@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Suiyuyan to Hopei
        2 infantry moved from Kansu to Shensi
        2 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Kansu to Hopei
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Hopei
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Hopei
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 2 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Combat Move - British
        1 fighter moved from India to 41 Sea Zone
        1 transport moved from 71 Sea Zone to 72 Sea Zone
        2 infantry moved from Tanganyika Territory to 72 Sea Zone
        2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Iraq
        1 infantry moved from Northwest Persia to Iraq
        1 fighter moved from India to Iraq
        1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
        2 cruisers moved from 81 Sea Zone to 80 Sea Zone
        1 bomber moved from United Kingdom to France
    Combat - British
        Strategic bombing raid in France
                AA fire in France : 0/1 hits, 0,17 expected hits
            Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in France causes 4 damage total. 
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Iraq
            British attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
British : 1,00
AA fire in France : : -0,17
Only SBR.
Oh, now I remember that I needed to buy an ab for Gibraltar. Top priority. Will change the buys, which I hope is ok. After hitting Iraq, I really want that factory in Persia, but it will have to wait unfortunately.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 4 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        2 fighters moved from Hawaiian Islands to 46 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
        2 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        1 mech_infantry moved from Western United States to Central United States
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 armour moved from Central United States to 101 Sea Zone
        1 destroyer moved from 102 Sea Zone to 104 Sea Zone
        1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
        2 bombers moved from Eastern United States to United Kingdom
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun moved from Eastern United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from Western United States to Central United States
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Suiyuyan to Hopei
        2 infantry moved from Kansu to Shensi
        2 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Kansu to Hopei
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Hopei
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Hopei
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 2 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from India to 41 Sea Zone
        1 transport moved from 71 Sea Zone to 72 Sea Zone
        2 infantry moved from Tanganyika Territory to 72 Sea Zone
        2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Iraq
        1 infantry moved from Northwest Persia to Iraq
        1 fighter moved from India to Iraq
        1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
        2 cruisers moved from 81 Sea Zone to 80 Sea Zone
    Combat - British
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Iraq
            British attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits
                British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 4
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
        1 carrier and 3 destroyers moved from 81 Sea Zone to 80 Sea Zone
        1 fighter moved from Iraq to Persia
        1 infantry moved from West India to India
        1 fighter moved from Iceland to United Kingdom
        3 fighters moved from United Kingdom to Gibraltar
        1 artillery and 1 infantry moved from Eire to Scotland
        1 bomber moved from United Kingdom to Gibraltar
        1 transport moved from 81 Sea Zone to 72 Sea Zone
        1 fighter moved from 41 Sea Zone to India
    Place Units - British
        1 factory_minor placed in Persia
        1 artillery and 1 infantry placed in Union of South Africa
        Turning on Edit Mode
        EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
        EDIT: Removing units owned by British from Persia: 1 factory_minor
        EDIT: Adding units owned by British to Gibraltar: 1 airfield
        EDIT: Adding units owned by British to Union of South Africa: 2 infantry
        EDIT: Removing units owned by British from Union of South Africa: 2 infantry
        EDIT: Adding units owned by British to Union of South Africa: 1 armour
        EDIT: Turning off Edit Mode
    Turn Complete - British
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,4
        British collect 20 PUs (7 lost to blockades); end with 22 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
    Place Units - UK_Pacific
        2 artilleries and 3 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,1
        UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
        Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 1,83
Americans : 0,17
Chinese : 1,00
Neutral_Axis : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 4 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        2 fighters moved from Hawaiian Islands to 46 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        1 submarine moved from 54 Sea Zone to 55 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
    Combat - Americans
        Battle in 46 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
        2 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        1 mech_infantry moved from Western United States to Central United States
