Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well played in both games. You’re a strong player.
I’ll try and get back to you with some more thorough game analysis of these two games that were utter failures for me.
and that game analysis should enclude the dicee too, not as prime factor, but some dice in rd 1 sz 110, and sz 91 in 12-13, or whatever round did an impact to the game. a larger one.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I make a solemn promise. I will not mention dice at all in our conversations during that third game. 100 % no complaining dice talk. ;)
i have no problems with it, especially when u use the terms, my russian failed, put some smiles, jokes, that can be even fun , its hard to make fun on ur account but its great when u re able to. but as i say, i generally do not have anything against dice commenting, and i see the dice, and can comment myself when i see taht u re hurt by them, and even if i dont comment i see it.
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but maybe for the quality of our third game (there can always be a place for improvement) we can first make the analysis of our first two games and take a breathe, and then we start the third one?
is that ok?
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That’s very fair. I fully agree.
Shall I set up the game?
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@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but maybe for the quality of our third game (there can always be a place for improvement) we can first make the analysis of our first two games and take a breathe, and then we start the third one?
is that ok?
I’d like start it already now. I can write my impressions while waiting for moves. We can take it in the chat. I have about 1,5 h now. No other moves (so sad).
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u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
I think the opening is pretty straight-forward. Like in chess. Not so much to think about.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
It’s just that game. The other game is already recorded as 0-1.
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ok u write ur impression and setup the game
the bid is 1 transport sz 98
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
It’s just that game. The other game is already recorded as 0-1.
i see its not even for all possible games as me as the axis, but just that one game , ok
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok u write ur impression and setup the game
the bid is 1 transport sz 98
Will do.
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cheers
goodspeed
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21 round and 1713 posts
i think ve surpassed the first game
what awaits us in the third? xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
I think the opening is pretty straight-forward. Like in chess. Not so much to think about.
yes if u do play your standard play, and me too
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
yes if u do play your standard play, and me too
I will. You won’t. ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
yes if u do play your standard play, and me too
I will. You won’t. ;)
;)
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i forgot to take chile
i would have 101
but its maybe better this way to finish with 99 xd
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As for this game,
I think that the allies couldnt gain so much without the element of surprise for the axis, as your axis could gain in a rematch against my allies.
I think that this game in which i was one VC from victory on both sides of the board, just proves how powerfull axis are. They do not need taking the world, 8 VC in Europe or 6 in the Pacific.
With so many starting units, planes, tanks, central position, i just think the allies need a bigger bid boost to counter them.
Ok, u ve lost Cairo early, and it has set u back from the start, but Japan was spreading immensely from the start (ok u were at times too passive with Uk Pacific), but still i have an impression that those axis dudes are so strong.
For example, Ur russia was buying artillery from the begining, building its offensive troups, buying even tanks, and still it could not break German lines, while Germany was spending heavily on its navy.
Maybe USA choosen the wrong path, but hard to blame em, since if they ve sent too much in the Atlantic, the Pacific would be taken earlier , or vice versa.
Germany had the means to cripple UK economy, and with the help of Italy and Japan, UK was pretty much neutralized.
i am looking forward to a new game with axis to see how it will work. i am curious if my calculations are correct or not.
cheers
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I will try and write an analysis of this game as well, but just shortly.
I think the main mistake for Russia was to help out China. It was actually not called for. R should’ve focused on flattening G. I believe that was very possible, but more units were needed. Especially not have to direct some of the central forces south, but using the eastern reinforcements for that purpose.





