Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so U ve attacked the neutrals. what a surprise i must say.
Why? It’s more or less forced.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so U ve attacked the neutrals. what a surprise i must say.
Why? It’s more or less forced.
i didnt expected it
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I’ll check one thing.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And three land units. That’s pretty secure.
But you hit 2/2 first round (which made the huge difference, of course), 0/2 second round and 1/1 third round. That’s 3/5 with 33 % probability per dice.
I hit 0/4, 1/2, 0/2 with much higher probabilities.
It’s a more or less sure battle. Unless it’s me against you, of course…
yeah, it must hurt especially when it happens a few times , and the odds were totally in ur favour, but its not the reason allies are behind in this game, and the dices are numbers they get even sooner or later, in the long term, of course
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i want to say, even with average dice, axis would be leading, but leading less then now thats true of course
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i want to say, even with average dice, axis would be leading, but leading less then now thats true of course
I very much disagree.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i didnt expected it
Of course makes Italy the ruler of the ME with 8 fresh inf coming in.
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Well, well. Moving towards being more stoic and condense the horrible outcomes. It’s just a game. And it ain’t over 'til the fat lady sings. :male-singer:
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
Excerpt from the rules: “The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, andBuyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i want to say, even with average dice, axis would be leading, but leading less then now thats true of course
I very much disagree.
so what, allies would be kicking the axis ?
ask someone neutral to look for this game, and U ll see that the dice impact is not that important as u think it is. we would come to the same, but slower. it would just slow axis.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i want to say, even with average dice, axis would be leading, but leading less then now thats true of course
I very much disagree.
then i Think U re biased here. My play in both games was better, all though UR was good. in this one i avoided messy big battles, i was patient, Italy and Japan were growing from the start, Germany holding, few inf more or less for one side or the another wouldnt change the outcome of the game. with so many units, money and everything U re overpriceing the impact of dice, especially those that disrupted U.
in the end, we can alter dice, just our play. if we can play good and win with some lower dice, we will do easier with average and good ones
and in the long run, in one battle, and especially in one season (u ll play like 20 30 games) dice will have no big impact,
actually in global the dices importance is reduced to the lowest level of any A & A game so far., but it still exists of course, and can make some impacts in some games, but in the long run, it gets even, u get some, u loose some, u get somewhere , loose otherwhere. its life. we cant olther that, just our play, and addapt as best as we can to bad and good dice, and try to avoid messy battles as much as possible.
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we cant alter dice , sorry
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No, it wouldn’t. More units and territory would make a significant change in income and battle power. Just imagine WUS with 3 more des, 2 more subs, 7 more figs, And 2 more sb. Taking into account rational losses, like when SBR.
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i think that future games of u , me against other good players will show we play good and we win against some, loose against some. but still i wont be tier 2, and u wont be tier M
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we cant alter dice , sorry
I’m not asking to. Just airing the frustration.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
No, it wouldn’t. More units and territory would make a significant change in income and battle power. Just imagine WUS with 3 more des, 2 more subs, 7 more figs, And 2 more sb. Taking into account rational losses, like when SBR.
and imagine me with bunch of other units, and if u had more that units, i would addapt. i would play some moves differently. u bombed a lot with those bombers, its normal they feel sometimes
U were outplayed in this game, and the axis deserved to win. the impact of dice here is 1-2 %, i mean even without it it would be 90 + % on the axis side,
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they fell
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i am starting to loose motivation to play another game with u as the allies
and i will play it but only with LOW LUCK
otherwise i do not wish to play, cus i cant hear about dices all the time, and especially in the end game, that i ve won because of 3 inf or subs u loose, and u shouldnt. well if u want average all the time we ll play LL ,
the dices can not be on average all the time, its normal that they jump up and down, and the dice server is good now, definitely better then it was a few years ago , that is my humble opionion, its much more averaged than it was
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i think that future games of u , me against other good players will show we play good and we win against some, loose against some. but still i wont be tier 2, and u wont be tier M
You are atleast E. As I am. We are pretty evenly matched, so I simply just have the opinion that dice has favoured you and that it has made significant impact on both of our games. It’s crazy, and I’m not stating that as a sore loser. You are a deserved winner. You play very interesting and well. Still, your opening plans seem to have serious flaws. Main point, like you said, has been surprise. It’s a strong effect.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
the dices can not be on average all the time, its normal that they jump up and down
Exactly. 😊
Despite my extensive whining, I’m ok with it.
and the dice server is good now, definitely better then it was a few years ago , that is my humble opionion, its much more averaged than it was
I can’t say, since I didn’t play then, but I absolutely trust you on that.