@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
russian sub fights?
or submerges before the start of the battle?
Submerge.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 artillery moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 tactical_bomber and 3 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser, 1 tactical_bomber and 3 transports in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Iraq
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 4.50
British : -0.33
Americans : 0.67
Russians : -1.17
Do you want me to place? ;)
?
i just posted for u to see combat results until i do ncm and placement
i ve made a stupidity. sent 1 tac from w germany to sz 91 and now it has one movement left only i thought it has two
can it be destroyed, or must be picked with ac?
Must be picked up, unfortunately. I’ll look at it.
Without that tac, I would’ve scrambled. So you can either pick that tac up with an ac or redo the battle with the russian sub and full scramble.
but if it was fig instead of that tac
3 fig and 1 tac?
Then I wouldn’t have scrambled.
So switching the tac from W Ger with a fig from 110?
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
So switching the tac from W Ger with a fig from 110?
yep
i was planing to move after with my figs to sz 110, i was assured all of them spent 2 movement
i made an accidental error
Wouldn’t change the dice in 104, so I’m ok with it. A silly over-sight. I do them all the time, and really appreciate when my opponent is nice and lenient.
yeah that tac would attack sz 104 and shoot at three. all the same
The tac needs to land in either Normandie or Holland.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Wouldn’t change the dice in 104, so I’m ok with it. A silly over-sight. I do them all the time, and really appreciate when my opponent is nice and lenient.
thanks a lot. yeah one thing is to be outplayed by some enemy move, but silly technical oversight like this just spoils the game