@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
2 - You may play anyone in the league.
However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:
0-9 games completed: Limit is best of 3 (first to 2 wins)
10-19 games completed: Eligible for best of 5 (first to 3 wins)
20-29 games completed: Eligible for best of 7 (first to 4 wins)
This pattern continues.
So , we can play a third game,
but,
we have to finish 10 games this season for that game to count. And this is not the case only if U win the third game.
So, U will maybe make me play 10 games this season ;)
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
Yeah, I agree on that.
China, ANZAC, France and UK Pacific are more or less neutralized. UK paralyzed. USSR does not have offensive punch to make a breakthrough in either China, Middle East or Eastern Europe.
USA is divided between two fronts, and faced with superior navy on both.
I think this game is a one street from now on, but we will play as long as it takes. I have to take VC to win, and if it takes all the way to that, I have no problem with it.
cheers
by navy I mean navy+airforce
Can very well be that you are a better player than I am, but in this game too I feel dice are more with you. Atleast when it counts.
The scramble in sz110 G1 should be a few German air causalties. None. That’s a big reason why Europe looks like it does.
I hit your guys in Solomon, should lose a sb. Lose 2 figs as well.
I hit your cr with a sub and 5 figs. Everything misses first round, except the cr, which also hits next round. 1 fig lost that shouldn’t be lost.
There are more examples, but just these three absurdities are about 5-7 figs difference. It’s a lot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from 30 Sea Zone to 48 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 15 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Solomon Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 48 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 48 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 48 Sea Zone
Americans roll dice for 5 fighters in 48 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 48 Sea Zone to Hawaiian Islands
1 fighter moved from 48 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from 15 Sea Zone to Hawaiian Islands
4 submarines moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 103 Sea Zone to United Kingdom
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 transport moved from 71 Sea Zone to 68 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 transport moved from 28 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,83
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
That scramble in sz 110 was a big boost for me from the start.
I do not know If i am better, I am luckier, and had more elements of surprise then U did.
But, slightly better overall I think I was. In both games. For more, I do not dare to say, since U play very well, and 2 games is not 20 games so we can make such a statement as a fundament.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Can very well be that you are a better player than I am, but in this game too I feel dice are more with you. Atleast when it counts.
The scramble in sz110 G1 should be a few German air causalties. None. That’s a big reason why Europe looks like it does.
I hit your guys in Solomon, should lose a sb. Lose 2 figs as well.
I hit your cr with a sub and 5 figs. Everything misses first round, except the cr, which also hits next round. 1 fig lost that shouldn’t be lost.
There are more examples, but just these three absurdities are about 5-7 figs difference. It’s a lot.
But all in all I am very happy the way i played both games and it gives me great boost to test it further on improved level against other good players.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from 30 Sea Zone to 48 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 15 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Solomon Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 48 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 48 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 48 Sea Zone
Americans roll dice for 5 fighters in 48 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 48 Sea Zone to Hawaiian Islands
1 fighter moved from 48 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from 15 Sea Zone to Hawaiian Islands
4 submarines moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 103 Sea Zone to United Kingdom
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 transport moved from 71 Sea Zone to 68 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 transport moved from 28 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 tactical_bomber moved from Persia to Burma
1 fighter moved from Persia to Burma
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 bomber moved from India to 80 Sea Zone
1 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Eire
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Eire
British attack with 4 fighters
Germans defend with 1 artillery and 1 infantry
British roll dice for 4 fighters in Eire, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Eire
British win with 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 marine
British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 marine in Scotland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 marine in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 marine
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 80 Sea Zone to Persia
1 bomber moved from 80 Sea Zone to Persia
3 fighters moved from Eire to United Kingdom
1 infantry moved from Nigeria to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern Persia to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,5,4,5,4,6,4,4,1
British collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0,50
British : -0,50
Italians : -0,17
Americans : -0,83
Chinese : 0,17
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from 30 Sea Zone to 48 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 15 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Solomon Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 48 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 48 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 48 Sea Zone
Americans roll dice for 5 fighters in 48 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 48 Sea Zone to Hawaiian Islands
1 fighter moved from 48 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from 15 Sea Zone to Hawaiian Islands
4 submarines moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 103 Sea Zone to United Kingdom
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 transport moved from 71 Sea Zone to 68 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 transport moved from 28 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 tactical_bomber moved from Persia to Burma
1 fighter moved from Persia to Burma
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 bomber moved from India to 80 Sea Zone
1 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Eire
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Eire
British attack with 4 fighters
Germans defend with 1 artillery and 1 infantry
British roll dice for 4 fighters in Eire, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Eire
British win with 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 marine
British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 marine in Scotland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 marine in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 marine
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 80 Sea Zone to Persia
1 bomber moved from 80 Sea Zone to Persia
3 fighters moved from Eire to United Kingdom
1 infantry moved from Nigeria to French Equatorial Africa
1 artillery and 1 infantry moved from Eastern Persia to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,5,4,5,4,6,4,4,1
British collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
British : -0,50
Italians : -0,17
Americans : -0,83
Chinese : 0,17
Japanese : 1,67
@trulpenplay said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
apanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 h
As u said, the dices just wont like u in this one. that with usa is pretty weird against my lone cruiser
But it seems U where very lucky considering convoy blockade of UK.
And I did not expect an attack on Eire, a straffe.
interesting move.
French des a hero
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 submarine moved from 81 Sea Zone to 72 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 72 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in French Equatorial Africa
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 armour moved from Tanganyika Territory to Ethiopia
1 fighter moved from French Equatorial Africa to Egypt
Place Units - Italians
1 aaGun, 1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.67
French : 0.67
Russians : 1.33
sorry i see that u changed des from sz 110 to sz 71
i already played a fast italy
i do not have problem with that change cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
sorry i see that u changed des from sz 110 to sz 71
i already played a fast italy
i do not have problem with that change cheers
Thanks! I reconsidered and thought that I wouldn’t achieve much by blocking your pick-up from Normandie, so prefered to have it with the fleet by Africa instead.
Damn, I thought I’d get 3 extra IPC for ANZAC by grabbing Solomon, but I was mistaken. Apparently Gilbert is needed as well.