Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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u have yellow light for soviets
i am checking german ncm edit possibles
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Wait, that’s just silly. Missed to put a blocker in sz104.
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its all done
its all ok i mean
u have green light for the russians but i dont know if i ll be able to play japan today
i am usually off after 4 pm
cheers
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Or 110 rather.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Wait, that’s just silly. Missed to put a blocker in sz104.
it wouldnt help i attacked from sz 105
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or 110 rather.
that yes
but u didnt even bought a des
maybe u underestimated germany
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and dont forgot to ncm ur aussie land guys
take ur time with russia as you need
cheers
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or 110 rather.
that yes
but u didnt even bought a des
maybe u underestimated germany
What do you mean? I have 2 des in sz91.
I didn’t underestimate anything. I forgot to put up the blocker.
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Missed another thing. That french inf in Morocco was supposed to go and block italian pansar in Algeria. An ok edit?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or 110 rather.
that yes
but u didnt even bought a des
maybe u underestimated germany
What do you mean? I have 2 des in sz91.
I didn’t underestimate anything. I forgot to put up the blocker.
but i had some inf in far away sweden and i needed to attack both normandy and southern france + to protect my navy so i could not know ur intentions
it doesnt matter now anyway
i ve made my choices and addapted to the situation , with both italy and germany
i ve decided to try to take all 3 territories and suceeded
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Will try to remember the aussies.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Missed another thing. That french inf in Morocco was supposed to go and block italian pansar in Algeria. An ok edit?
u play too fast (too many games) thats why u miss probably ha
well that inf does have nothing with the dice so i ll move it.
so empty aa gun in moroco -
TripleA Manual Gamesave Post: Russians round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by French from Morocco: 1 infantry EDIT: Adding units owned by French to Algeria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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well that spain was not such a clear battle, u had aa gun, i need to move my navy, and i thought u missed i am having a tac in romania that can go to there.
but i am glad my risk payed well, all though i was ready with italy to jump in if germany fails
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i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 infantry moved from Russia to Vologda 2 infantry moved from Smolensk to Archangel 3 armour and 3 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Russia to Vologda 4 infantry moved from Russia to Vologda 1 bomber moved from India to Caucasus 2 infantry moved from Rostov to Caucasus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Archangel Russians attack with 3 armour, 2 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 3/8 hits, 2,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Vologda, round 2 : 2/8 hits, 1,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Russia 2 fighters moved from India to Russia 1 fighter moved from Belarus to Russia 1 aaGun moved from Rostov to Tambov 13 artilleries and 16 infantry moved from Rostov to Tambov 4 artilleries and 4 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 aaGun moved from Bryansk to Russia EDIT: 1 artillery and 4 infantry moved from Queensland to South Australia EDIT: 2 mech_infantrys moved from Queensland to New South Wales EDIT: 1 aaGun moved from Queensland to New South Wales EDIT: 4 infantry moved from Queensland to New South Wales EDIT: 1 artillery moved from Queensland to South Australia EDIT: 1 infantry moved from Morocco to Algeria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : 0,50
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Japan is good to go.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
that is too much then in the equation ;)
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i was thinking whats better take spain or sink ur fleet, but i ve decided for spain. for fleet sinking i would have to strafe with italy first.
but if u moved the blocker north, u would save spain, but loose the navy
I wouldn’t, because then I’d put figs in Gibraltar and sacrificed the des in sz109. Was thinking about that option and chose to put air in London. So there were plenty of options to adjust.
that is too much then in the equation ;)
Yes, but simply it’s just one of those blunders I was talking about. Same as in chess.