Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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Italy did not took Egypt because of dice.
Japan did not became godzilla in the Pacific because of dice.
and Germany did not surpressed a potential USA landing in Europe because of dice, actually it was almost the other way.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy did not took Egypt because of dice.
Japan did not became godzilla in the Pacific because of dice.
and Germany did not surpressed a potential USA landing in Europe because of dice, actually it was almost the other way.
I agree.
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low luck still has some luck, but its more like a chess
i feel good for playing our game in that way since i do not relly on luck outflaws in my strategies, and would sign averagiality with no problems, but it spoils the fun, so i dont play that way, but one time LL why not
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I’ve definitely been on the other side of those dice. I haven’t tried it, but I have a feeling that low luck for this game won’t be particularly interesting. Then I’d rather play chess.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
low luck still has some luck, but its more like a chess
i feel good for playing our game in that way since i do not relly on luck outflaws in my strategies, and would sign averagiality with no problems, but it spoils the fun, so i dont play that way, but one time LL why not
Ok, perhaps we can try it out? What’s the principle?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy did not took Egypt because of dice.
Japan did not became godzilla in the Pacific because of dice.
and Germany did not surpressed a potential USA landing in Europe because of dice, actually it was almost the other way.
I agree.
U do not have to. I know it hurts when u had repeatedly bad dice in similar battles, cus i played A A a lot in different editions,
But,
Its very brave to say u would win if u had passed better in some battles, and you just add urself some units on the board retroactively, but what is with my powers, dont u think ita ger and japan would addapt to it? Or at least try to?
I am a patient player, i look for long term strategies/victories, avoiding risky battles especially big ones as much as possible. Its untipical for axis especially germany to play that way, and not rushing moscow but winning over economy too but its my way.
But i do not have a problem with attacking 1 inf with 2 inf, especially with some circumstances and especially with allies.
As for messy battles i sometimes go to them because :
- i have the economical advantage
- i can distrupt ur plans
- i can achieve something really good if luckY
- I CAN retreat if it goes bad
- or even if i loose i have some backup forces
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All though i primarily rely on achieving my goals, i like to destrupt my enemy s plans, even if i do not know them.
And i like to add a country fellow friend in danger. With allies by joining forces, and with axis, well i was pushing allies with italy and especially japan just to give germany a space to breathe.
Especially russia and usa witth japan.
I ve could go for India earlier and take it but i ve decided this is the better path. And altough its not typical japan tries to take LA, but it worked
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
low luck still has some luck, but its more like a chess
i feel good for playing our game in that way since i do not relly on luck outflaws in my strategies, and would sign averagiality with no problems, but it spoils the fun, so i dont play that way, but one time LL why not
Ok, perhaps we can try it out? What’s the principle?
No, its different than chess. A half way from no luck and much luck
So the thing is for every power of 6 (2 figs, 2 tanks, or 1 bom 1 marine etc) u score a hit.
If u have power of let s say 7 (tank, artillery, inf) u have 1 hit and roll 1 dice on 1If u have power 11(2 bom, 1 fig) u have 1 hit and roll one dice on 5
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So for many sbrs, small battles luck stil stays. As if there is no LL
But, if u attack me with 2 inf 1 bom, u must score at least a hit, and i cant score more then 1 if i have even 3 inf
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Its particularly safe for big battles. I think its made because of them.
And as for small ones, they are affected too if u have a power of at least 6, and opponent does not have a power of at least 7
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
Excerpt from the rules: “The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, andBuyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”
As i thought
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But can they go totally neutral if allies attack true neutrals? I do not ask for them to become pro axis, just not becomeing soviets or pro soviets if i attack amur
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i think that future games of u , me against other good players will show we play good and we win against some, loose against some. but still i wont be tier 2, and u wont be tier M
You are atleast E. As I am. We are pretty evenly matched, so I simply just have the opinion that dice has favoured you and that it has made significant impact on both of our games. It’s crazy, and I’m not stating that as a sore loser. You are a deserved winner. You play very interesting and well. Still, your opening plans seem to have serious flaws. Main point, like you said, has been surprise. It’s a strong effect.
I would like to here more about my opening flaws, not because of this game but my future ones, any good advice is welcomed.
And i would liike to hear how so u didnt capitalize on my seriously flawed opening, becides the dice as the reason?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I would like to here more about my opening flaws, not because of this game but my future ones, any good advice is welcomed.
And i would liike to hear how so u didnt capitalize on my seriously flawed opening, becides the dice as the reason?
I will try to summarize my thoughts of these two games when this second one is concluded. It has been two very interesting experiences, and I thank you for that.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
But can they go totally neutral if allies attack true neutrals? I do not ask for them to become pro axis, just not becomeing soviets or pro soviets if i attack amur
They were and are still true neutral, so the rule is still in effect. They will only become pro-axis, and hence disband the rule, if Mongolia 🇲🇳 is attacked by Soviet.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Its particularly safe for big battles. I think its made because of them.
And as for small ones, they are affected too if u have a power of at least 6, and opponent does not have a power of at least 7
I could try this with you. But that would in that case be our 4th game, yes?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I would like to here more about my opening flaws, not because of this game but my future ones, any good advice is welcomed.
And i would liike to hear how so u didnt capitalize on my seriously flawed opening, becides the dice as the reason?
I will try to summarize my thoughts of these two games when this second one is concluded. It has been two very interesting experiences, and I thank you for that.
I cant wait. I love statistica and analysis a lot :+1:
Please just always when possible use the terms ‘axis’, ‘allies’, ‘germany’…And not ‘me’ or ‘U’…
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
But can they go totally neutral if allies attack true neutrals? I do not ask for them to become pro axis, just not becomeing soviets or pro soviets if i attack amur
They were and are still true neutral, so the rule is still in effect. They will only become pro-axis, and hence disband the rule, if Mongolia 🇲🇳 is attacked by Soviet.
But can they dont go pro axis but dont go pro allied too, since allies attacked true n?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Its particularly safe for big battles. I think its made because of them.
And as for small ones, they are affected too if u have a power of at least 6, and opponent does not have a power of at least 7
I could try this with you. But that would in that case be our 4th game, yes?
No, third
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I do not know when will i be able to play italy, possibly tomorrow, but if u wish u may write me ur anzac and french moves so i ll play italy (anzac france) and germany together