@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Feel free to do that brazil gibraltar and that alaska ncm. It has nothing to do with italy much.
And post the new map if its not a problem so when i start with germany i have it all ready
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
        EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
        2 aaGuns, 2 artilleries, 1 fighter and 5 infantry moved from South Australia to Queensland
        1 cruiser moved from 30 Sea Zone to 26 Sea Zone
        EDIT: 1 battleship moved from 30 Sea Zone to 26 Sea Zone
    Place Units - ANZAC
        2 infantry and 1 mech_infantry placed in Queensland
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
        ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
    Combat Move - French
    Non Combat Move - French
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 destroyer moved from 72 Sea Zone to 71 Sea Zone
        EDIT: 1 aaGun and 1 infantry moved from French West Africa to 87 Sea Zone
        EDIT: 1 aaGun, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        EDIT: 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
        EDIT: 1 transport moved from 91 Sea Zone to 86 Sea Zone
        EDIT: 1 mech_infantry moved from Alaska to Western United States
        EDIT: 1 transport moved from 86 Sea Zone to 101 Sea Zone
        EDIT: 1 artillery moved from Western United States to Eastern United States
        EDIT: French undo move 8.
        EDIT: 1 artillery moved from Western United States to Central United States
    Turn Complete - French
Combat Hit Differential Summary :
So u decided to move 2 transports not one?
Or i dont get it otherwise how did ur transport moved from sz 101 to sz 91 and to fwa in one move
Yes, they were just standing there, so I thought it could be good to use one of them atleast to bring something over from US. All three didn’t move, so I actually only moved one of them to sz101.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or i dont get it otherwise how did ur transport moved from sz 101 to sz 91 and to fwa in one move
That was the move I cancelled.
What is fwa?
The tr in sz68 came from S Africa.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Or i dont get it otherwise how did ur transport moved from sz 101 to sz 91 and to fwa in one move
That was the move I cancelled.
What is fwa?
The tr in sz68 came from S Africa.
French west africa
I ll look in the map its hard like this
Thanks
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yes, they were just standing there, so I thought it could be good to use one of them atleast to bring something over from US. All three didn’t move, so I actually only moved one of them to sz101.
U moved an, empty tra to sz 101? Ok, now, i get it
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Wait, may I change that tr move with US? See now that Germany can actually hit it. Just looked at sb’s.
german bombers can not reach sz 86
nor can they reach sz 87
now i get it. u pulled one empty transport from sz 86 to sz 101
and one tra from FWA to sz 86, and returned the units from FWA to Gibraltar instead
is that correct?
I know, but figs or tacs can. I got cold feet. The tr maneuver was also rather pointless. Think I just wanted to do something with those transports just sitting there like ducks.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
now i get it. u pulled one empty transport from sz 86 to sz 101
and one tra from FWA to sz 86, and returned the units from FWA to Gibraltar instead
is that correct?
Yes. That’s it.
i forgot to attack scotlannd i do it manually
i am doing fast this move to speed up the game
cruiser missed
bat scored
now 1 inf art
1 more hit
1 hit from uk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs; 
        Germans buy 10 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Novgorod to Nenetsia
              Germans take Nenetsia from Russians
        1 mech_infantry moved from Novgorod to Smolensk
              Germans take Smolensk from Russians
        1 artillery and 1 infantry moved from Novgorod to Belarus
        1 mech_infantry moved from Bessarabia to Rostov
              Germans take Rostov from Russians
        1 destroyer moved from 109 Sea Zone to 103 Sea Zone
        2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 103 Sea Zone
    Combat - Germans
        Battle in 103 Sea Zone
            Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 destroyer
                Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 103 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 103 Sea Zone
            Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Belarus
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Belarus
                Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Belarus
            Russians win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Germans: 1 artillery and 1 infantry
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by British from Scotland: 1 artillery and 1 infantry
        EDIT: Changing ownership of Scotland from British to Germans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
        EDIT: Turning off Edit Mode
        2 mech_infantrys moved from Novgorod to Baltic States
        7 armour and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary
        5 mech_infantrys moved from Germany to Slovakia Hungary
        1 mech_infantry moved from Bessarabia to Eastern Poland
        8 armour, 2 artilleries and 7 mech_infantrys moved from Bessarabia to Romania
        8 armour and 7 mech_infantrys moved from Romania to Slovakia Hungary
        1 mech_infantry moved from Baltic States to Novgorod
        1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 artillery moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
        1 artillery moved from 109 Sea Zone to Scotland
        3 artilleries moved from Novgorod to Baltic States
        1 aaGun moved from Novgorod to Baltic States
        2 fighters and 2 tactical_bombers moved from 103 Sea Zone to 109 Sea Zone
    Place Units - Germans
        3 infantry placed in Novgorod
        10 artilleries placed in Romania
        2 mech_infantrys placed in Germany
        1 submarine placed in 110 Sea Zone
        1 submarine placed in 93 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
        Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -0.33
Russians : 0.67
i hope u have trust in me that i am honest
i didnt write i ll roll the cruiser first but i was rolling it first
the other dice was 4
so u maybe think i was calculating but i didnt , i just forgot to write i am in a big hurry even forgot to buy units for novgorod
so i put there those that should go to germany and normandy
but u can complain of course if u want
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry
        EDIT: Adding units owned by Germans to Bessarabia: 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :