@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 artillery EDIT: Adding units owned by British to United Kingdom: 1 artillery EDIT: Turning off Edit Mode Italians buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from British 1 fighter moved from Egypt to Belgian Congo 1 mech_infantry moved from Egypt to Belgian Congo 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Northern Italy to 97 Sea Zone 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Libya Combat - Italians Battle in Libya Battle in Belgian Congo Italians attack with 1 fighter and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Italians win, taking Libya from Americans, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Northwest Persia Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Belgian Congo to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 submarine placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.50 Russians : -0.33
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Iraq 23 units
Persia 23 units -
I proceed with ANZAC.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 3 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 78 Sea Zone 3 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.
Ur russian sub convoys pretty well.
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i am rolling germany and having problems with dice server
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the conection is established it works
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Baltic States to Belarus 1 mech_infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Archangel 2 artilleries moved from Romania to Bessarabia 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 mech_infantrys moved from Germany to Eastern Poland 9 bombers moved from Western Germany to Eastern Poland 1 mech_infantry moved from Baltic States to Belarus Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 9 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 7/11 hits, 6.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 bombers moved from Eastern Poland to Western Germany 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 aaGun and 2 artilleries moved from Baltic States to Eastern Poland 15 armour and 15 mech_infantrys moved from Slovakia Hungary to Eastern Poland 10 artilleries moved from Romania to Eastern Poland 1 submarine moved from 93 Sea Zone to 103 Sea Zone Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 8 artilleries and 2 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : 0.00
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
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that is it from me today. good night,
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.
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But I’m not dissatisfied with doing 4 IPC damage to Italy. It’s a lot better than to be expected.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.
4 dmg to Germany is pretty good. LuckiLy for me it could not be more
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Belarus 1 mech_infantry moved from Nenetsia to Novosibirsk 1 armour moved from Smolensk to Novosibirsk 3 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Bryansk to Novosibirsk 1 infantry moved from Caucasus to Kazakhstan 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans lost in Bessarabia 3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine Germans win with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Novosibirsk Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 1 fighter moved from Kazakhstan to Kansu 1 fighter moved from Novosibirsk to Kansu 1 mech_infantry moved from Russia to Ukraine 1 armour and 1 mech_infantry moved from Smolensk to Ukraine 1 infantry moved from Nenetsia to Vologda 3 infantry moved from Bryansk to Ukraine 16 artilleries moved from Western Ukraine to Ukraine 13 infantry moved from Western Ukraine to Ukraine 2 armour moved from Rostov to Ukraine 2 infantry moved from Rostov to Ukraine 8 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 5 infantry placed in Russia 1 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2,33 Russians : 0,50 Japanese : 1,33
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
4 dmg to Germany is pretty good. LuckiLy for me it could not be more
So that sneaky little bugger has done a total of 13 dmg by now, right?
3 r5, 2 r10 and 4 + 4 r11.
Red October poking around. Guess there’s soon an end to the glory though.
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And really nothing compared to what the Axis has convoy disrupted from the Allies…
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Still proud! :)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And really nothing compared to what the Axis has convoy disrupted from the Allies…
But axis did it more massively ha
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 bombers, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Tsinghai 2 bombers moved from Kweichow to Tsinghai 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tsinghai Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Wake Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 armour moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Chahar 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from New Guinea to French Indo China 1 cruiser moved from 36 Sea Zone to 33 Sea Zone 11 artilleries and 1 mech_infantry moved from Yunnan to French Indo China 3 mech_infantrys moved from Kwangtung to French Indo China 1 bomber moved from Japan to French Indo China 2 bombers moved from Tsinghai to French Indo China 1 aaGun moved from Shensi to Kweichow 1 fighter and 2 tactical_bombers moved from Caroline Islands to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 fighter moved from 31 Sea Zone to 33 Sea Zone 1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 destroyer placed in 6 Sea Zone 2 bombers and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 0.33 Japanese : -0.67