oh and thanks for the game. Yeah, the worst part was USA grabbing Korea in a way it could hold it. Otherwise, you were still in this game.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I must obviously dmg the ac, so that’s my choice.
But in case germany attacks U ur figs are uselles.
I just hope U re aware of that
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I am, but let me check again. I just would hade it if that fucking italian sub takes out both ships.
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And what would be the remaining OOL (for the rest of the battle)
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And with your dice, I’d count on it.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And with your dice, I’d count on it.
I am not that good. Xd your ac is a 2 hit unit, if not, a draw i could pull xd
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But there is no draw here, ha, but if u dont have 3 hp i would hope, this how, no
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Ok, lets take a shot at it. Maybe the most rational choice is the cr anyway. Lets try that.
Sink the cr.
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Wait. There’s more to the analysis.
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I ll give u a few more min to give me definite decision. If you need more time just tell. I know this is not easy. I just dont want u have bad feelings later for rushing with the decision
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Go with the first choice. Damage the ac. I’ve decided.
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We wrote at same time.
Take ur time
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Yes, you go ahead. Max d in this battle.
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So cruiser stays last. Ok.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And with your dice, I’d count on it.
I am not that good. Xd your ac is a 2 hit unit, if not, a draw i could pull xd
Well, a maximum convoy of 7, where your sub rolled 3, 3, kind of says a lot.
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I’ll do ANZAC and France quickly.
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it was close. in second round i scored again since ur guys missed in first. they missed in second too, but i missed in third and ur cruiser hit me in third and is victorius
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Like I said.
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i assume u want to land ur guys in gib, but feel free to move them to moro
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Better in an airbase.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Changing PUs for British from 25 to 23 EDIT: Turning off Edit Mode Italians buy 1 factory_minor, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Trans-Jordan 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Cyprus Battle in Syria Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Cyprus from British, taking Syria from French with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 carrier Casualties for Italians: 1 submarine Battle in Trans-Jordan Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Trans-Jordan Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry 2 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria 1 aaGun and 1 infantry moved from Bulgaria to Greece 1 artillery and 3 infantry moved from Yugoslavia to Bulgaria Place Units - Italians 1 factory_minor placed in Egypt 1 marine and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.67 Americans : -0.83