Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Ok, rolling… :fearful:
godspeed :)
so U ve attacked the neutrals. what a surprise i must say.
My Hawaiian destroyer hero!
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can i now take amur without activating the mongolian trigger?
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I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
Of course, I should’ve lost already if I hadn’t been lucky in sz91. I acknowledge that.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I said it before. Not to be derrogative, but I fucking hate your dice! I’ll lose this game mainly because of that. So many key situations to your advantage.
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i now take amur without activating the mongolian trigger?
I think so. Will check the rules in a while when I’m less pissed off.
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Japanese to Wake Island: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 31 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 fighter moved from 87 Sea Zone to Spain 2 artilleries moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 10 Sea Zone to 29 Sea Zone 13 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in 29 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 29 Sea Zone Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 14 fighters Japanese defend with 1 destroyer Americans roll dice for 14 fighters in 26 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 13 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/10 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 3 : 4/10 hits, 4,17 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 13 fighters moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Gibraltar to Spain 3 fighters moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from Spain to Western United States Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 2 infantry moved from Eastern Persia to Afghanistan 2 infantry moved from Persia to Northwest Persia 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 armour moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 armour moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Persia to Northwest Persia 1 bomber moved from Union of South Africa to French Central Africa 1 infantry moved from French Equatorial Africa to French Central Africa 1 fighter moved from Gibraltar to French Central Africa 1 fighter moved from Persia to Afghanistan 1 fighter moved from Persia to Northwest Persia Combat - British British creates battle in territory 80 Sea Zone Battle in Afghanistan British attack with 3 artilleries, 1 fighter and 2 infantry Neutral_True defend with 4 infantry British roll dice for 3 artilleries, 1 fighter and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2,17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan 3 artilleries owned by the British retreated to Eastern Persia Neutral_True win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_True: 3 infantry Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Northwest Persia British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Northwest Persia retreated to Northwest Persia Italians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in French Central Africa British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in French Central Africa, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Central Africa retreated to French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Afghanistan to India 1 fighter moved from Northwest Persia to India 1 armour moved from Eastern Persia to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Ethiopia to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from French Central Africa to French Equatorial Africa 1 bomber moved from French Central Africa to French Equatorial Africa Place Units - British 1 artillery and 2 fighters placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,5,1 British collect 22 PUs (7 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2,50 Italians : 2,00 Americans : -0,67 Neutral_True : -0,33 Japanese : 0,67
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take ur time with the edits
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
make ur edits first
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
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Italian African inf hero!
and for NW Persia, i had some problems there too, messy mountainious territory, hard to take
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
That’s not true. I expect even less than average dice and still fail. I didn’t do anything fancy neither in FCA nor NW Persia. Secure battles. Atleast in NW Persia, and main point in FCA was to atleast kill the fucking dude.
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I don’t care so much about FCA, but NW Persia is really wretched. That’s why I went in with a fig there instead of using both in Afghanistan.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
take ur time with the edits
Can’t play anymore now for a while, so you go with Italy when you feel like it.
i cant play now too will do when i find some time
cheers
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I think if it happens its not because of dice, but because axis play was better. the dice were with me in some small battles, but i had a big loose in a key battle in sz 91. the dice are then just an add to the play that marked its path to victory.
what really hurt for u was sz 110 in first round, other things are bunch of small battles later in the game which i dont think if went on average would secure allied win.
axis are dominant on all fronts.
I only partly agree to that analysis. Nevermind.
we dont have to agree, but i know the feeling when U are behind in a game , trying to even, and u expect slightly more then average dice, and u get the opposite. it hurts
That’s not true. I expect even less than average dice and still fail. I didn’t do anything fancy neither in FCA nor NW Persia. Secure battles. Atleast in NW Persia, and main point in FCA was to atleast kill the fucking dude.
thats dice
cant change itthats why i dont have big expectations from small battles
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And three land units. That’s pretty secure.
But you hit 2/2 first round (which made the huge difference, of course), 0/2 second round and 1/1 third round. That’s 3/5 with 33 % probability per dice.
I hit 0/4, 1/2, 0/2 with much higher probabilities.
It’s a more or less sure battle. Unless it’s me against you, of course…