@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by British from Union of South Africa: 1 infantry
        EDIT: Adding units owned by British to Rhodesia: 1 infantry
        EDIT: Turning off Edit Mode
    Non Combat Move - ANZAC
        1 infantry moved from New Guinea to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        2 fighters moved from New Zealand to Queensland
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from Queensland to New South Wales
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Combat Move - French
        1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
    Combat - French
        Battle in Normandy Bordeaux
            French attack with 1 artillery and 1 infantry
            Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits
                1 infantry owned by the French lost in Normandy Bordeaux
                French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
                1 artillery owned by the Germans lost in Normandy Bordeaux
                French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0,50 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits, 0,50 expected hits
                1 artillery owned by the French lost in Normandy Bordeaux
            Germans win with 1 armour remaining. Battle score for attacker is -3
            Casualties for French: 1 artillery and 1 infantry
            Casualties for Germans: 1 artillery
    Non Combat Move - French
        1 infantry moved from Tunisia to Algeria
        1 infantry moved from Morocco to Algeria
        1 infantry moved from French West Africa to French Central Africa
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
        EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17
French : -1,00
so much options with germany too.
i am ttacking sz 106 will u scramvle
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 9 artilleries, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 infantry moved from Western Germany to 112 Sea Zone
        1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 armour moved from Normandy Bordeaux to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
        1 infantry moved from 109 Sea Zone to Eire
        1 armour moved from 109 Sea Zone to Eire
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
        1 fighter moved from Western Germany to 109 Sea Zone
        2 bombers moved from Western Germany to 109 Sea Zone
Combat Hit Differential Summary :
i am thinking to send more figs there wait a sec
no i ll leave it as it is
will u s cramble?
No scramble.
ok i roll
Like you said, a very interesting game. Already from the bat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 9 artilleries, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 infantry moved from Western Germany to 112 Sea Zone
        1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 armour moved from Normandy Bordeaux to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
        1 infantry moved from 109 Sea Zone to Eire
        1 armour moved from 109 Sea Zone to Eire
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
        1 fighter moved from Western Germany to 109 Sea Zone
        2 bombers moved from Western Germany to 109 Sea Zone
        3 armour moved from Yugoslavia to Greece
        5 infantry moved from Bulgaria to Greece
        1 fighter moved from Southern Italy to Greece
        4 armour, 1 artillery and 2 mech_infantrys moved from France to Southern France
        4 tactical_bombers moved from Western Germany to Greece
        1 armour moved from France to Southern France
    Combat - Germans
        Battle in Greece
            Germans attack with 3 armour, 1 fighter, 5 infantry and 4 tactical_bombers
            Neutral_Allies defend with 4 infantry
                Germans roll dice for 3 armour, 1 fighter, 5 infantry and 4 tactical_bombers in Greece, round 2 : 8/13 hits, 5.50 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
            Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Germans: 1 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in 109 Sea Zone
            Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            British defend with 1 battleship, 1 cruiser and 1 destroyer
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 109 Sea Zone
            Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 34
            Casualties for Germans: 1 submarine
            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
        Battle in Eire
            Germans attack with 1 armour and 1 infantry
            British defend with 1 mech_infantry
                Germans roll dice for 1 armour and 1 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire
            Germans win, taking Eire from British with 1 armour remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for British: 1 mech_infantry
        Battle in Southern France
            Germans attack with 5 armour, 1 artillery and 2 mech_infantrys
            British defend with 1 aaGun and 1 infantry; French defend with 1 factory_minor and 1 harbour
                Germans roll dice for 5 armour, 1 artillery and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 3.33 expected hits
                French roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
            Germans win, taking Southern France from French with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 aaGun and 1 infantry
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
        1 submarine moved from 91 Sea Zone to 109 Sea Zone
        2 bombers moved from 109 Sea Zone to Western Germany
        1 artillery moved from France to Normandy Bordeaux
        4 tactical_bombers moved from Greece to Southern Italy
        2 artilleries and 6 infantry moved from Yugoslavia to Romania
        1 aaGun moved from Slovakia Hungary to Romania
        4 infantry moved from Poland to Germany
        1 aaGun moved from Germany to Slovakia Hungary
        2 aaGuns moved from Germany to Poland
        1 aaGun and 1 infantry moved from Norway to Finland
        1 fighter moved from Greece to Alexandria
    Place Units - Germans
        9 artilleries and 1 infantry placed in Germany
        4 transports placed in 113 Sea Zone
        1 infantry placed in Normandy Bordeaux
    Turn Complete - Germans
        Germans collect 46 PUs; end with 46 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : 1.17
French : 0.67
Neutral_Allies : -0.33
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Like you said, a very interesting game. Already from the bat.
from the bat?
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
from the bat?
I guess it’s a kind of baseball allusion. A bat is what you hit the ball with. Actually the same word as the mamal.
Anyway, it’s meant “from the start”.
i know for both words but havent heard the proverb yet. thanks.
eager to see what will brits do, but before we have russia and japan
i can play quick japan, but U first take ur time for russia as much as u need. cheers
i see i missed something with germany
1 inf from germany to slovakia hungary
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 1 infantry
        EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        6 infantry moved from Yakut S.S.R. to Yenisey
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
        1 submarine moved from 111 Sea Zone to 109 Sea Zone
        1 artillery and 1 infantry moved from Bryansk to Western Ukraine
        3 artilleries moved from Ukraine to Western Ukraine
        2 infantry moved from Rostov to Ukraine
        1 artillery and 3 infantry moved from Russia to Bryansk
        3 artilleries and 5 infantry moved from Novgorod to Belarus
        2 fighters and 1 tactical_bomber moved from Novgorod to Russia
        1 aaGun moved from Novgorod to Belarus
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    Place Units - Russians
        3 infantry placed in Novgorod
        3 artilleries placed in Ukraine
        4 artilleries placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
ok japan goes
just tell me if its ok i move this inf of mine with germans?
It’s ok, but it had to go from either Poland or Yugo.
wait if i attack france can i have problems with other allies for that?