jeez wtf is up with my convoying this game…
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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I’ll also put a des in sz11 instead of sz26.
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 artilleries, 4 infantry, 3 tactical_bombers and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 2 Sea Zone to 16 Sea Zone 1 submarine moved from 1 Sea Zone to 15 Sea Zone Americans take 1 Sea Zone from Japanese 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 31 Sea Zone 6 submarines moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to 15 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 24 Sea Zone 3 fighters moved from 25 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 12 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 25 Sea Zone to 15 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 battleship and 2 cruisers moved from 25 Sea Zone to 26 Sea Zone 8 carriers and 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 122 Sea Zone 1 bomber moved from United Kingdom to 122 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 3 fighters moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 122 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 122 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 122 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 24 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 battleship, 8 carriers, 2 cruisers, 3 fighters and 6 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 8 carriers, 2 cruisers, 3 fighters and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 15 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 12 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 106 Sea Zone British loiter and taunt; Americans attack with 1 carrier and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 carrier and 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 2 destroyers in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 2 destroyers in 106 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win with 1 carrier and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to United Kingdom 1 artillery moved from Portugal to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter moved from 91 Sea Zone to Brazil 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from 15 Sea Zone to 26 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 122 Sea Zone to Eastern United States 2 fighters moved from 12 Sea Zone to Western United States 1 tactical_bomber moved from 12 Sea Zone to Western United States 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 1 Sea Zone 1 destroyer moved from 25 Sea Zone to 11 Sea Zone 1 carrier moved from 25 Sea Zone to 10 Sea Zone 2 fighters moved from 31 Sea Zone to 10 Sea Zone 3 fighters moved from 26 Sea Zone to Western United States 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from 24 Sea Zone to 26 Sea Zone 1 fighter moved from 24 Sea Zone to Midway 1 mech_infantry moved from Western United States to British Columbia Place Units - Americans 4 transports placed in 101 Sea Zone 3 tactical_bombers placed in Western United States 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Alaska 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport EDIT: Changing PUs for Americans from 67 to 70 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from India to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 artillery, 3 fighters and 3 infantry Italians defend with 2 artilleries and 2 infantry British roll dice for 1 artillery, 3 fighters and 3 infantry in Northwest Persia, round 2 : 0/7 hits, 2,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 3 : 1/6 hits, 2,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 4 : 2/6 hits, 2,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 4 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia 1 artillery owned by the British and 2 infantry owned by the British retreated to Persia Italians win with 1 artillery remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Northwest Persia to Persia 3 aaGuns, 1 armour, 7 artilleries and 17 infantry moved from India to West India 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to Nigeria 1 fighter moved from 106 Sea Zone to United Kingdom 1 battleship moved from 25 Sea Zone to 26 Sea Zone EDIT: 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo Place Units - British 3 artilleries placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6 British collect 21 PUs (10 lost to blockades); end with 21 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 mech_infantry EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Midway: 3 fighters EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 26 Sea Zone: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Western United States: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 11 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters EDIT: Removing units owned by British from Western United States: 1 fighter EDIT: Adding units owned by British to 11 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Midway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 86 Sea Zone: 4 infantry EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Adding units owned by French to Brazil: 2 infantry EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries and 4 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 artilleries and 4 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 4 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 11 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from Midway: 1 fighter EDIT: Adding units owned by ANZAC to Western United States: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17 British : -4,17 Italians : -2,67 Americans : -1,00 Japanese : -0,83
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in our next game there will be no 10 maps posting for 1 turn , and 35 edits per turn. its so hard to keep focus on the game with all that.
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have u done all the edits in the latest map?
if i recorded well u wish to play anzac and french by yourself after my italian move?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
have u done all the edits in the latest map?
if i recorded well u wish to play anzac and french by yourself after my italian move?
Yes, latest map includes ANZAC and France. It’s final.
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ok i ll see to it in 2 hours when i get back
thanks
cheers
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so u played france and anzac in advance
ok
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so u played france and anzac in advance
ok
Yes, think it’s more convenient.
Btw, I’ll be easier on the like-button. Someone wrote to me in a PM about it. Apparently it’s not used as the fb-like, but more of a quality measure of posters regarding forum issues.
I don’t care about rep, but will try to respect that.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so u played france and anzac in advance
ok
Yes, think it’s more convenient.
Btw, I’ll be easier on the like-button. Someone wrote to me in a PM about it. Apparently it’s not used as the fb-like, but more of a quality measure of posters regarding forum issues.
I don’t care about rep, but will try to respect that.
so i dont get it, we can like only what?
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Italian sub in z 80 has a triple purpose. Convoy blocks UK, and takes 2 NOs, 1 Russian, 1 UK Pacific one.
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italy soon over
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Novosibirsk to Caucasus 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber moved from Romania to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 marine Americans defend with 1 aaGun Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Americans lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Algeria Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in Caucasus Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 2 submarines and 3 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter moved from Caucasus to Iraq 1 bomber moved from Caucasus to Egypt 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from Egypt to Spain Place Units - Italians 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 factory_minor placed in Saudi Arabia Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : -2.17 French : 0.67 Russians : 0.00
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,5 ANZAC collect 3 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,5 ANZAC collect 3 PUs (5 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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italy anzac and france played
now germany -
Italy on 48 PUs. A record, and first time with 40 or more PUs.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so i dont get it, we can like only what?
We can like whatever we want, but if we use the like-button here it too much, people will get grumpy.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so i dont get it, we can like only what?
We can like whatever we want, but if we use the like-button here it too much, people will get grumpy.
but i thought it too its like on facebook. so whats for it all about then?
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germany almost done
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i just had one ncm edit i ll post the map now
and u have green light for russia