Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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my sub missed but other guys scored 4 hits. i assume u go max defense?
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so i remove AC (2 hits), destroyer and tac or cruiser?
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I meant only in sz75. Sub in sz80 should of course fight. Max d. I’ll check soon.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I meant only in sz75. Sub in sz80 should of course fight. Max d. I’ll check soon.
u didnt write it that way but defense hasnt rolled yet so i ll roll it manually
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i ll soon have to go, we shall finish this some other time
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Thanks! Sucks to do this by phone.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I meant only in sz75. Sub in sz80 should of course fight. Max d. I’ll check soon.
u have to write it next time, cus i dont read thoughts ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Thanks! Sucks to do this by phone.
its not a big battle if only i could post image somehow
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 4 destroyers, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 2 submarines moved from 37 Sea Zone to 75 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 3 bombers moved from French Indo China to 80 Sea Zone 1 bomber moved from Yunnan to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 artillery moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 mech_infantry moved from Kansu to Sikang Combat - Japanese British scrambles 2 units out of Persia to defend against the attack in 80 Sea Zone Battle in Sikang Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 75 Sea Zone Japanese attack with 3 submarines British defend with 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Japanese roll dice for 3 submarines in 75 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 75 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 80 Sea Zone Japanese attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber 1 submarine owned by the British Submerged Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : 1.67
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we have to roll ur sub manually when the time comes, but it will not be a big problem since it will probably be among casualties in rd 1, and will probably miss.
then u would have a unit too few in next battle round, so we will roll it manually then
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
we have to roll ur sub manually when the time comes, but it will not be a big problem since it will probably be among casualties in rd 1, and will probably miss.
then u would have a unit too few in next battle round, so we will roll it manually then
that one unit tac or cruiser or des whatever
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Take the cr.
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Wait. Lets see.
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i ve tried not via triple a but via paint
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Yes, 4 hits. Sink the ac, des and cr.
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it works u have the pic
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Yes, 4 hits. Sink the ac, des and cr.
oh u cant assign sub right, cus mine missed and i dont have a dd
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u scored 2 hits plus i have to roll the sub manually
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sub missed