@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,5 ANZAC collect 3 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 5 PUs; Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,5 ANZAC collect 3 PUs (5 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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italy anzac and france played
now germany -
Italy on 48 PUs. A record, and first time with 40 or more PUs.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so i dont get it, we can like only what?
We can like whatever we want, but if we use the like-button here it too much, people will get grumpy.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so i dont get it, we can like only what?
We can like whatever we want, but if we use the like-button here it too much, people will get grumpy.
but i thought it too its like on facebook. so whats for it all about then?
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germany almost done
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i just had one ncm edit i ll post the map now
and u have green light for russia
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans buy 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Timguska from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 2 infantry moved from Spain to 105 Sea Zone 2 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone 1 mech_infantry moved from Spain to 105 Sea Zone 1 infantry moved from Spain to Portugal 1 armour moved from Southern France to Portugal 3 fighters and 1 tactical_bomber moved from 105 Sea Zone to Portugal 1 submarine moved from 119 Sea Zone to 122 Sea Zone 2 infantry, 3 mech_infantrys and 3 transports moved from 105 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana 1 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname 1 mech_infantry moved from 88 Sea Zone to French Guiana 1 armour moved from Novosibirsk to Volgograd Combat - Germans Battle in French Guiana Battle in Suriname Battle in British Guiana Battle in 122 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 122 Sea Zone Germans win, taking French Guiana from French, taking Suriname from Americans, taking British Guiana from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Volgograd Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Portugal Germans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Portugal Germans win, taking Portugal from Americans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 2 carriers moved from 105 Sea Zone to 88 Sea Zone 3 fighters and 1 tactical_bomber moved from Portugal to 88 Sea Zone 3 artilleries and 2 infantry moved from Western Ukraine to Bryansk 24 artilleries, 22 infantry and 10 mech_infantrys moved from Ukraine to Bryansk 10 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 2 transports moved from 105 Sea Zone to 113 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Spain 1 aaGun, 5 artilleries and 5 infantry moved from Western Germany to Germany 1 armour moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novgorod to Belarus Place Units - Germans 1 aaGun and 2 infantry placed in Novgorod 3 armour placed in Ukraine 1 bomber and 1 fighter placed in Western Germany 1 destroyer placed in 91 Sea Zone 1 submarine placed in 104 Sea Zone 1 submarine placed in 91 Sea Zone 1 airfield placed in Spain 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 88 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Americans : -1.67 Russians : 0.67
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i forgot to pull 3 mechs with italy from egypt to iraq
please do it for me in edit so i dont post any map more
cheers
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take ur time with russia, i ll play japan if there would be time, if not, tomorrow then.
cheers
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 bomber moved from Russia to Caucasus 3 fighters moved from Russia to Belarus 1 artillery and 1 infantry moved from Tambov to Rostov 2 infantry moved from Archangel to Belarus 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 bomber and 1 infantry Italians defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus retreated to Caucasus Italians win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Belarus to Russia 4 artilleries and 3 infantry moved from Smolensk to Russia 2 artilleries and 8 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia 3 armour and 3 mech_infantrys moved from Archangel to Russia 1 bomber moved from Caucasus to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,33 Russians : 3,50
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 bomber moved from Russia to Caucasus 3 fighters moved from Russia to Belarus 1 artillery and 1 infantry moved from Tambov to Rostov 2 infantry moved from Archangel to Belarus 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 bomber and 1 infantry Italians defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus retreated to Caucasus Italians win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Belarus to Russia 4 artilleries and 3 infantry moved from Smolensk to Russia 2 artilleries and 8 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia 3 armour and 3 mech_infantrys moved from Archangel to Russia 1 bomber moved from Caucasus to Russia EDIT: 3 mech_infantrys moved from Egypt to Iraq Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,33 Russians : 3,50
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Thanks for the Italian mechs.
Russia economic teenager.
Fortress Moscow.
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I must apologise if i was rud in one of the latest posts, i mean about map and edit posting.
Its not ok from me to be rude. If iwas i apologise.But i plead u to post as less maps and edits possible, better focus on the game will help both u and ur opponents, cus reading the turn sumary is very important part of preparing ur next move, and it sometimes confusing with all the edits and maps, not to mention u can miss am edit and use the wrong map that way.
Cheers
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Don’t think you’ve been rude.
It’s better with lest map posting, definitely, but if something is over-looked it should be corrected, if possible. Can be a number of ways to do that. With maps, evidently the last one posted is the relevant one unless stated otherwise. Don’t think it’s confusing at all, but I will as always try to respect your wishes. I try. I fail. I try again.
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I am trying to find time to play japan but it seems i am not sucedding
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No problem.
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i am doing japan now
cm on the way
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TripleA Manual Gamesave Post: Japanese round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 3 marines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Burma to India 1 mech_infantry moved from Kansu to Samara Japanese take Samara from Russians 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 12 fighters and 12 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 5 bombers moved from Philippines to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in India, round 2 : 14/32 hits, 11.00 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 8 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 15 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine
Combat Hit Differential Summary :
Americans : -1.17 UK_Pacific : -0.33 Japanese : -3.00