@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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Then no scramble.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery EDIT: Adding units owned by British to Persia: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Union of South Africa: 1 artillery EDIT: Turning off Edit Mode Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber and 1 fighter moved from Romania to Tambov 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Romania to Caucasus 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from Americans 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus Combat - Italians Italians creates battle in territory 80 Sea Zone Battle in Tambov Italians attack with 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Tambov, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 artillery, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines Americans defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from Caucasus to Iraq 1 bomber moved from Tambov to Iraq 1 fighter moved from Tambov to Kazakhstan 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Turkey Italians take Turkey from Neutral_True 1 mech_infantry moved from Iraq to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Egypt to Tobruk 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Tobruk Place Units - Italians 1 airfield placed in Iraq 1 mech_infantry placed in Egypt 1 destroyer placed in 80 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -2.83 Americans : -0.33 Russians : 0.00
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Italy on 39 PUS, rulling the Med East.
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Western United States to 10 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Western United States to 10 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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i am doing the german turn
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy on 39 PUS, rulling the Med East.
Yeah, this is scary shit.
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I’ll try and play, but have to leave in 45 min.
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Germans Germans buy 1 destroyer, 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour and 1 mech_infantry moved from Bryansk to Samara Germans take Tambov from Russians 4 armour moved from Bryansk to Volgograd 2 armour moved from Bryansk to Rostov 2 armour moved from Bryansk to Western Ukraine 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Samara 1 armour moved from Bryansk to Volgograd 2 artilleries and 2 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Belarus Combat - Germans Battle in Western Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 5 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour in Volgograd, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Smolensk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 artilleries and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 carrier and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour and 2 mech_infantrys moved from Germany to Western Germany 2 fighters moved from Romania to Western Germany 24 artilleries and 23 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Belarus to Romania 1 armour moved from Bryansk to Tambov 1 submarine moved from 119 Sea Zone to 122 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 10 mech_infantrys placed in Romania 1 destroyer and 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 1.67
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92 PUs for Germany
U have yellow light for Russia
green light soon
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Thanks! Should be possible.
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thats it u may go with russia
green light we have
Russia curently produces only 13
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It’s ok. That’s what I’m used to.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
It’s ok. That’s what I’m used to.
but not in this game ;)
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Germany sacrificies its tanks for making a greater push in the Eastern front.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I definitely play far too many games simultaneously.
I would prefer to play our 3rd game as Axis and without low luck. I promise I will stop complaining about dice. I’ll just shut up about it.
u can write about it, complain about it, i dont have much problems with it, but my advice for Ur sake more then mine, is to focus more on strategy, tactics, the game , to slow up a bit, and much focus on the dice. of course we can comment it and we should since they are a part of the game, but if i win 3 games against U and U say that u ve lost all of them just because / primarily because u ve lost 5-6 or 7-8 small battles 90 % ones in a 20 turn game, well it can sound pretty bad for the other player, especially when there is no mathematical calculation that shows it 1/1
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and less focus on the dice
sorry
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
game
i dont think there will be a 4th game this year
i can play only on 2 wins against U , otherwise i had to play 10 games. so if i win this current game i have 2 wins already, so if i win the third game i have to play 10 games this season, that i can somehow make, but if i win 4 games against u , i have to play 20 games this season, and its too much for me
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i dont think there will be a 4th game this year
i can play only on 2 wins against U , otherwise i had to play 10 games. so if i win this current game i have 2 wins already, so if i win the third game i have to play 10 games this season, that i can somehow make, but if i win 4 games against u , i have to play 20 games this season, and its too much for me
Then you just don’t have to win, eh? ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i dont think there will be a 4th game this year
i can play only on 2 wins against U , otherwise i had to play 10 games. so if i win this current game i have 2 wins already, so if i win the third game i have to play 10 games this season, that i can somehow make, but if i win 4 games against u , i have to play 20 games this season, and its too much for me
Then you just don’t have to win, eh? ;)
yes, if U win in 3rd game, some space can be opened for a 4th :)