@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Maybe it got messed up in all those edits, but I made the change of 1 des from sz110 to sz101. It’s in there somewhere and nothing that I wanted to change regarding to other edits, so must’ve missed it when I re-did stuff.
I hope that edit is ok. And if so you may put that sub in sz103 somewhere else, if you want.
No, the sub stays in sz 103.
U may proceed with Russia when ready.
cheers
Thanks!
Yes, it was a placement edit.
Yes, I’m confused.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Smolensk to Belarus
2 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Northwest Persia
1 fighter moved from Bryansk to Northwest Persia
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
20 infantry moved from Bryansk to Western Ukraine
16 artilleries moved from Bryansk to Western Ukraine
6 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Northwest Persia
Combat - Russians
Battle in Western Ukraine
Russians attack with 6 armour, 17 artilleries, 22 infantry and 4 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 6 armour, 17 artilleries, 22 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 15/49 hits, 15,83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 armour, 17 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Battle in Northwest Persia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
2 aaGuns moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
6 infantry moved from Tsinghai to Kansu
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1,67
Italians : -0,67
Russians : -0,00
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Thanks!
Yes, it was a placement edit.
Yes, I’m confused.
Np
OK
And U should be ;)
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Thanks!
Yes, it was a placement edit.
Yes, I’m confused.
Np
OK
And U should be ;)
For number 3 i refer to the sz 103 sub
ur final russia?
i ll go prepare jap, and will refresh here before rolling.
dont post any more maps just write here i ll do it in edit.
Yes, this is the final Russian turn.
Japan goes…
I am rolling…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 48 Sea Zone
1 marine moved from 48 Sea Zone to Gilbert Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 bomber moved from Shan State to Shensi
Combat - Japanese
Battle in Gilbert Islands
Battle in Midway
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 15 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
2 artilleries moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands
1 tactical_bomber moved from French Indo China to Caroline Islands
1 fighter moved from French Indo China to Japan
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from Shensi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to Japan
1 mech_infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 artillery placed in Japan
3 mech_infantrys placed in Kwangtung
3 artilleries placed in French Indo China
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : 0.67
Japanese : -0.17
Japan on 85 IPC.
i am checking the move will i have some edits.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
That is all. U may proceed with USA when ready.
cheers
I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
No hurry.
Take Ur time.
Cheers.
2 - You may play anyone in the league.
However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:
0-9 games completed: Limit is best of 3 (first to 2 wins)
10-19 games completed: Eligible for best of 5 (first to 3 wins)
20-29 games completed: Eligible for best of 7 (first to 4 wins)
This pattern continues.
So , we can play a third game,
but,
we have to finish 10 games this season for that game to count. And this is not the case only if U win the third game.
So, U will maybe make me play 10 games this season ;)
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
Yeah, I agree on that.
China, ANZAC, France and UK Pacific are more or less neutralized. UK paralyzed. USSR does not have offensive punch to make a breakthrough in either China, Middle East or Eastern Europe.
USA is divided between two fronts, and faced with superior navy on both.
I think this game is a one street from now on, but we will play as long as it takes. I have to take VC to win, and if it takes all the way to that, I have no problem with it.
cheers