1 sub hit, absorbed on BB. 3 more hits, how do you want to take the losses?
39028ecf-6090-4fdb-9374-ea0bf83aafe4-image.png
Don’t think you’ve been rude.
It’s better with lest map posting, definitely, but if something is over-looked it should be corrected, if possible. Can be a number of ways to do that. With maps, evidently the last one posted is the relevant one unless stated otherwise. Don’t think it’s confusing at all, but I will as always try to respect your wishes. I try. I fail. I try again.
I am trying to find time to play japan but it seems i am not sucedding
No problem.
i am doing japan now
cm on the way
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 3 marines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Kansu to Samara
Japanese take Samara from Russians
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
12 fighters and 12 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
5 bombers moved from Philippines to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in India, round 2 : 14/32 hits, 11.00 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 15 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Combat Hit Differential Summary :
Americans : -1.17
UK_Pacific : -0.33
Japanese : -3.00
i am attacking U in sz 26 (Hawaii sz)
ONE NOTE FOR U
If Ur carriers get sank, ur figs which were on them sank too since they dont have a place to land
if Ur carriers are just damaged, or figs also dont have a place to land, and are sank
So keep it in mind when choosing ur casualties
we ll go round by round
ur figs have 1 move to land if the carriers are down. and since u do not own hawaiian islands, or have an empty AC in a nearby sz, they can not land if the AC(s) are sank
Yes, I know, but better safe than sorry. Lets go.
i suppose of course ur subs fight, u have nothing to loose with that , and i can not even destory them since my ac does not have offensive punch
Yes, of course.
ur subs missed and i scored 22 hits
it should be 21 on average so close
choose ur cas (u can not choose the subs)
and watch out for that AC fig thing
i have to go at 9:00 and will be back at 10:00 i think , this is tricky so if u need ttime , take it, the decisions are not easy
cheers
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ur subs missed and i scored 22 hits
it should be 21 on average so close
Of course you did.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ur subs missed and i scored 22 hits
it should be 21 on average so closeOf course you did.
a lot of 4s, so not much space for bad dices, but i usually pass better in small then big battles, i can say after this two games with u
Doing it. It’s just a simple calculation. Not so difficult choices.
i have to go now
will try to come back in an hour
cheers
Casualties:
Change that to:
Ok, it’s not that easy of course. This doesn’t look very good for the next round. Maybe I have to sacrifice some air?
No, I have to gamble. Last selection, please.