@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Hopei
        8 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Shensi to Hopei
        1 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 4/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        2 infantry placed in Kansu
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 3,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
        2 fighters moved from Eastern United States to 102 Sea Zone
        1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from Central United States to Western United States
        1 armour moved from 101 Sea Zone to Central United States
        1 destroyer moved from 25 Sea Zone to 26 Sea Zone
        2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 bomber placed in Eastern United States
        1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 55 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Hopei
        8 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Shensi to Hopei
        1 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 4/9 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
    Place Units - Chinese
        2 infantry placed in Kansu
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
    Purchase Units - British
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
        EDIT: Adding units owned by Chinese to Kansu: 1 infantry
        EDIT: Turning off Edit Mode
        British buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
        1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
        1 artillery moved from Persia to 80 Sea Zone
        1 infantry moved from Persia to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
        1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 cruiser moved from 80 Sea Zone to 81 Sea Zone
        1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
        1 artillery and 1 infantry moved from 119 Sea Zone to Eire
        3 fighters moved from United Kingdom to Eire
    Combat - British
        Battle in Eire
            British attack with 1 artillery, 3 fighters and 1 infantry
            Germans defend with 1 armour
                British roll dice for 1 artillery, 3 fighters and 1 infantry in Eire, round 2 : 3/5 hits, 2,17 expected hits
                Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Germans lost in Eire
            British win, taking Eire from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
        Battle in Trans-Jordan
            British attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
            Italians defend with 1 aaGun, 1 artillery and 2 infantry
                British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
                British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/8 hits, 2,67 expected hits
                Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
                1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
            Casualties for British: 2 infantry
            Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2,00 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits
                1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,50 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
                1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win with 1 fighter remaining. Battle score for attacker is -11
            Casualties for British: 1 artillery, 2 infantry and 1 tactical_bomber
            Casualties for Italians: 1 artillery and 2 infantry
    Non Combat Move - British
        1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
        1 tactical_bomber moved from India to 81 Sea Zone
        2 infantry moved from Rhodesia to Tanganyika Territory
        1 infantry moved from Persia to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        1 infantry moved from Eastern Persia to West India
        1 bomber moved from Quebec to United Kingdom
        1 fighter moved from Quebec to Iceland
        3 infantry moved from Shan State to Burma
        3 fighters moved from Eire to United Kingdom
    Place Units - British
        1 transport placed in 71 Sea Zone
        2 artilleries and 7 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,1,2,3,3,2,6
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1
        British collect 18 PUs (10 lost to blockades); end with 18 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 21 PUs
    Place Units - UK_Pacific
        2 artilleries and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : 1,67
Italians : 3,33
Chinese : 3,33
Japanese : 1,67
Your defensive luck carries over into this game.
Or should I say dice luck, considering the massacre in sz110?
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
?
oh u altered placing
sorryx
small battles i dont notice much, 1 inf more or less, it will get even sooner or later. 110 i recall very well.
sorry i commented only chinese rolls, i see my uk guys rocked as well xD
and in sudan totally rocked. i understand why are u bad will because of it. heh.
UK lost 10 to blockades. nice.
can i retreat with air units from ambphibious assault and leave land guys to fight alone ?
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
can i retreat with air units from ambphibious assault and leave land guys to fight alone ?
Yes, I believe so. The land units can never retreat from amphi though.
I am off house for an hour or two maybe more, i ll play later. Cheers
the dices betrayed me in Trans Jordan in crucial moment
or to say it better u scored too well in Egypt and especially Trans Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 unit repaired.
        1 battleship moved from 93 Sea Zone to 95 Sea Zone
        1 marine moved from Southern Italy to 95 Sea Zone
        1 battleship and 1 marine moved from 95 Sea Zone to 98 Sea Zone
        1 marine moved from 98 Sea Zone to Trans-Jordan
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
        1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
        1 bomber moved from Southern Italy to Trans-Jordan
        1 armour, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
        2 fighters moved from Southern Italy to Egypt
        1 infantry moved from Kenya to Belgian Congo
              Italians take Belgian Congo from British
    Combat - Italians
        Battle in Egypt
            Italians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
            British defend with 1 harbour; ANZAC defend with 2 infantry
                Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits, 2.00 expected hits
                British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits
                British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Egypt
            Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 2 infantry
            Casualties for ANZAC: 2 infantry
        Battle in Trans-Jordan
            Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
            British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits
                British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/6 hits, 2.17 expected hits
                1 mech_infantry owned by the British, 1 marine owned by the Italians, 3 artilleries owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits, 1.00 expected hits
                British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits
                British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
                1 artillery owned by the Italians lost in Trans-Jordan
                Italians roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits, 0.50 expected hits
                1 bomber owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
            British win with no units remaining. Battle score for attacker is -6
            Casualties for Italians: 2 artilleries, 1 bomber, 2 infantry and 1 marine
            Casualties for British: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
    Non Combat Move - Italians
        2 fighters moved from Egypt to Alexandria
        1 marine moved from Southern Italy to Northern Italy
        1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
        2 infantry moved from Bulgaria to Greece
        2 armour moved from Bulgaria to Greece
        2 aaGuns and 2 infantry moved from Yugoslavia to Bulgaria
    Place Units - Italians
        1 transport placed in 95 Sea Zone
        1 tactical_bomber placed in Southern Italy
    Turn Complete - Italians
        Italians collect 15 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
              ANZAC take Sumatra from Dutch
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 infantry moved from Dutch New Guinea to New Guinea
        1 artillery and 3 infantry moved from New South Wales to Queensland
        1 infantry moved from Shan State to Burma
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 20 PUs
    Combat Move - French
        1 infantry moved from Syria to Trans-Jordan
        1 infantry moved from French Central Africa to Nigeria
        3 infantry moved from Algeria to Morocco
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
the dices betrayed me in Trans Jordan in crucial moment
or to say it better u scored too well in Egypt and especially Trans Jordan
Yes, seems like it. What a Cairo crush!
Not sure if you asked about this, but if G takes London both R and US may DOW.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Not sure if you asked about this, but if G takes London both R and US may DOW.
yeah, thanks for that. I could off pull sea lion against U , I had it, i could buy 10 trannies in rd 2 and it would be 98 %, but I went different way.
cheers
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
the dices betrayed me in Trans Jordan in crucial moment
or to say it better u scored too well in Egypt and especially Trans Jordan
Yes, seems like it. What a Cairo crush!
those anzac guys are heroes