@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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Oh, damn, wait. I made a serious mistake. Didn’t want to attack that northern territory in China because of the Mongolian situation. Why do I forget about these things!? I knew about this. We discussed it. It’s because I rushed the turn out of excitement, looking forward to what Japan will be up to…
May I do something like what you did in Scotland? To nullify the battle? Those inf and fig wouldn’t have done anything in that case, although the fig would’ve gone south to Sikang instead. Or maybe the battle in the north can be switched south? I mean, that’s how the battle plan should’ve looked like, if I would’ve had the Mongolian pact in my mind.
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Just to clarify, doing this change has nothing to do with battle outcomes.
I was fine with losing an inf in Sikang, going for that gamble, but when I looked at the history and it hit me that Mongolia would never become russian, it also hit me that I of course shouldn’t attack those japanese territories bordering Mongolia. That’s 100 % the issue for me. You decide what you think is good and fair.
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I’ll go out for a run now. Will be back in a bit more than one hour.
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we can nullify that battle
but other dices stay as they were.
cheers
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Just to clarify, doing this change has nothing to do with battle outcomes.
I was fine with losing an inf in Sikang, going for that gamble, but when I looked at the history and it hit me that Mongolia would never become russian, it also hit me that I of course shouldn’t attack those japanese territories bordering Mongolia. That’s 100 % the issue for me. You decide what you think is good and fair.
i agree. i wouldnt even noticed and wouldnt take amur this rd
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i ll roll ur fig in sikang here
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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he scored
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and can move to novo just as it was after ur last ncm move.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry EDIT: Adding units owned by Russians to Kansu: 2 infantry EDIT: Changing ownership of Suiyuyan from Chinese to Japanese EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
and can move to novo just as it was after ur last ncm move.
u tell me if this is ok, since ur fig position affects my japan so i wont proceed until u have ur final ncm
u can also move that 2 inf from kansu or do some other ncm edit
post me ur final map and i ll proceed
cheers
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Just got back.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we can nullify that battle
but other dices stay as they were.
That’s very kind of you! Appreciate also that you allow the fig to be used rationally.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i ll roll ur fig in sikang here
That’s one way to handle it. I would’ve just switched battle, since they were identical - no anger or disappointment, just my view if I were on the other end. I’m certainly fully ok with it since I’d say the call of the situation is yours. The choice is fair and juste.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
post me ur final map
I’ll do that. Maybe I’ll have to redo Russia in order to reset the condition.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll do that. Maybe I’ll have to redo Russia in order to reset the condition.
I’ll do that. Maybe I’ll have to redo Russia in order to reset the condition.
that could be a problem. but on the other hand we can just remember it.
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i couldnt just switch it, since tehnically its a different territory.
but it get the same anyway
u just do what u think u have to do with russia
and then i ll play japan
take ur time, so we dont have any problems later.
cheers
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
that could be a problem. but on the other hand we can just remember it.
It’s fairly simple. I’m almost done.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 artillery and 1 mech_infantry EDIT: Removing units owned by Germans from Smolensk: 1 infantry EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry EDIT: Removing units owned by Germans from Bessarabia: 1 mech_infantry EDIT: Turning off Edit Mode 2 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kansu to Shensi 2 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 fighter moved from Kansu to Sikang 6 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 fighter moved from Ukraine to Bessarabia 1 artillery and 2 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 2 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Novosibirsk to Urals 1 infantry moved from Vologda to Urals 1 fighter moved from Shensi to Burma 1 fighter moved from Bessarabia to Russia 2 aaGuns, 18 artilleries and 21 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Smolensk 1 armour moved from Novosibirsk to Russia 3 armour and 3 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Russia 1 infantry moved from Volgograd to Caucasus 2 aaGuns and 3 infantry moved from Kansu to Novosibirsk 1 fighter moved from Sikang to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Removing units owned by Russians from Sikang: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Russians undo move 2. 3 infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Russians undo move 2. 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
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This should be correct. I’ve double checked with a pic as well.
Thanks for being a good guy!
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pic?
np
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I just took a picture with my phone for comparison.
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i forgot to pick up a marine from gilbert, i ll move it its on my cruiser