@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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I see one. Move the art from Scotland to London.
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Looking at the fleet by S Africa. But it doesn’t affect Italy.
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I ll wait 5 more min. Feel free to write any more
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Might affect Italy actually.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from Hawaiian Islands to Wake Island 2 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from United Kingdom to 103 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 6 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 103 Sea Zone to 106 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 transport moved from 86 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 4 artilleries and 18 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 bomber moved from Persia to 39 Sea Zone 1 armour moved from Nigeria to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Battle in 39 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Burma British attack with 4 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 18 infantry in Burma, round 2 : 4/22 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 infantry moved from Persia to Northwest Persia 1 fighter moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 bomber moved from 39 Sea Zone to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5,3,4,3,2,5,4,4 British collect 17 PUs (9 lost to blockades); end with 17 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Adding units owned by British to 78 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 2 transports EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport EDIT: Removing units owned by British from 78 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 1,00 Chinese : 0,33 Japanese : 0,83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from Hawaiian Islands to Wake Island 2 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from United Kingdom to 103 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 bombers, 6 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 2 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 6 fighters moved from Wake Island to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 86 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 103 Sea Zone to 106 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 transport moved from 68 Sea Zone to 86 Sea Zone 1 transport moved from 86 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Central United States 2 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 4 artilleries and 18 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 bomber moved from Persia to 39 Sea Zone 1 armour moved from Nigeria to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Scotland to Eire British take Eire from Germans Combat - British Battle in 39 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Burma British attack with 4 artilleries and 18 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries and 18 infantry in Burma, round 2 : 4/22 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 infantry moved from Persia to Northwest Persia 1 fighter moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 bomber moved from 39 Sea Zone to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5,3,4,3,2,5,4,4 British collect 17 PUs (9 lost to blockades); end with 17 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Adding units owned by British to 78 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 2 transports EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport EDIT: Removing units owned by British from 78 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 1,00 Chinese : 0,33 Japanese : 0,83
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I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
it is correct.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope I haven’t missed anything vital here. What I can see this little fleet can only be hit by 1 italian and 3 japanese subs.
it is correct.
but theoretically there are some more options. xd
u tell me when u have the final map
i cant play italy before i know what is ur final one
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You go ahead.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
at I can see this little fleet can o
so lone art stays in scotland?
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o u write it to put to london ok
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 artillery EDIT: Adding units owned by British to United Kingdom: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Thanks! Forgot to move that while doing the fleet anyway.
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i forgot that u have a sub in sz 97
dices already rolled my bad
al though they were none in libya
but i should be more careful
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 artillery EDIT: Adding units owned by British to United Kingdom: 1 artillery EDIT: Turning off Edit Mode Italians buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from British 1 fighter moved from Egypt to Belgian Congo 1 mech_infantry moved from Egypt to Belgian Congo 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Northern Italy to 97 Sea Zone 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Libya Combat - Italians Battle in Libya Battle in Belgian Congo Italians attack with 1 fighter and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Italians win, taking Libya from Americans, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Northwest Persia Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Belgian Congo to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 submarine placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.50 Russians : -0.33
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Iraq 23 units
Persia 23 units -
I proceed with ANZAC.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 3 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 78 Sea Zone 3 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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Your dice with convoy disruption is also usually very good. Like when you had 1 sub in 109 and still convoyed 6 IPC. Once you failed with only 4 with a lot of dice, but that’s just the exception that confirms the rule. When I convoy I rarely hit, although it was nice in 97 with 2 + 4. That sub all of a sudden made it’s self worth.