopei
9 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Hopei, round 3 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Hopei, round 4 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Chahar, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : -4,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 artilleries and 2 infantry moved from Manchuria to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,17 expected hits
Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 3 infantry
Casualties for Italians: 5 infantry
Non Combat Move - Americans
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Guam to Korea
1 bomber moved from Wake Island to Korea
1 bomber moved from Western United States to Korea
2 fighters moved from Western United States to Midway
Place Units - Americans
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 bombers and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
7 infantry moved from Anhwe to Hopei
9 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Hopei, round 3 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Hopei, round 4 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Chahar, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs
Purchase Units - British
British buy 4 bombers; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
Combat - British
Battle in India
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/9 hits, 3,33 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese, taking Burma from Chinese, taking Kwangtung from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Persia
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 artilleries, 4 infantry and 3 mech_infantrys moved from Egypt to Alexandria
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
4 bombers placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2,50
British : -1,33
Americans : 0,83
Chinese : -4,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tunisia
3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 5 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
2 artilleries placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.00
Americans : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :