@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
I don’t want Greece… I just don’t want you to have it :-)
haha you can try to deny me it, but doubt you’ll succeed!
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
it is correct.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
it is correct.
but theoretically there are some more options. xd
u tell me when u have the final map
i cant play italy before i know what is ur final one
You go ahead.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
at I can see this little fleet can o
so lone art stays in scotland?
o u write it to put to london ok
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thanks! Forgot to move that while doing the fleet anyway.
i forgot that u have a sub in sz 97
dices already rolled my bad
al though they were none in libya
but i should be more careful
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
1 fighter moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Libya
Battle in Belgian Congo
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Libya from Americans, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Belgian Congo to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.50
Russians : -0.33
Iraq 23 units
Persia 23 units
I proceed with ANZAC.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
3 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.
Ur russian sub convoys pretty well.
i am rolling germany and having problems with dice server
the conection is established it works
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Romania to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
9 bombers moved from Western Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 7/11 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 bombers moved from Eastern Poland to Western Germany
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 aaGun and 2 artilleries moved from Baltic States to Eastern Poland
15 armour and 15 mech_infantrys moved from Slovakia Hungary to Eastern Poland
10 artilleries moved from Romania to Eastern Poland
1 submarine moved from 93 Sea Zone to 103 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
8 artilleries and 2 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 0.00
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
that is it from me today. good night,
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
xd
Would’ve liked that roll against Italy. Like I say, to have good dice when it counts.