@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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i ll post one small edit
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here s the map
posting
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakhstan: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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u have green light for usa
cheers
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakhstan: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Turning off Edit Mode Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 artillery moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 fighters moved from Gibraltar to Portugal 1 artillery moved from Spain to Portugal 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Western United States to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 26 Sea Zone 19 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking Midway from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 19 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 19 fighters in 26 Sea Zone, round 2 : 8/19 hits, 9,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 19 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Portugal Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Portugal, round 2 : 2/6 hits, 2,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Portugal to Gibraltar 1 armour moved from Western United States to Central United States 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Spain to Gibraltar 1 fighter moved from Portugal to Gibraltar 19 fighters moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 8 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - Americans 1 factory_minor placed in Spain 2 fighters and 1 tactical_bomber placed in Western United States 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 2 Sea Zone 1 submarine placed in 1 Sea Zone 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -2,17 Neutral_True : 0,33 Japanese : -0,33
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chinese are gone so just uk :)
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakhstan: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Turning off Edit Mode Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 artillery moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 fighters moved from Gibraltar to Portugal 1 artillery moved from Spain to Portugal 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Western United States to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 26 Sea Zone 19 fighters moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking Midway from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 19 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 19 fighters in 26 Sea Zone, round 2 : 8/19 hits, 9,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 19 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Portugal Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Portugal, round 2 : 2/6 hits, 2,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Portugal to Gibraltar 1 armour moved from Western United States to Central United States 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Spain to Gibraltar 1 fighter moved from Portugal to Gibraltar 19 fighters moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry, 8 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - Americans 1 factory_minor placed in Spain 2 fighters and 1 tactical_bomber placed in Western United States 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 2 Sea Zone 1 submarine placed in 1 Sea Zone 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun and 3 fighters EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17 Americans : -2,17 Neutral_True : 0,33 Japanese : -0,33
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when u finish uk just write me ur anzac and french moves so i can play italy and germany combined
cheers -
Sent a dinghy out into the Pacific. :rowboat:
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Sent a dinghy out into the Pacific. :rowboat:
i dont get it xd
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at what time can we expect uk? am not rushing just asking
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A dinghy is like a small rubber boat.
Thought of yawl as well. Maybe that’s better. Think it is like a small wooden row-boat kept on ships.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
at what time can we expect uk? am not rushing just asking
Doing it. Maybe 5 min.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
A dinghy is like a small rubber boat.
Thought of yawl as well. Maybe that’s better. Think it is like a small wooden row-boat kept on ships.
ok but who is sending it in the pacific
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
at what time can we expect uk? am not rushing just asking
Doing it. Maybe 5 min.
take ur time
and if its 5 min its great :)
u post i ll prepare italy and come back here to see if there is any change edit before i dice
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Restarted UK and forgot to move away the sub from sz80. Will fix that with edit.
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So any dice there are nullified. Didn’t want the battle. All clear?
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Nevermind, I’ll restart the round again instead.
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Rolling.
First battle. Starts as they usually do… ;)
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if there was only sub in sz 80 and not your air then np
u forgot
just edit