@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
I somehow knew that that french des will score a hit but I wanted to get rid of it, the same as soviet sub. no more heroes for allies xd
that is it. u may proceed with russia
cheers
i am preparing japan in advance
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to Smolensk
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Shensi
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Smolensk, round 2 : 0/6 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 5 infantry in Smolensk, round 3 : 0/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 4 infantry in Smolensk, round 4 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Smolensk, round 5 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Smolensk, round 6 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians retreated to Kazakhstan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Shensi to Burma
1 fighter moved from Suiyuyan to Novosibirsk
2 aaGuns moved from Kansu to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Smolensk
1 infantry moved from Kansu to Novosibirsk
1 fighter moved from Bessarabia to Russia
2 aaGuns, 5 armour, 18 artilleries, 21 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Vologda to Urals
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -2,33
Japanese : 0,67
Cant play now sorry
Family obligations…
Will do as soon as i catch some time
Cheers
Oh, damn, wait. I made a serious mistake. Didn’t want to attack that northern territory in China because of the Mongolian situation. Why do I forget about these things!? I knew about this. We discussed it. It’s because I rushed the turn out of excitement, looking forward to what Japan will be up to…
May I do something like what you did in Scotland? To nullify the battle? Those inf and fig wouldn’t have done anything in that case, although the fig would’ve gone south to Sikang instead. Or maybe the battle in the north can be switched south? I mean, that’s how the battle plan should’ve looked like, if I would’ve had the Mongolian pact in my mind.
Just to clarify, doing this change has nothing to do with battle outcomes.
I was fine with losing an inf in Sikang, going for that gamble, but when I looked at the history and it hit me that Mongolia would never become russian, it also hit me that I of course shouldn’t attack those japanese territories bordering Mongolia. That’s 100 % the issue for me. You decide what you think is good and fair.
I’ll go out for a run now. Will be back in a bit more than one hour.
we can nullify that battle
but other dices stay as they were.
cheers
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Just to clarify, doing this change has nothing to do with battle outcomes.
I was fine with losing an inf in Sikang, going for that gamble, but when I looked at the history and it hit me that Mongolia would never become russian, it also hit me that I of course shouldn’t attack those japanese territories bordering Mongolia. That’s 100 % the issue for me. You decide what you think is good and fair.
i agree. i wouldnt even noticed and wouldnt take amur this rd
i ll roll ur fig in sikang here
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
he scored
and can move to novo just as it was after ur last ncm move.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Changing ownership of Suiyuyan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
and can move to novo just as it was after ur last ncm move.
u tell me if this is ok, since ur fig position affects my japan so i wont proceed until u have ur final ncm
u can also move that 2 inf from kansu or do some other ncm edit
post me ur final map and i ll proceed
cheers
Just got back.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we can nullify that battle
but other dices stay as they were.
That’s very kind of you! Appreciate also that you allow the fig to be used rationally.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i ll roll ur fig in sikang here
That’s one way to handle it. I would’ve just switched battle, since they were identical - no anger or disappointment, just my view if I were on the other end. I’m certainly fully ok with it since I’d say the call of the situation is yours. The choice is fair and juste.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
post me ur final map
I’ll do that. Maybe I’ll have to redo Russia in order to reset the condition.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll do that. Maybe I’ll have to redo Russia in order to reset the condition.
I’ll do that. Maybe I’ll have to redo Russia in order to reset the condition.
that could be a problem. but on the other hand we can just remember it.
i couldnt just switch it, since tehnically its a different territory.
but it get the same anyway
u just do what u think u have to do with russia
and then i ll play japan
take ur time, so we dont have any problems later.
cheers
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
that could be a problem. but on the other hand we can just remember it.
It’s fairly simple. I’m almost done.