@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by British from Scotland: 1 artillery
        EDIT: Adding units owned by British to United Kingdom: 1 artillery
        EDIT: Turning off Edit Mode
        Italians buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery and 1 infantry moved from Iraq to Northwest Persia
        1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
        1 mech_infantry moved from Egypt to French Equatorial Africa
              Italians take French Equatorial Africa from British
        1 fighter moved from Egypt to Belgian Congo
        1 mech_infantry moved from Egypt to Belgian Congo
        1 transport moved from 98 Sea Zone to 97 Sea Zone
        1 mech_infantry moved from Northern Italy to 97 Sea Zone
        1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        1 mech_infantry moved from 96 Sea Zone to Libya
    Combat - Italians
        Battle in Libya
        Battle in Belgian Congo
            Italians attack with 1 fighter and 1 mech_infantry
            British defend with 1 armour
                Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Belgian Congo
            Italians win, taking Libya from Americans, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 armour
        Battle in Northwest Persia
            Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Northwest Persia
            Italians win, taking Northwest Persia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
        1 mech_infantry moved from Egypt to Iraq
        1 submarine moved from 81 Sea Zone to 80 Sea Zone
        1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
        1 fighter moved from Belgian Congo to Egypt
        1 mech_infantry moved from Northern Italy to Romania
        1 armour moved from Ethiopia to Anglo Egyptian Sudan
        1 armour moved from Anglo Egyptian Sudan to Egypt
    Place Units - Italians
        1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
        1 submarine placed in 81 Sea Zone
        2 mech_infantrys placed in Egypt
        1 destroyer placed in 97 Sea Zone
        1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
        Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.50
Russians : -0.33
Iraq 23 units
Persia 23 units
I proceed with ANZAC.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to Hawaiian Islands
    Place Units - ANZAC
        3 infantry placed in Queensland
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,6,1
            Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
        ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 71 Sea Zone to 78 Sea Zone
        3 infantry moved from Morocco to Algeria
    Turn Complete - French
Combat Hit Differential Summary :
Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.
Ur russian sub convoys pretty well.
i am rolling germany and having problems with dice server
the conection is established it works
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 10 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery moved from Baltic States to Belarus
        1 mech_infantry moved from Novgorod to Belarus
        3 infantry moved from Novgorod to Archangel
        2 artilleries moved from Romania to Bessarabia
        2 mech_infantrys moved from Slovakia Hungary to Bessarabia
        2 mech_infantrys moved from Germany to Eastern Poland
        9 bombers moved from Western Germany to Eastern Poland
        1 mech_infantry moved from Baltic States to Belarus
    Combat - Germans
        Battle in Bessarabia
            Germans attack with 2 artilleries and 2 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Bessarabia
                Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Germans win, taking Bessarabia from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Archangel
            Germans attack with 3 infantry
            Russians defend with 1 infantry
                Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 1 artillery and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
            Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Eastern Poland
            Germans attack with 9 bombers and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 9 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 7/11 hits, 6.33 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        9 bombers moved from Eastern Poland to Western Germany
        1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 109 Sea Zone to 110 Sea Zone
        1 submarine moved from 110 Sea Zone to 109 Sea Zone
        1 mech_infantry moved from Slovakia Hungary to Baltic States
        1 aaGun and 2 artilleries moved from Baltic States to Eastern Poland
        15 armour and 15 mech_infantrys moved from Slovakia Hungary to Eastern Poland
        10 artilleries moved from Romania to Eastern Poland
        1 submarine moved from 93 Sea Zone to 103 Sea Zone
    Place Units - Germans
        1 destroyer and 1 submarine placed in 110 Sea Zone
        1 submarine placed in 93 Sea Zone
        2 artilleries and 1 infantry placed in Novgorod
        8 artilleries and 2 infantry placed in Romania
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
        Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 0.00
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
that is it from me today. good night,
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.
But I’m not dissatisfied with doing 4 IPC damage to Italy. It’s a lot better than to be expected.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.
