Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
the conection is established it works
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Romania to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
9 bombers moved from Western Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 7/11 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 bombers moved from Eastern Poland to Western Germany
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 aaGun and 2 artilleries moved from Baltic States to Eastern Poland
15 armour and 15 mech_infantrys moved from Slovakia Hungary to Eastern Poland
10 artilleries moved from Romania to Eastern Poland
1 submarine moved from 93 Sea Zone to 103 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
8 artilleries and 2 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 0.00
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
that is it from me today. good night,
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.
But I’m not dissatisfied with doing 4 IPC damage to Italy. It’s a lot better than to be expected.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.
4 dmg to Germany is pretty good. LuckiLy for me it could not be more
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Belarus
1 mech_infantry moved from Nenetsia to Novosibirsk
1 armour moved from Smolensk to Novosibirsk
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans lost in Bessarabia
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Kazakhstan to Kansu
1 fighter moved from Novosibirsk to Kansu
1 mech_infantry moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Smolensk to Ukraine
1 infantry moved from Nenetsia to Vologda
3 infantry moved from Bryansk to Ukraine
16 artilleries moved from Western Ukraine to Ukraine
13 infantry moved from Western Ukraine to Ukraine
2 armour moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
8 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 0,50
Japanese : 1,33
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
4 dmg to Germany is pretty good. LuckiLy for me it could not be more
So that sneaky little bugger has done a total of 13 dmg by now, right?
3 r5, 2 r10 and 4 + 4 r11.
Red October poking around. Guess there’s soon an end to the glory though.
And really nothing compared to what the Axis has convoy disrupted from the Allies…
Still proud! :)
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And really nothing compared to what the Axis has convoy disrupted from the Allies…
But axis did it more massively ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Tsinghai
2 bombers moved from Kweichow to Tsinghai
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from New Guinea to French Indo China
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
11 artilleries and 1 mech_infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 bomber moved from Japan to French Indo China
2 bombers moved from Tsinghai to French Indo China
1 aaGun moved from Shensi to Kweichow
1 fighter and 2 tactical_bombers moved from Caroline Islands to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
2 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
Japanese : -0.67
Japan below 80 PUs, but has surpassed 1000 TUV.
Japanese airforce (25)
10 fighters, 10 tactical bomber, 5 bombers
I will be back for 3 hours.
cheers
That’s about how long it will take for me to do the Allies, I guess. ;)
Cheers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 86 Sea Zone to 103 Sea Zone
2 fighters moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from United Kingdom to 103 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to 103 Sea Zone
4 fighters moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 103 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 24 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 24 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Turning off Edit Mode
5 fighters moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 carriers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Western United States to 86 Sea Zone
2 fighters moved from 86 Sea Zone to Gibraltar
5 fighters moved from 103 Sea Zone to Gibraltar
1 bomber moved from 103 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
1 aaGun, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 86 Sea Zone to 101 Sea Zone
1 transport moved from 68 Sea Zone to 86 Sea Zone
2 bombers moved from Hawaiian Islands to Eastern United States
4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -4,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 86 Sea Zone to 103 Sea Zone
2 fighters moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from United Kingdom to 103 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to 103 Sea Zone
4 fighters moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 103 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 24 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 24 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 2 fighters and 2 infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Turning off Edit Mode
5 fighters moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 carriers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from 103 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 86 Sea Zone to 101 Sea Zone
1 transport moved from 68 Sea Zone to 86 Sea Zone
2 bombers moved from Hawaiian Islands to Eastern United States
4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Western United States to 86 Sea Zone
4 fighters moved from 103 Sea Zone to 106 Sea Zone
1 fighter moved from 103 Sea Zone to 101 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -4,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :