Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
how so u have 2 figs in both persia and india?
I bought 2 figs this round.
I think UK is ok. I’ll look, but I mainly just changed the build with a mech in Persia instead of S Africa and the art respectively.
Its better u look it in peace and i ll play italy germany in the morning in peace
-
TripleA Manual Gamesave Post: Italians round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery EDIT: Adding units owned by British to Persia: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Union of South Africa: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I do not know when will i be able to play italy, possibly tomorrow, but if u wish u may write me ur anzac and french moves so i ll play italy (anzac france) and germany together
I’ll try to. They are very uncomplicated.
I mean u dont have much units and its not much action on aussie land
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
how so u have 2 figs in both persia and india?
I bought 2 figs this round.
I think UK is ok. I’ll look, but I mainly just changed the build with a mech in Persia instead of S Africa and the art respectively.
But this decision can be because of the (unaxpected) dice results.,? No problem with changing placement locations, but it would not be ok u change buyings
-
I’ll buy a fig with ANZAC in Queensland.
1 fig goes to sz10 from WUS.
The French stay put.
That’s it.
-
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
how so u have 2 figs in both persia and india?
I bought 2 figs this round.
I think UK is ok. I’ll look, but I mainly just changed the build with a mech in Persia instead of S Africa and the art respectively.
But this decision can be because of the (unaxpected) dice results.,? No problem with changing placement locations, but it would not be ok u change buyings
I haven’t. I bought both a mech and an art. Just switched places.
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
But can they dont go pro axis but dont go pro allied too, since allies attacked true n?
Now they can never become true allies.
I hope i can attack amur without activating mongolians, and that we will be 100% sure about it before jap turn.
-
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope i can attack amur without activating mongolians, and that we will be 100% sure about it before jap turn.
You cannot.
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’ll buy a fig with ANZAC in Queensland.
1 fig goes to sz10 from WUS.
The French stay put.
That’s it.
Not so hard xd
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope i can attack amur without activating mongolians, and that we will be 100% sure about it before jap turn.
You cannot.
Then its settled. I think i wont xd
-
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope i can attack amur without activating mongolians, and that we will be 100% sure about it before jap turn.
One way is to try it out in a local game that doesn’t activate the dice server.
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I hope i can attack amur without activating mongolians, and that we will be 100% sure about it before jap turn.
One way is to try it out in a local game that doesn’t activate the dice server.
Yeah u said mongolian politics arent screwed in our triple a game after all…
And triple a does not have a mongolian bug as far as i know. So if mongolian politics wasnt messed up earlier in edit mode, the triple a should give us an answer -
We can definitely speed up the game pretty much by merging italy and germany
-
Allthough japan is close of achieving the victory on its own, i must say i am very pleased that germany (with the help of italy) is on the verge of changing the situation on the Eastern front by 180 degrees
-
So what do u say about low luck from my description? How does it seems to u?
-
And how do u stand in ur other games? I saw u had 5 - 1, have u scored some more wins?
And do u play allies, or usually just axis
-
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
So what do u say about low luck from my description? How does it seems to u?
Sounds worth trying.
-
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And how do u stand in ur other games? I saw u had 5 - 1, have u scored some more wins?
And do u play allies, or usually just axis
Two more losses. Unnecessary ones, but opposition is good.
I usually play Axis, but it varies.
-
I definitely play far too many games simultaneously.
I would prefer to play our 3rd game as Axis and without low luck. I promise I will stop complaining about dice. I’ll just shut up about it.
-
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I definitely play far too many games simultaneously.
I would prefer to play our 3rd game as Axis and without low luck. I promise I will stop complaining about dice. I’ll just shut up about it.
But why dont u want LL?