L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • germany almost done


  • i just had one ncm edit i ll post the map now

    and u have green light for russia


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Timguska from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Yenisey from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 infantry moved from Spain to 105 Sea Zone
            2 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
            1 mech_infantry moved from Spain to 105 Sea Zone
            1 infantry moved from Spain to Portugal
            1 armour moved from Southern France to Portugal
            3 fighters and 1 tactical_bomber moved from 105 Sea Zone to Portugal
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            2 infantry, 3 mech_infantrys and 3 transports moved from 105 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
            1 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname
            1 mech_infantry moved from 88 Sea Zone to French Guiana
            1 armour moved from Novosibirsk to Volgograd
    
        Combat - Germans
            Battle in French Guiana
            Battle in Suriname
            Battle in British Guiana
            Battle in 122 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 122 Sea Zone
                Germans win, taking French Guiana from French, taking Suriname from Americans, taking British Guiana from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Portugal
                Germans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 4/6 hits, 2.83 expected hits
                    Americans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Portugal
                Germans win, taking Portugal from Americans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            2 carriers moved from 105 Sea Zone to 88 Sea Zone
            3 fighters and 1 tactical_bomber moved from Portugal to 88 Sea Zone
            3 artilleries and 2 infantry moved from Western Ukraine to Bryansk
            24 artilleries, 22 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
            10 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Novgorod to Belarus
            2 transports moved from 105 Sea Zone to 113 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 119 Sea Zone
            1 bomber moved from Western Germany to Spain
            1 aaGun, 5 artilleries and 5 infantry moved from Western Germany to Germany
            1 armour moved from Novosibirsk to Yenisey
            1 mech_infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in Novgorod
            3 armour placed in Ukraine
            1 bomber and 1 fighter placed in Western Germany
            1 destroyer placed in 91 Sea Zone
            1 submarine placed in 104 Sea Zone
            1 submarine placed in 91 Sea Zone
            1 airfield placed in Spain
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 88 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -1.67
    Russians : 0.67
    

    Savegame


  • i forgot to pull 3 mechs with italy from egypt to iraq

    please do it for me in edit so i dont post any map more

    cheers


  • take ur time with russia, i ll play japan if there would be time, if not, tomorrow then.

    cheers


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Russia to Caucasus
            3 fighters moved from Russia to Belarus
            1 artillery and 1 infantry moved from Tambov to Rostov
            2 infantry moved from Archangel to Belarus
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Italians win with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Belarus
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Belarus to Russia
            4 artilleries and 3 infantry moved from Smolensk to Russia
            2 artilleries and 8 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia
            3 armour and 3 mech_infantrys moved from Archangel to Russia
            1 bomber moved from Caucasus to Russia
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 0,33
    Russians : 3,50
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Russia to Caucasus
            3 fighters moved from Russia to Belarus
            1 artillery and 1 infantry moved from Tambov to Rostov
            2 infantry moved from Archangel to Belarus
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Italians win with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Belarus
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Belarus to Russia
            4 artilleries and 3 infantry moved from Smolensk to Russia
            2 artilleries and 8 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia
            3 armour and 3 mech_infantrys moved from Archangel to Russia
            1 bomber moved from Caucasus to Russia
            EDIT: 3 mech_infantrys moved from Egypt to Iraq
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 0,33
    Russians : 3,50
    

    Savegame


  • Thanks for the Italian mechs.

    Russia economic teenager.

    Fortress Moscow.


  • I must apologise if i was rud in one of the latest posts, i mean about map and edit posting.
    Its not ok from me to be rude. If iwas i apologise.

    But i plead u to post as less maps and edits possible, better focus on the game will help both u and ur opponents, cus reading the turn sumary is very important part of preparing ur next move, and it sometimes confusing with all the edits and maps, not to mention u can miss am edit and use the wrong map that way.

    Cheers


  • Don’t think you’ve been rude.

    It’s better with lest map posting, definitely, but if something is over-looked it should be corrected, if possible. Can be a number of ways to do that. With maps, evidently the last one posted is the relevant one unless stated otherwise. Don’t think it’s confusing at all, but I will as always try to respect your wishes. I try. I fail. I try again.


  • I am trying to find time to play japan but it seems i am not sucedding


  • No problem.


  • i am doing japan now

    cm on the way


  • TripleA Manual Gamesave Post: Japanese round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 fighters, 3 marines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Kansu to Samara
                  Japanese take Samara from Russians
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            12 fighters and 12 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            5 bombers moved from Philippines to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in India, round 2 : 14/32 hits, 11.00 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 8 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 15 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
    

    Combat Hit Differential Summary :

    Americans : -1.17
    UK_Pacific : -0.33
    Japanese : -3.00
    

    Savegame


  • i am attacking U in sz 26 (Hawaii sz)

    ONE NOTE FOR U

    If Ur carriers get sank, ur figs which were on them sank too since they dont have a place to land

    if Ur carriers are just damaged, or figs also dont have a place to land, and are sank

    So keep it in mind when choosing ur casualties

    we ll go round by round


  • ur figs have 1 move to land if the carriers are down. and since u do not own hawaiian islands, or have an empty AC in a nearby sz, they can not land if the AC(s) are sank


  • Yes, I know, but better safe than sorry. Lets go.


  • i suppose of course ur subs fight, u have nothing to loose with that , and i can not even destory them since my ac does not have offensive punch


  • Yes, of course.


  • ur subs missed and i scored 22 hits
    it should be 21 on average so close

    choose ur cas (u can not choose the subs)

    and watch out for that AC fig thing

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