4 dmg to Germany is pretty good. LuckiLy for me it could not be more
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Russians
        Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Volgograd to Kazakhstan
        1 infantry moved from Kansu to Novosibirsk
        1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
        1 fighter moved from Western Ukraine to Belarus
        1 mech_infantry moved from Nenetsia to Novosibirsk
        1 armour moved from Smolensk to Novosibirsk
        3 infantry moved from Ukraine to Bessarabia
        1 artillery moved from Ukraine to Bessarabia
        2 infantry moved from Bryansk to Belarus
        1 infantry moved from Bryansk to Belarus
        1 fighter moved from Russia to Kazakhstan
        1 infantry moved from Caucasus to Kazakhstan
        1 fighter moved from Bryansk to Novosibirsk
        1 infantry moved from Caucasus to Kazakhstan
        1 submarine moved from 97 Sea Zone to 93 Sea Zone
    Combat - Russians
        Battle in Bessarabia
            Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Germans defend with 2 artilleries and 2 mech_infantrys
                Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2,17 expected hits
                Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits
                2 mech_infantrys owned by the Germans lost in Bessarabia
            3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
            Germans win with 2 artilleries remaining. Battle score for attacker is 8
            Casualties for Germans: 2 mech_infantrys
        Battle in Novosibirsk
            Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
            Japanese defend with 1 infantry
                Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
            Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kazakhstan
            Russians attack with 1 fighter and 3 infantry
            Japanese defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
            Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in Belarus
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 artillery and 1 mech_infantry
                Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Germans lost in Belarus
                Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits
                Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
            Casualties for Germans: 1 artillery and 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Belarus to Ukraine
        1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
        1 fighter moved from Kazakhstan to Kansu
        1 fighter moved from Novosibirsk to Kansu
        1 mech_infantry moved from Russia to Ukraine
        1 armour and 1 mech_infantry moved from Smolensk to Ukraine
        1 infantry moved from Nenetsia to Vologda
        3 infantry moved from Bryansk to Ukraine
        16 artilleries moved from Western Ukraine to Ukraine
        13 infantry moved from Western Ukraine to Ukraine
        2 armour moved from Rostov to Ukraine
        2 infantry moved from Rostov to Ukraine
        8 infantry moved from Russia to Bryansk
    Place Units - Russians
        2 artilleries and 1 infantry placed in Ukraine
        5 infantry placed in Russia
        1 infantry placed in Volgograd
        2 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 28 PUs; end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 0,50
Japanese : 1,33
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
4 dmg to Germany is pretty good. LuckiLy for me it could not be more
So that sneaky little bugger has done a total of 13 dmg by now, right?
3 r5, 2 r10 and 4 + 4 r11.
Red October poking around. Guess there’s soon an end to the glory though.
And really nothing compared to what the Axis has convoy disrupted from the Allies…
Still proud! :)
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And really nothing compared to what the Axis has convoy disrupted from the Allies…
But axis did it more massively ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 2 bombers, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Suiyuyan to Tsinghai
        2 bombers moved from Kweichow to Tsinghai
        1 fighter moved from 33 Sea Zone to 31 Sea Zone
        1 artillery and 1 transport moved from 33 Sea Zone to 30 Sea Zone
        1 infantry moved from Johnston Island to 30 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
    Combat - Japanese
        Battle in 31 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 31 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Tsinghai
            Japanese attack with 2 bombers and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
            Japanese win with 2 bombers remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in Wake Island
            Japanese attack with 1 artillery and 1 infantry
            Americans defend with 1 airfield and 1 mech_infantry
                Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits
                Americans roll dice for 1 mech_infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island
            Japanese win, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 mech_infantry
    Non Combat Move - Japanese
        1 submarine moved from 54 Sea Zone to 63 Sea Zone
        1 submarine moved from 54 Sea Zone to 62 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
        1 armour moved from Chahar to Hopei
        1 mech_infantry moved from Hopei to Chahar
        1 submarine moved from 1 Sea Zone to 7 Sea Zone
        1 submarine moved from 25 Sea Zone to 24 Sea Zone
        1 fighter moved from New Guinea to French Indo China
        1 cruiser moved from 36 Sea Zone to 33 Sea Zone
        11 artilleries and 1 mech_infantry moved from Yunnan to French Indo China
        3 mech_infantrys moved from Kwangtung to French Indo China
        1 bomber moved from Japan to French Indo China
        2 bombers moved from Tsinghai to French Indo China
        1 aaGun moved from Shensi to Kweichow
        1 fighter and 2 tactical_bombers moved from Caroline Islands to French Indo China
        1 fighter and 1 tactical_bomber moved from Japan to French Indo China
        1 fighter moved from 31 Sea Zone to 33 Sea Zone
        1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
        2 submarines moved from 37 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        3 mech_infantrys placed in Kwangtung
        3 infantry placed in French Indo China
        3 infantry placed in Malaya
        1 destroyer placed in 6 Sea Zone
        2 bombers and 2 fighters placed in Japan
    Turn Complete - Japanese
        Japanese collect 65 PUs; end with 65 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
Japanese : -0.67