Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
It’s just that game. The other game is already recorded as 0-1.
i see its not even for all possible games as me as the axis, but just that one game , ok
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok u write ur impression and setup the game
the bid is 1 transport sz 98
Will do.
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cheers
goodspeed
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21 round and 1713 posts
i think ve surpassed the first game
what awaits us in the third? xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
I think the opening is pretty straight-forward. Like in chess. Not so much to think about.
yes if u do play your standard play, and me too
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
yes if u do play your standard play, and me too
I will. You won’t. ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
yes if u do play your standard play, and me too
I will. You won’t. ;)
;)
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i forgot to take chile
i would have 101
but its maybe better this way to finish with 99 xd
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As for this game,
I think that the allies couldnt gain so much without the element of surprise for the axis, as your axis could gain in a rematch against my allies.
I think that this game in which i was one VC from victory on both sides of the board, just proves how powerfull axis are. They do not need taking the world, 8 VC in Europe or 6 in the Pacific.
With so many starting units, planes, tanks, central position, i just think the allies need a bigger bid boost to counter them.
Ok, u ve lost Cairo early, and it has set u back from the start, but Japan was spreading immensely from the start (ok u were at times too passive with Uk Pacific), but still i have an impression that those axis dudes are so strong.
For example, Ur russia was buying artillery from the begining, building its offensive troups, buying even tanks, and still it could not break German lines, while Germany was spending heavily on its navy.
Maybe USA choosen the wrong path, but hard to blame em, since if they ve sent too much in the Atlantic, the Pacific would be taken earlier , or vice versa.
Germany had the means to cripple UK economy, and with the help of Italy and Japan, UK was pretty much neutralized.
i am looking forward to a new game with axis to see how it will work. i am curious if my calculations are correct or not.
cheers
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I will try and write an analysis of this game as well, but just shortly.
I think the main mistake for Russia was to help out China. It was actually not called for. R should’ve focused on flattening G. I believe that was very possible, but more units were needed. Especially not have to direct some of the central forces south, but using the eastern reinforcements for that purpose.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
hink the main mistake for Russia was to help out China. It was actually not called for. R should’ve focused on flattening G. I believe that was very possible, but more units were needed. Especially not have to direct some of the central forces south, but using the eastern reinforcements for that purpose.
well, yes , that is true, but in that case japan would get sooner on the walls of india and hawaii.
and that soviet stack was moving slow. to reach eastern poland from novo, well its 5 rounds if i am correct.
but its definitely an option to help russia make a progress. the other smaller are the units u ve sent to middle east, but they were definitely a really good help for the brits
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or as u mention u could maybe send those siberia guys via novo and kazahstan to caucasus.
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True. Calcutta would likely have fallen earlier, but think that’s completely ok if Germany crumbles. Then US can focus 100 % on Pac.
3 moves to Caucasus from Novosibirsk, relieving buy for inf, art, mech, tank from Moscow.
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Built quite many inf in Stalingrad. Better not to have to do that.
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I think a better player would’ve wiped Germany off the map. I believe it’s very dangerous to let Russia turn into a monster like that.
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The very reason why a G3-5 Sea Lion totally sucks.
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Lets see if we reach +2k posts… ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think a better player would’ve wiped Germany off the map. I believe it’s very dangerous to let Russia turn into a monster like that.
Well, my point of view is that even with agressive Russia as urs was (buying art from the start, buying tanks), germany can hold off Russia if its able to
- have a good economy
- have an IC near the front (a major in Romania quite help my cause)
- have a large aircraft, especially much bombers which can strike any Soviet stack and combined with land units turn it into ashes
Germany starts with so many units, so much tanks, so much air, land. It plays just before Russia, it has all neceserally to either crack or defend against Russia. It is the UK and USA that must help Russians to make their breakthrough, but if USA goes to heavily in the Atlantic well, then Japan can became a godzilla, so its all so connected and interesting, but i somehow have an impression that the allied bids will grow and grow
a few years ago here people where bidding 8 ipc for axis, now the allies got 8 bid.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Lets see if we reach +2k posts… ;)
i think we will not xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
The very reason why a G3-5 Sea Lion totally sucks.
depends how well it is done, and that depends on strategy and dice.