I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)
Hehe, I don’t believe in strategies. I’m atheist.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And I definitely have unorthodox strategies since i am a catholic, and not orthodox xd (just joking)
Hehe, I don’t believe in strategies. I’m atheist.
Well faith is not a strategy. And for winning in A & A U need a strategy eheh
since U re a chess player,
i ve heard that in chess U need 3 things to succeed
I think I can definitely do it in 20 minutes if i am not interrupted by family issues. i ll try
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well faith is not a strategy. And for winning in A & A U need a strategy eheh
It was just a silly counter-joke of my own. :)
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
since U re a chess player,
i ve heard that in chess U need 3 things to succeed
- be smart
- have good strategies
- have patience
There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).
I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.
Patience is bliss, although not in blitz.
I ve lost internet wi fi conection
Can i roll battles without it? Or not possible?
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Can i roll battles without it? Or not possible?
I’d say you can’t. You need the i-net for the dice server.
But no worries. I won’t be able to do Russia anyway, so you got plenty of time.
Ok. U go with ur obligations and we ll play later. I l prepare germany in peace. Cheers
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well faith is not a strategy. And for winning in A & A U need a strategy eheh
It was just a silly counter-joke of my own. :)
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
since U re a chess player,
i ve heard that in chess U need 3 things to succeed
- be smart
- have good strategies
- have patience
There’s truth in that, although being smart is likely over-rated. You benefit from a good memory though and spatial perception (seeing patterns).
I’d say that tactics is likely about 90 % of the game. Positional factors are important, but if missing tactics a solid advantage or amazing recovery may be wasted.
Patience is bliss, although not in blitz.
What U call tactics i call strategy, and what U call positional factors i call tactics, but all in all I agree with U 1/1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour, 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Novgorod to Archangel
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Belarus
Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Americans defend with 2 bombers; Russians defend with 1 aaGun, 4 artilleries and 4 infantry
Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.67 expected hits
Russians roll dice for 1 aaGun, 4 artilleries, 2 bombers and 4 infantry in Belarus, round 2 : 2/10 hits, 3.00 expected hits
2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 bombers owned by the Americans lost in Belarus
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 3/10 hits, 3.33 expected hits
Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 1/8 hits, 2.67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Belarus, round 4 : 3/9 hits, 3.17 expected hits
Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 4 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.83 expected hits
Russians roll dice for 2 artilleries in Belarus, round 5 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 36
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for Americans: 2 bombers
Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
Non Combat Move - Germans
1 aaGun and 4 infantry moved from Karelia to Novgorod
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 1 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters and 2 tactical_bombers moved from Western Germany to Egypt
2 bombers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in Germany
2 bombers placed in Western Germany
1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : 0.67
Russians : -3.00
Germany lacks one IPC to have 70 PUs.
one big ncm
i ll post a new map, wait.
i would ve written u all, but its too complicated i ll post on start of russian turn sorry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 110 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to 109 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i would ve written u all, but its too complicated i ll post on start of russian turn sorry
it seems it isnt so complicated in the end since germany already placed 3 units in w germany
if u dislike using my map
just move my fleet from sz 110 to sz 109.
thats it.
cheers
I do not like Britain having more than 19, and Australia having more then 9 IPC. That is max I will be tolerant with P:
As for that tranny in West India sz I was planning to warn U about it, I thought U left it there by accident, then i realized U didnt, U deliberately moved it there alone from sz 80.
I was even then planing to tell U that U are in the reach of my bomber (all though U yourself was writing earlier how do U fear those japan boms)
but I saw U could attack Sumatra and supposed U well so I ve decided to sank it without much mercy xd
And U could attack Sumatra with it,
But an odd mistake for U, similar to one in belarus with usa bombers, so I would say that you fasten , or confused in some way that caused U to make 2 mistakes of the same kind in one round, and U usually make one per game, if any.
It happens.
I’ll use the latest posted map, no worries.