Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i think that future games of u , me against other good players will show we play good and we win against some, loose against some. but still i wont be tier 2, and u wont be tier M
You are atleast E. As I am. We are pretty evenly matched, so I simply just have the opinion that dice has favoured you and that it has made significant impact on both of our games. It’s crazy, and I’m not stating that as a sore loser. You are a deserved winner. You play very interesting and well. Still, your opening plans seem to have serious flaws. Main point, like you said, has been surprise. It’s a strong effect.
well as one of my professor in high school said about the right tehnique for shootin a ball/scoring a point in basketball.
the right tehnique is the one that succeds. so my play can be unorthodox, different, odd, but it functioned in both games. pretty well. without much bigger remedies.
and i am happy for it. if in the long run it proves bad, i ll change my strategies. its normal.
but the thesis that in this game u are on the brink of a loss because of 3 inf, and 3 subs, and 2 destroyers for me is totally unreal.
I was tier 1 last time i played here 2 years ago.
but i am not saying i did not win because i surprised u . that was one of the key elements of my game, though not only and the most important one, but very important definitely.
but one thing is to surprise someone, and the other thing is to win because u roll 1 all the time
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
the dices can not be on average all the time, its normal that they jump up and down
Exactly. 😊
Despite my extensive whining, I’m ok with it.
and the dice server is good now, definitely better then it was a few years ago , that is my humble opionion, its much more averaged than it was
I can’t say, since I didn’t play then, but I absolutely trust you on that.
especially in big battles
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Italy did not took Egypt because of dice.
Japan did not became godzilla in the Pacific because of dice.
and Germany did not surpressed a potential USA landing in Europe because of dice, actually it was almost the other way.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy did not took Egypt because of dice.
Japan did not became godzilla in the Pacific because of dice.
and Germany did not surpressed a potential USA landing in Europe because of dice, actually it was almost the other way.
I agree.
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low luck still has some luck, but its more like a chess
i feel good for playing our game in that way since i do not relly on luck outflaws in my strategies, and would sign averagiality with no problems, but it spoils the fun, so i dont play that way, but one time LL why not
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I’ve definitely been on the other side of those dice. I haven’t tried it, but I have a feeling that low luck for this game won’t be particularly interesting. Then I’d rather play chess.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
low luck still has some luck, but its more like a chess
i feel good for playing our game in that way since i do not relly on luck outflaws in my strategies, and would sign averagiality with no problems, but it spoils the fun, so i dont play that way, but one time LL why not
Ok, perhaps we can try it out? What’s the principle?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Italy did not took Egypt because of dice.
Japan did not became godzilla in the Pacific because of dice.
and Germany did not surpressed a potential USA landing in Europe because of dice, actually it was almost the other way.
I agree.
U do not have to. I know it hurts when u had repeatedly bad dice in similar battles, cus i played A A a lot in different editions,
But,
Its very brave to say u would win if u had passed better in some battles, and you just add urself some units on the board retroactively, but what is with my powers, dont u think ita ger and japan would addapt to it? Or at least try to?
I am a patient player, i look for long term strategies/victories, avoiding risky battles especially big ones as much as possible. Its untipical for axis especially germany to play that way, and not rushing moscow but winning over economy too but its my way.
But i do not have a problem with attacking 1 inf with 2 inf, especially with some circumstances and especially with allies.
As for messy battles i sometimes go to them because :
- i have the economical advantage
- i can distrupt ur plans
- i can achieve something really good if luckY
- I CAN retreat if it goes bad
- or even if i loose i have some backup forces
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All though i primarily rely on achieving my goals, i like to destrupt my enemy s plans, even if i do not know them.
And i like to add a country fellow friend in danger. With allies by joining forces, and with axis, well i was pushing allies with italy and especially japan just to give germany a space to breathe.
Especially russia and usa witth japan.
I ve could go for India earlier and take it but i ve decided this is the better path. And altough its not typical japan tries to take LA, but it worked
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
low luck still has some luck, but its more like a chess
i feel good for playing our game in that way since i do not relly on luck outflaws in my strategies, and would sign averagiality with no problems, but it spoils the fun, so i dont play that way, but one time LL why not
Ok, perhaps we can try it out? What’s the principle?
No, its different than chess. A half way from no luck and much luck
So the thing is for every power of 6 (2 figs, 2 tanks, or 1 bom 1 marine etc) u score a hit.
If u have power of let s say 7 (tank, artillery, inf) u have 1 hit and roll 1 dice on 1If u have power 11(2 bom, 1 fig) u have 1 hit and roll one dice on 5
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So for many sbrs, small battles luck stil stays. As if there is no LL
But, if u attack me with 2 inf 1 bom, u must score at least a hit, and i cant score more then 1 if i have even 3 inf
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Its particularly safe for big battles. I think its made because of them.
And as for small ones, they are affected too if u have a power of at least 6, and opponent does not have a power of at least 7
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have messed up mongolia politicaly here so we cant rely on triple a
but i think that mongolian treaty stays still
No, we haven’t, since I restarted the Russian round at that stage. But I’ll check the rules.
Excerpt from the rules: “The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, andBuyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”
As i thought
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But can they go totally neutral if allies attack true neutrals? I do not ask for them to become pro axis, just not becomeing soviets or pro soviets if i attack amur
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i think that future games of u , me against other good players will show we play good and we win against some, loose against some. but still i wont be tier 2, and u wont be tier M
You are atleast E. As I am. We are pretty evenly matched, so I simply just have the opinion that dice has favoured you and that it has made significant impact on both of our games. It’s crazy, and I’m not stating that as a sore loser. You are a deserved winner. You play very interesting and well. Still, your opening plans seem to have serious flaws. Main point, like you said, has been surprise. It’s a strong effect.
I would like to here more about my opening flaws, not because of this game but my future ones, any good advice is welcomed.
And i would liike to hear how so u didnt capitalize on my seriously flawed opening, becides the dice as the reason?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I would like to here more about my opening flaws, not because of this game but my future ones, any good advice is welcomed.
And i would liike to hear how so u didnt capitalize on my seriously flawed opening, becides the dice as the reason?
I will try to summarize my thoughts of these two games when this second one is concluded. It has been two very interesting experiences, and I thank you for that.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
But can they go totally neutral if allies attack true neutrals? I do not ask for them to become pro axis, just not becomeing soviets or pro soviets if i attack amur
They were and are still true neutral, so the rule is still in effect. They will only become pro-axis, and hence disband the rule, if Mongolia 🇲🇳 is attacked by Soviet.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Its particularly safe for big battles. I think its made because of them.
And as for small ones, they are affected too if u have a power of at least 6, and opponent does not have a power of at least 7
I could try this with you. But that would in that case be our 4th game, yes?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I would like to here more about my opening flaws, not because of this game but my future ones, any good advice is welcomed.
And i would liike to hear how so u didnt capitalize on my seriously flawed opening, becides the dice as the reason?
I will try to summarize my thoughts of these two games when this second one is concluded. It has been two very interesting experiences, and I thank you for that.
I cant wait. I love statistica and analysis a lot :+1:
Please just always when possible use the terms ‘axis’, ‘allies’, ‘germany’…And not ‘me’ or ‘U’…
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
But can they go totally neutral if allies attack true neutrals? I do not ask for them to become pro axis, just not becomeing soviets or pro soviets if i attack amur
They were and are still true neutral, so the rule is still in effect. They will only become pro-axis, and hence disband the rule, if Mongolia 🇲🇳 is attacked by Soviet.
But can they dont go pro axis but dont go pro allied too, since allies attacked true n?