@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Novosibirsk to Caucasus
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Romania to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 marine
Americans defend with 1 aaGun
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Americans lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Algeria
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 2 submarines and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Egypt
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
2 fighters moved from Egypt to Spain
Place Units - Italians
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 factory_minor placed in Saudi Arabia
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : -2.17
French : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,5
ANZAC collect 3 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,6,5
ANZAC collect 3 PUs (5 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
italy anzac and france played
now germany
Italy on 48 PUs. A record, and first time with 40 or more PUs.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so i dont get it, we can like only what?
We can like whatever we want, but if we use the like-button here it too much, people will get grumpy.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so i dont get it, we can like only what?
We can like whatever we want, but if we use the like-button here it too much, people will get grumpy.
but i thought it too its like on facebook. so whats for it all about then?
germany almost done
i just had one ncm edit i ll post the map now
and u have green light for russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Spain to 105 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
1 mech_infantry moved from Spain to 105 Sea Zone
1 infantry moved from Spain to Portugal
1 armour moved from Southern France to Portugal
3 fighters and 1 tactical_bomber moved from 105 Sea Zone to Portugal
1 submarine moved from 119 Sea Zone to 122 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 105 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname
1 mech_infantry moved from 88 Sea Zone to French Guiana
1 armour moved from Novosibirsk to Volgograd
Combat - Germans
Battle in French Guiana
Battle in Suriname
Battle in British Guiana
Battle in 122 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 122 Sea Zone
Germans win, taking French Guiana from French, taking Suriname from Americans, taking British Guiana from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Portugal
Germans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
2 carriers moved from 105 Sea Zone to 88 Sea Zone
3 fighters and 1 tactical_bomber moved from Portugal to 88 Sea Zone
3 artilleries and 2 infantry moved from Western Ukraine to Bryansk
24 artilleries, 22 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
2 transports moved from 105 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Spain
1 aaGun, 5 artilleries and 5 infantry moved from Western Germany to Germany
1 armour moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novgorod to Belarus
Place Units - Germans
1 aaGun and 2 infantry placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 91 Sea Zone
1 submarine placed in 104 Sea Zone
1 submarine placed in 91 Sea Zone
1 airfield placed in Spain
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Americans : -1.67
Russians : 0.67
i forgot to pull 3 mechs with italy from egypt to iraq
please do it for me in edit so i dont post any map more
cheers
take ur time with russia, i ll play japan if there would be time, if not, tomorrow then.
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
3 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Russia
4 artilleries and 3 infantry moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,33
Russians : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
3 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Belarus to Russia
4 artilleries and 3 infantry moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
EDIT: 3 mech_infantrys moved from Egypt to Iraq
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,33
Russians : 3,50
Thanks for the Italian mechs.
Russia economic teenager.
Fortress Moscow.
I must apologise if i was rud in one of the latest posts, i mean about map and edit posting.
Its not ok from me to be rude. If iwas i apologise.
But i plead u to post as less maps and edits possible, better focus on the game will help both u and ur opponents, cus reading the turn sumary is very important part of preparing ur next move, and it sometimes confusing with all the edits and maps, not to mention u can miss am edit and use the wrong map that way.
Cheers
Don’t think you’ve been rude.
It’s better with lest map posting, definitely, but if something is over-looked it should be corrected, if possible. Can be a number of ways to do that. With maps, evidently the last one posted is the relevant one unless stated otherwise. Don’t think it’s confusing at all, but I will as always try to respect your wishes. I try. I fail. I try again.
I am trying to find time to play japan but it seems i am not sucedding
No problem.
i am doing japan now
cm on the way