Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Egypt to French Equatorial Africa 1 armour moved from Ethiopia to Belgian Congo Italians take Belgian Congo from British 1 fighter moved from Egypt to French Equatorial Africa 1 marine moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia Combat - Italians Battle in French Equatorial Africa Italians attack with 1 fighter and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in French Equatorial Africa Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour Battle in Northwest Persia Italians attack with 1 fighter, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 bombers moved from Germany to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 armour and 1 mech_infantry placed in Egypt 1 factory_minor placed in Iraq 1 submarine placed in 81 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,5,2,1,1,4,5 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.17
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Nice! I’ll get right to it, but will check here in a little while.
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Italy played.
Sneaky Italian tank from Ethiopia took Belgian Congo.
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P.S.
Watch out for that sub in sz 91, if it lives until the end of the UK`s turn, UK Pacific will not get 3 IPC from West Indian Ocean NO.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And I like Ur fast chess response to it. Definitely tested against a good player. And it will even be more interesting when i stay without the element of surprise in future games. at least the big one(s).
Thanks!
I suspect that you’ll find other intriguing strategies that will mess with my brain.
I ll work on it :)
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italian marine dancing in NW Persia. xD
Life is nice.
La vita e bella.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Actually, the only good thing about my position is Russia. Very awkward.
The most defensive nation in the game.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Actually, the only good thing about my position is Russia. Very awkward.
The most defensive nation in the game.
I mean not in this particular game but generally speaking.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
A harbour to Brazil. Interesting x 2
Yes, pretty insane. But your GN is soooo strong along with all that air.
U mean NG ? Well, i ve lost only one fig so far, and bought 2 tacs. xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I really love that the games with you are so different. It’s refreshing. Completely new strategies applied. I’ll applaud you for that.
So this is one of the two big reasons then, why do U prefer games against me comparing to others.
First would be my speed I suppose, not fast as U (no one is ;) ) but faster than average I suppose.
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Ok till I wait ur anzac move i ll go try to brainstorm Germany.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
So this is one of the two big reasons then, why do U prefer games against me comparing to others.
First would be my speed I suppose, not fast as U (no one is ;) ) but faster than average I suppose.
Your speed is definitely a factor.
I like playing others as well, it’s just that you have these very unorthodox strategies which you somehow make work. It’s like the revival of some off-beat opening in chess. Looks very fishy at first sight, but then seems to work out in the long run. Like the Black Knight’s Tango (or Mexican) or the King’s Gambit to name two out of many.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
U mean NG ? Well, i ve lost only one fig so far, and bought 2 tacs. xd
No, I meant the German Navy.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
P.S.
Watch out for that sub in sz 91, if it lives until the end of the UK`s turn, UK Pacific will not get 3 IPC from West Indian Ocean NO.
Ah, you meant sz81. Suspected you meant that. Will be a tough nut to crack.
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Checking. Proceeding with battles.
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Now the mIC in Queensland got really handy being able to build a blocker in a key spot.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 3 fighters moved from 50 Sea Zone to 63 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in 63 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 63 Sea Zone to New Zealand 1 artillery and 5 infantry moved from South Australia to New South Wales 2 aaGuns moved from Queensland to New South Wales 1 cruiser moved from 54 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -1,17 Japanese : 0,17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 3 fighters moved from 50 Sea Zone to 63 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in 63 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 63 Sea Zone to New Zealand 1 artillery and 5 infantry moved from South Australia to New South Wales 2 aaGuns moved from Queensland to New South Wales 1 cruiser moved from 54 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 infantry moved from Nigeria to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,17 Japanese : 0,17
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
So this is one of the two big reasons then, why do U prefer games against me comparing to others.
First would be my speed I suppose, not fast as U (no one is ;) ) but faster than average I suppose.
Your speed is definitely a factor.
I like playing others as well, it’s just that you have these very unorthodox strategies which you somehow make work. It’s like the revival of some off-beat opening in chess. Looks very fishy at first sight, but then seems to work out in the long run. Like the Black Knight’s Tango (or Mexican) or the King’s Gambit to name two out of many.
As far as I know nobody plays or have played like this except me, especially with the allies.
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And it would not be so fun if it would be a loosing strategy.