Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
i am ready to start Japan but I am waiting a green light from the Soviets
It’s all clear.
Wait. One placement change.
2 inf in Stalingrad instead of Moscow.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
It’s all clear.
Lets call that a yellow light. ;)
But now the green light is on with that little placement edit.
ok 2 inf from mos to sta
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Volgograd: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 6 infantry, 2 marines, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 submarines moved from 6 Sea Zone to 1 Sea Zone
1 cruiser and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 4 submarines
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 1 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 submarines in 1 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 cruiser, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Shensi
1 aaGun and 1 artillery moved from Shensi to Tsinghai
1 bomber moved from Suiyuyan to Japan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kwangtung to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Malaya to Shan State
3 bombers and 1 tactical_bomber moved from Malaya to French Indo China
1 mech_infantry moved from Siberia to Sakha
1 submarine moved from 31 Sea Zone to 26 Sea Zone
5 submarines moved from 31 Sea Zone to 10 Sea Zone
2 battleships, 5 carriers and 4 destroyers moved from 31 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery, 1 infantry and 2 marines placed in Japan
3 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo China
3 infantry placed in Malaya
1 carrier and 1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.00
TUV
Japan 1089
Germany 965
USA 880
Russia 449
Italy 394
PUs
Japan 82
USA 74
Germany 72
Italy 33
Russia 30
UK 25
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
TUV
Japan 1089
Germany 965
USA 880
Russia 449
Italy 394
UK 605 (665 with UK Pacific)
Russia has exactly 100 units.
Units
Japan 133
Germany 119
Russia 100
UK 95 (98 with UK Pacific)
USA 89
U said well I am weak on 3 fronts:
German economy
land units in Asia
land units in Eastern Europe
I think I have managed to pull up Germany to decent economy level, and as for land units in Asia, I have the upper hand.
Eastern European theatre is the one I yet need to prevail.
that is it.
U may proceed with USA when ready.
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 90 Sea Zone
1 bomber moved from Eastern United States to 90 Sea Zone
3 fighters moved from Western United States to 90 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
5 fighters moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from United Kingdom to 103 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from Eastern United States to 90 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
4 fighters moved from 8 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 103 Sea Zone, round 2 : 3/8 hits, 3,83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 90 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 7 fighters
Germans defend with 2 submarines
Americans roll dice for 2 bombers, 1 destroyer and 7 fighters in 90 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
Germans roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 90 Sea Zone
Americans win with 2 bombers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
3 carriers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Brazil to 86 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from 90 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to Gibraltar
5 fighters moved from 103 Sea Zone to 91 Sea Zone
5 carriers, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 90 Sea Zone to Gibraltar
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 infantry, 3 submarines and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
4 fighters moved from 25 Sea Zone to 10 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 artillery moved from French Equatorial Africa to Nigeria
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,5,2,4,1,4,3,4,1,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,3,1,5,2
Americans collect 43 PUs (11 lost to blockades); end with 44 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : -1,33
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
that is it.
U may proceed with USA when ready.
cheers
U have one country less to play, there is no china, and its fig is trapped in Burma. xd
It’s trapped, but is still a hero!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,50
Japanese : -0,33
wow what a punch, definitely a hero!