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 submarine moved from 26 Sea Zone to 54 Sea Zone
        1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 armour moved from Central United States to 101 Sea Zone
        1 destroyer moved from 102 Sea Zone to 104 Sea Zone
        1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
        2 bombers moved from Eastern United States to United Kingdom
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun moved from Eastern United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from Western United States to Central United States
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Suiyuyan to Hopei
        2 infantry moved from Kansu to Shensi
        2 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Kansu to Hopei
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Hopei
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Hopei
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 2 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from India to 41 Sea Zone
        1 transport moved from 71 Sea Zone to 72 Sea Zone
        2 infantry moved from Tanganyika Territory to 72 Sea Zone
        2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Iraq
        1 infantry moved from Northwest Persia to Iraq
        1 fighter moved from India to Iraq
        1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
        2 cruisers moved from 81 Sea Zone to 80 Sea Zone
    Combat - British
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Iraq
            British attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits
                British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 4
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
        1 carrier and 3 destroyers moved from 81 Sea Zone to 80 Sea Zone
        1 fighter moved from Iraq to Persia
        1 infantry moved from West India to India
        1 fighter moved from Iceland to United Kingdom
        3 fighters moved from United Kingdom to Gibraltar
        1 artillery and 1 infantry moved from Eire to Scotland
        1 bomber moved from United Kingdom to Gibraltar
        1 transport moved from 81 Sea Zone to 72 Sea Zone
        1 fighter moved from 41 Sea Zone to India
    Place Units - British
        1 factory_minor placed in Persia
        1 artillery and 1 infantry placed in Union of South Africa
        Turning on Edit Mode
        EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
        EDIT: Removing units owned by British from Persia: 1 factory_minor
        EDIT: Adding units owned by British to Gibraltar: 1 airfield
        EDIT: Adding units owned by British to Union of South Africa: 2 infantry
        EDIT: Removing units owned by British from Union of South Africa: 2 infantry
        EDIT: Adding units owned by British to Union of South Africa: 1 armour
        EDIT: Turning off Edit Mode
    Turn Complete - British
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,4
        British collect 20 PUs (7 lost to blockades); end with 22 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
    Place Units - UK_Pacific
        2 artilleries and 3 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,1
        UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
        Some Units in India change ownership: 2 artilleries and 3 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from India: 1 infantry
        EDIT: Adding units owned by British to Eastern Persia: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,83
Americans : 0,17
Chinese : 1,00
Neutral_Axis : 1,00
Japanese : 0,33
ive opened the wrong map, the first one, and some battle opened.
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Oh, now I remember that I needed to buy an ab for Gibraltar. Top priority. Will change the buys, which I hope is ok. After hitting Iraq, I really want that factory in Persia, but it will have to wait unfortunately.
u had other combat and not just tehnically its not ok.
i had the same situation with usa near norway.
but i trust U U did not wanted to buy it after u saw the battle outcomes, and to be honest they were expected and small battles only so np
Iraqi guys were good, jap subs ok, but a german sub in sz 109 was perfect.
so at first u spent 19 ipc on uk units (1 ic, 1 art, 1 inf)
then 21 (airfield, tank)
and U didnt removed 2 ipc for uk?
so uk its not on 25 ipc its on 23 ipc?
i must say i do not like this altering of buyings. please try to avoid in the future. cheers
i can not play italy until i have a clear uk move behind me.
i ll plan the move and wait for ur reply/confirmation
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
so at first u spent 19 ipc on uk units (1 ic, 1 art, 1 inf)
then 21 (airfield, tank)
and U didnt removed 2 ipc for uk?
Oh, sorry, missed that. Didn’t mean to. It should be 2 IPC less for UK. You can just edit that.
I’ll definitely not make a habit of changing the buy. Agree it should be avoided. It was just silky that I was so eager about a mIC in Persia that I forgot about the ab I’d planned for during US when moving fleet to sz91.
and please try to do less edit in ncm, or if u cant just do it not at the end of ur turn, but on the start of the next (in this case italy , and not on brit end move) so i can keep track of ur move more easily, since every dettail is important. tahnks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Changing PUs for British from 25 to 23
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
have to go for a bit. come back later. cheers
i just see i forgot to strafe that french inf. i need to change my plans ha. i ll do it when i come back cheers
Sure thing.